- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Reverted "Extends ScoresData bg to clock", as this was intended behavior.
- Fixed overlapping text in the options menu, and made it look more similar to the other menus.
- Fixed issues with the text and icon in the song menu header in certain resolutions.
- Fixed minor issue with ranking screen header text positioning.
- Decreased skip button hover scale.
- Some code style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Replaces the mods being shown in the options menu.
- Added all the (base) mod icons to the menu, with the unimplemented ones grayed out.
- Added a rotation effect to MenuButton, and now multiple effects can be set at once.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Replaced duplicate GameImage.process_sub() calls from related images with calling a single method, for easier editing.
- Suppress warnings from overwritten Slick2D classes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added "selection-*" images from Xiaounlimited's "Nexus Ivory" skin. These do the same thing as the F1-F3 keyboard buttons in the song menu.
- Removed the old wrench icon and replaced it with an "Other Options" button. F1 no longer opens the options menu.
- Moved the search bar to under the tabs and better simulate osu! behavior. Removed the old search icon.
- Added solid black bars at the top and bottom of the song menu. Moved the top divider closer to the end of the information text. Cropped song button images to fit between the bars.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Visual changes:
- Larger hit circles
- Circle overlay after drawing circle
- Fade in approach circles
- Fade in sliders
- Fade out hit lighting
- Hit Error Bar
- Reverse Slider ball rotation on repeats
- Fill bg image to screen while keeping aspect ratio
- Added a few more resolutions
- The music position bar in the main menu is now clickable (changes track position).
- Fixed scroll bar height function, and merged all scroll bar drawing into a single Utils.drawScrollbar() method.
- Fixed the buggy song menu scroll bar.
- Scaled the sizes/positions of the main menu music icons (previously fixed/hardcoded).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
mostly personal preferences though
Larger hit circles
Circle overlay after drawing circle
Fade in approach circles
Fade in sliders (I don't think it looks that bad)
Fade out hit lighting
Hit Error Bar
Probably need an option for this.
Miss locations(I don't know)
Reverse Slider ball rotation on repeats
- Added score management menu for deleting individual scores.
- Store generated title string lists in the beatmap menus to prevent performance issues.
Allow using the right mouse button (as well as left mouse button) in all states.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs.
- Pressing F3 or right-clicking in the song menu state will open the beatmap options menu.
- Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps.
- Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu.
- Decreased Utils.FONT_XLARGE size (to fit in buttons).
Note: as of 800014e, song directory deletion is broken.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed the temporary directory (Options.TMP_DIR), which is no longer needed.
- Excluded original Slick2D classes that were overridden in pom.xml.
- Formatting changes and documentation.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- OsuGroupList.get().deleteSongGroup() will delete a song group from the list.
- OsuGroupList.get().deleteSong() will delete an individual song from the list (must be expanded), and will delete the song group if there are no remaining songs in the group.
- If possible, deleted beatmap files are moved to system trash (using JNA); otherwise, they are deleted immediately. This is done through Utils.deleteToTrash().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Draw the playfield background in the song menu if a background cannot be drawn for the focused beatmap.
- Added ScoreDB.deleteScore() method to delete a score from the database.
- Added @author tags for curve-related classes (by fluddokt, #12).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- All beatmap set IDs are now stored in a set in OsuGroupList.
- OsuParser now checks the directory name for beatmap set IDs if the OsuFile doesn't contain one (for older beatmap formats).
Tweaks:
- Clear completed downloads when hitting "Import All".
- Call Download.updateReadSoFar() upon starting downloads instead of waiting for user to hover over the button (causing an unnecessary delay).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Rotate slider ball image along the curve.
- Show download speed and time remaining when hovering over the download info button.
- Maintain aspect ratio of beatmap background image during gameplay.
- Clear beatmap background image cache after reaching OsuFile.MAX_CACHE_SIZE.
- Multiply hit circle size by OsuHitObject.getXMultiplier().
- Scale MENU_BUTTON_BG based on SongMenu.MAX_SONG_BUTTONS.
- Fixed download search TextField retaining focus even after leaving the downloads menu.
- Include Unicode title/artist strings in searches.
- Parse x,y beatmap coordinates as floats (instead of integers), and only read Kiai time if present.
- Added 1600x1200 resolution.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
May rarly crash/not play on next music.
May have introduced other unknown bugs.
This may be due to loading it async.
Also loading of ogg is not loaded async anymore as it seems it doesn't
work very well.
Updates:
- Added some buttons to downloads menu: clear inactive downloads, import beatmaps, reset search, and show/hide unranked maps.
- Small changes to OsuParser, OszUnpacker, and OsuGroupList (mostly adding return values) to allow parsing only newly unpacked beatmaps.
- Added alpha fade hover effect to MenuButton, as an alternative to expanding (used for 3-part menu buttons).
- Added text rendering fields to MenuButton (also for the 3-part menu buttons).
- Added sound effects to downloads menu.
Fixes:
- Check downloads for illegal filename characters, and remove them if necessary.
- The number of results and downloads shown now supports all resolutions.
- Confirmation dialog no longer appears when restarting the application (since downloads are static).
- Do not set a focus node immediately if the theme song will be played.
- Always play the theme song if no songs are loaded (even if disabled in settings).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Page back/forward are now expanding buttons instead of static images.
- Fixed a mistake in DownloadList.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The downloads menu can be accessed through the button on the right side of the main menu. The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!). Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner. A confirmation will appear if trying to quit opsu! while downloads are running.
New classes:
- Download: represents an individual download from a remote address to a local path, and provides status and progress information; downloads files using Java NIO.
- DownloadNode: holds a Download object as well as additional beatmap fields, and handles drawing.
- DownloadList: manages the current list of downloads.
- DownloadsMenu: game state controller.
- DownloadServer: interface for a beatmap download server.
- BloodcatServer: implements DownloadServer using Bloodcat.
- ReadableByteChannelWrapper: wrapper for ReadableByteChannel that tracks progress.
Added images:
- "downloads" image by @kouyang.
- "search-background" image from "Minimalist Miku" skin (listed in credits).
- "delete" icon by Visual Pharm (https://www.iconfinder.com/icons/27842/) under CC BY-ND 3.0.
Other changes:
- Added up/down/left/right Expand directions to MenuButton class.
- Removed width/height parameters from OsuParser (leftovers).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Fixes a bug during gameplay where if the music track ends before the last hit object is processed (esp. spinners), the game would hang.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved all curve-related classes into a new package.
- Added some fields and methods to Curve abstract class.
- Removed the old (no longer used) Bezier subclass.
- Changed Error throwing to ErrorHandler.error() calls.
- Formatted code.
Also fixed a crash when reaching the ranking screen with the "Auto" mod active.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added history icon by Google: https://www.iconfinder.com/icons/326655/
- Draw history icon and elapsed time next to score buttons if they were achieved within 24 hours. Conforming to osu! behavior, the elapsed time is not updated in real-time.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed bug when having "Sudden Death" and Easy "mods" enabled at the same time. Additional "lives" are no longer granted.
- Fixed bug where GameMod active states weren't being reset upon restart.
- Fixed bug where GameMods were drawn as if inactive when viewing scores. Alpha levels are now only set when drawing the button (i.e. calling GameMod.draw()).
- Moved large grade scaling into GameImage, and slightly padded the right side when drawing.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed a crash when closing the application in the ranking screen when viewing a score.
- Fixed a minor bug where OsuGroupList fields were not being erased upon restart.
- Dim the track volume by 50% when viewing a score.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added a scrollable score history area in the song menu. Clicking on any score button will open the ranking screen.
Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed. When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Implemented basic features (mostly stable). The remaining features are mostly graphical.
- Added package org.xerial.sqlite-jdbc. All scores are saved to .opsu_scores.db on table `scores` after a game completes.
- Added "Scores" class to handle all game score data (including database connections). The "Score" subclass encapsulates all database fields.
- Added "score viewing" constructor to GameData, for use only in the ranking screen.
- Draw the grade of the highest score next to expanded song buttons in the song menu.
- Added "bit" and "abbrev" fields to GameMod, used in storing/displaying scores.
- Hide the retry/exit buttons in the ranking screen when viewing a score.
Other changes:
- Removed "objectCount" field in GameData (no longer necessary).
- Removed "getID()" method in GameMod (no longer used).
- Moved most drawing in GameRanking state to GameData.
- Removed File parameter of "GameData.loadImages()" (leftover, no longer used).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.
Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Press F5 to reload beatmaps in the song menu (resets OsuGroupList, then invokes OSZ unpacker and OsuFile parser).
- Many components reused from Splash screen (progress display, 'Esc' interrupt).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options. Moved everything unrelated to the actual options menu into the static Options class.
- OptionsMenu no longer has static fields.
- Refactored option tabs into an enum, which makes the code much cleaner.
Also fixed a bug where global volume wasn't being used on container initialization.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Each song group references the same audio file probably 100% of the time, so don't create duplicate objects.
Also, follow-up to 3b13cc7: the up/down arrow keys now change global volume in the main menu and game states (in addition to the scroll wheel).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixes resource reloading when OsuGroupList is empty (i.e. if user has no beatmaps installed).
- OsuGroupList is no longer initialized with a class instance; OsuGroupList.create() is called by OsuParser.
- Also clear 'lastOsu' field in MusicController.reset(). Fixes theme song not playing on restart if it was the last track played (i.e. if no beatmaps installed).
- Call MusicController.reset() last so that more garbage is collected.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Pressing Ctrl+Shift+F5 in the options menu restarts the game. Beatmaps and sounds are not reloaded.
- Use GameContainer.setForceExit(false) to trigger a restart after exiting.
Other changes:
- Fixed general issues with track pausing/pause states.
- Store all background images loaded in OsuFiles in a static hash table, instead of in individual objects. This allows easier access to the allocated memory.
- Only delete OSZ files if they were unzipped. (They were previously deleted in all cases.)
- Moved more images (mods, playfield, lighting) into GameImage.
- Moved OsuHitObject initialization inside Utils.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- All sounds are now multiplied by a master volume setting.
- Changed all default volume levels.
- Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen.
- "volume-bg.png" image by @kouyang.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Reverted earlier change to load images immediately before a game begins, since there is a noticeable lag in some cases.
Other changes:
- Added 'preload' field to GameImage.
- Changed 'gameImage' field in GameImage to 'skinnable' (more suitable name).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Allows parsing only a subset of OsuFiles, in case parsing takes too long.
Other changes:
- Press 'ESC' three times to exit from the Splash state.
- Override Container.exit().
- Reset MusicController in closeRequested() to prevent an OpenAL error.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Critical game errors (detected in Game.updateAndRender()) are now passed through ErrorHandler. Note that the actual exception is not displayed in the ErrorHandler window, only the log.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- FPS display is now much more subtle.
- A couple of main menu tweaks.
Other changes:
- Restore old alpha levels of Utils.COLOR_* constants when modifying them.
- Utils.loadFont() can load any font effect, not just a ColorEffect.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Minor typo in ErrorHandler.
- Prevent more than one music control button in the main menu from being hovered over at once.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixes an issue where the first few milliseconds of the theme song would always play at full volume, even if container is not focused.
- Allows easier application to any song.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The method creates a new Color object each call, so set color in UnicodeFont.drawString() instead.
Also slightly padded the song information text.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Checkpoint loading now works again. (blame: 9e69afa)
- Forgot to check for VSync when application initializes. (blame: 97f3aad)
- Also clear game data after finishing a checkpoint game.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
GitHub "mark" image is from: https://github.com/logos
Also changed default screen resolution to 1024x768 since it's more likely to be supported.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state. Fixes some weird behaviors, and also allows resetting in more scenarios.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This mostly replaces the Slick2D Log class for error reporting. Most game errors will now trigger the error popup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Specifically, the main menu background and pause/fail backgrounds now accept JPGs as well as PNGs.
Other changes:
- Don't draw the default pause/fail background if the buttons are skinned and the background is unskinned.
- Preload logo and main menu background.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This causes a noticeable drop in memory usage in most cases.
Also renamed the "crash" popup since the game doesn't necessarily crash.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Other changes:
- Write actual resolution and FPS values to config file instead of array indexes.
- Rewrote resolutions[][] array as an enum.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- MusicController.getPosition() now returns time even when track is paused. (e.g. song progress bar in main menu won't reset when paused)
- Force unpause track when entering the song menu.
- Rewrote Game.RESTART_* constants as enums.
- Cleaned up logo play/exit button scaling.
- MainMenu.previous is now non-static.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Stop loading all images on startup.
- Game images are preloaded before the song starts.
- Destroy skin images immediately after finishing a beatmap, potentially saving lots of memory.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Load all OsuFile String objects into a hash table while parsing, to eliminate duplicate strings.
- Trim all ArrayList objects in OsuFiles.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Replaced 'selection-tab.png' with a new image (by @kouyang).
- Simulate osu! color scheme (tab color/font color changes instead of alpha changes for selected tab).
- Added Utils.drawTab() method to avoid code duplication for Option menu tabs.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Only retrieve song information String[] when needed.
- Don't try to load glyphs if Unicode metadata is disabled.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- To scale an image, override process_sub() in its enum definition. All GameImages call the process() method when loaded.
- Skin GameImage overrides will now call process() immediately, so there's no more need for the hackish scaling status.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Pressing 'Esc' will now always enter the MainMenuExit state.
- Returning from MainMenuExit state does not reset button states: these must be manually reset by calling the reset() method.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The class was originally named with the intent of adding many other GUI classes, but this never happened.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
When pressing the "next" button, songs will only be pushed when a new track plays. Fixes a potential null pointer crash.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added hovering capabilities to GUIMenuButton. The max scale and direction to expand the image can be modified per object.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Plays a theme song when opsu! starts (can be disabled in options). The default song is "welcome to osu!" by nekodex, uploaded by CyberKitsune.
To change the song, place a new "theme.osu" in the skins folder and edit the file name, metadata, and song length (at minimum).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Setting is off by default, and can be switched on in the options menu.
- Changed default font to "Arial Unicode MS" (CJK), with fallback to "Lucida Sans Console" (non-CJK). Cross-platform support may be added later.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Properly handle bad input and log a warning. The game may run with some gameplay errors (ex. if no base TimingPoint is parsed), but it should not crash.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Always use '.' as decimal separator in options file, regardless of locale.
- Properly handle bad input when initially parsing hit objects.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed null pointer in "Main Menu" state if no tracks loaded. (since b0c0b44)
- Fixed "keyOsuLeft" and "keyOsuRight" writing KEY_NONE to configuration file on first run (instead of default values).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved the bulk of hit object parsing into the OsuHitObject constructor, and made all fields private. Only combo-related data is still set by OsuParser.
- Added 'isCircle()', 'isSlider()', 'isSpinner()', and 'isNewCombo()' methods for convenience.
Other changes:
- Fixed difficulty overrides are no longer affected by game mods.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Game keys (default Z/X) can be changed to any letter or digit in the options screen.
Other changes:
- Mouse/keyboard input in the "Game Paused Menu" state is now the same as in the game state (i.e. all game keys available).
- Moved 'isInputKeyPressed()' into "Utils" class ("Game" state didn't even call it).
- Trimmed 'failsound.wav'.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Parse and store the end time for every beatmap (i.e. end time of last hit object).
- Added a 'length' sorting tab.
- Added 'length' search condition.
- Removed 'getTrackLength()' and 'getTrackLengthString()' methods, as they are no longer needed.
- Added a loader spritesheet animation to render during MP3 conversions (in place of track length rendering upon completion).
Other changes:
- Added a yellow progress circle during lead-in time.
- Fixed sorting tab positioning.
- Slightly increased button animation speed in "Main Menu Exit" state.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Halves all difficulty values and grants 3 "lives" instead of 1, with a score multiplier of 0.5x.
Other changes:
- Fixed score display in game state if score exceeds 8 digits.
- Added a "HP_DRAIN_MULTIPLIER" constant for steady HP drain/increase (to replace numeric constants).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Modified "LoadVerbose" option so that 'false' will display a progress bar (instead of nothing at all), and made this the default.
- Slowed down a few shifting animations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Threaded OGG loading (in addition to MP3) to eliminate delays in song select menu. (reported by xasuma)
- Changed default OSZ unpacking location to a "SongPacks" directory to prevent unintended unpacking. (reported by Lanturn)
- Fixed a null pointer for a corner case in 'getRandomNode()'. (reported by @iceblade112)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Makes clicking the logo more similar to the real osu! game, where the Play options show when you click the logo the second time (after it was clicked first).
- By default, sound effects will be disabled on Linux due to driver issues.
Other changes:
- Minor corner-case fix in song selection. (since 95f969f)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Players can no longer set a container size larger than the screen dimensions.
- If the game resolution is equal to the screen size, the created window will be borderless.
- Added some additional resolutions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Song group nodes are now hidden when the group is expanded.
- Setting a new focus will always move the focus into view.
- Left and right arrow keys now shift focus by exactly 1 node.
- Render the version string for unexpanded song group nodes containing only 1 beatmap.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Overhauled OsuTimingPoint class: parsing is done in the constructor, and fields are no longer public.
- Improved consistency of static/non-static fields in a couple of classes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- A checkpoint (track position) can be set in the options screen, and also while playing by pressing "CTRL+S".
- A checkpoint can be loaded by pressing "CTRL+L" while playing. This will reset all game data and begin from the checkpoint time; the ranking screen will be skipped upon song completion.
Other changes:
- Don't draw grade if no objects have been processed (previously defaulted to GRADE_D).
- Calculate slider start/end angles based on a step difference (previously an arbitrary 0.01 difference).
- Always end a slider curve base on the last control point.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Search textfield now properly retains focus in song selection menu.
- Clearing an invalid search no longer changes the current song.
Other changes:
- Fixed skip image not being resized correctly.
- Added menuclick sounds when selecting a new song.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Cursor is now scaled based on window size.
- Cursor now rotates slowly (new style only).
- Cursor now expands upon mouse press.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added 'zip4j' library to ant build script.
Other changes:
- Added 'esc' hotkey to exit from splash screen.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Included 'zip4j' library to extract the ZIP archives. (Homepage: http://www.lingala.net/zip4j/)
- OSZ files are unpacked from the root directory by default, and the path can be changed in the configuration file.
Other changes:
- Fixed a critical issue in splash screen where thread would running before other states loaded. (blame: dea7e94)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Game now boots to splash screen, which displays parser progress.
- Added option "LoadVerbose" to disable rendering the progress text.
- Main Menu backgrounds now fade in regardless of DynamicBackground setting (as a transition from the splash screen).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Main Menu: "P" (play), "Q" (quit)
- Game: Ctrl + "R" (restart)
Other changes:
- Song Menu search textfield no longer retains focus in different states.
- Added a new tab in Game Options screen containing the values.
Other changes:
- Corrected "Hard Rock" difficulty modifiers.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- GameImage now stores both a default image and skin image, returning the skin image whenever available.
- Default images are loaded once on startup, instead of before every game.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added a GameImage enum for more organized loading of image resources.
- Game image loading now takes place directly before each beatmap is loaded.
- Added option 'IGNORE_BEATMAP_SKINS' to disable this feature.
Other changes:
- Slight correction in readme file: apparently the JAR will not run in the osu! program folder.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Credits: https://osu.ppy.sh/forum/t/198483 (image by Xiaounlimited)
Other changes:
- Added "Unranked" text image, currently displayed for "Auto" mod plays only (image by XinCrin).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed Game not loading OsuFile for maps in a song group. (blame: 5612336)
- Implemented rotations for reverse arrows, and added a new one by Alic1a.
- "Auto" mod: pausing no longer requires click to unpause, and mod images are permanently drawn.
- Program now loads from Main Menu instead of Options (unnecessary complications for the sake of a transition).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Separated options into "Display", "Music", and "Gameplay" tabs.
- New options: VolumeHitSound, DimLevel, PerfectHit
- Added options that were previously missing from Game Options screen.
- Added sounds to Game Options screen.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- This can be switched off in the configuration file.
- Credits: https://osu.ppy.sh/forum/t/98954
Other changes:
- Removed OsuFile setters/getters from Game state, replaced with a 'getOsuFile()' method in MusicController (a more logical location).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- "Skins" directory is created in the root folder, and reads files directly from there (for now). NOT ALL FILES ARE SUPPORTED.
- To change the path (e.g. to an installed skin), edit the path in the configuration file.
Other changes:
- Renamed some files: directories now begin with a capital letter (to match osu! naming), and '.osu_tmp' renamed to '.opsu_tmp'.
- Disabled mouse grabbing, as this does not seem to work properly for touchscreen devices. (partial revert of ab487c5)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added support for both the new (2013+) and old cursor styles. These can be toggled on/off in the configuration file.
- Added cursor images by XinCrin (old style) and teinecthel (new style).
Other changes:
- Refactoring: Created a "Utils" module, containing methods and constants that didn't belong in the "Options" state and some duplicated drawing methods.
- Mouse is now grabbed during gameplay.
- Removed 'optionsChanged' switch, simplifying adding new options.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Creates a ServerSocket instance on a port (default: 49250).
Credits to marcostudios for the suggestion.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>