Commit Graph

317 Commits

Author SHA1 Message Date
Jeffrey Han
7942522c9d Merge remote-tracking branch 'origin/master' into replay
Conflicts:
	src/org/newdawn/slick/openal/OpenALStreamPlayer.java
2015-03-11 00:45:10 -04:00
Jeffrey Han
65c50771ac Insignificant whitespace changes from #44.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-11 00:37:57 -04:00
fd
ab9ea57a4c Attempt to fix inaccurate track positions #42
cleanup
2015-03-10 22:55:58 -04:00
Jeffrey Han
790a66ec1e Initial replay recording support.
- Added listener and events in Game state to record replay frames.
- Send more accurate keys.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-10 22:37:23 -04:00
fd
f27744ceaa Attempt to fix inaccurate track positions #42 2015-03-10 22:14:22 -04:00
Jeffrey Han
7536056a59 Initial replay writing support.
- Added Replay.save() method to save replays to a file.
- Separated Replay loading from the constructor into a load() method.
- Added OsuWriter class to write replays.
- Parse replay seeds (what do they do?).
- Added Updater.getBuildDate() method to retrieve the current build date (for the replay 'version' field).
- Added osu! mode constants in OsuFile.
- Added methods to retrieve raw ReplayFrame coordinates.
- Added replay fields/methods to GameData and Game state.
- Added jponge/lzma-java dependency for LZMA compression, since it isn't implemented in Apache commons-compress...

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-10 18:10:51 -04:00
Jeffrey Han
3da7b320f0 Follow-up to 1f8c150: fixed an error with checkpoint loading.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-10 01:29:08 -04:00
Jeffrey Han
1f8c150e6c Update replay frames in a new thread.
This drops less frames, but is still pretty bad.  See #42.
- Changed some LinkedList classes to LinkedBlockingDeques and added some synchronized methods.
- Slight modifications to OpenALStreamPlayer (may or may not be slightly more accurate).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-10 00:48:04 -04:00
Jeffrey Han
fa6132808e Show the default mouse cursor during replays.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-09 19:54:28 -04:00
Jeffrey Han
f6412f06e8 Initial replay parsing support.
- Basic implementation of viewing replays in the Game state.
- Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot)
- Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo)
- Added 'keyPressed' parameter to HitObject.update().
- Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters.
- Added GameMod methods to retrieve/load the active mods state as a bitmask.
- Added Apache commons-compress dependency for handling LZMA decompression.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-09 18:32:43 -04:00
Jeffrey Han
ef67387674 Follow-up to 40476d4.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-08 20:38:51 -04:00
Jeffrey Han
40476d4f31 Catch all exceptions in OsuDB. (fixes #41)
Also added checks for missing audioFilename fields.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-08 20:26:37 -04:00
Jeffrey Han
dc26f6c131 TextField updates, and bug fixes from some recent commits.
- Added modified copy of slick.gui.TextField: added CTRL+BACKSPACE for word deletion, and disabled left/right arrows to move cursor and CTRL+Z to undo.
- Fixed musicEnded() incorrectly setting the "trackEnded" upon swapping tracks.  This has caused some nasty loops since #38.
- Fixed a null pointer exception in OsuDB from 0b03912.
- Fixed the song menu search bar transition being incorrectly reset when hitting backspace on a 0-length query.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-08 16:34:28 -04:00
Jeffrey Han
0b03912b7a Keep track of beatmap cache size.
The minimum batch loading size is now based on the beatmap cache size instead of an arbitrary constant.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-08 13:36:26 -04:00
Jeffrey Han
f9878f4fa4 More optimizations: don't load OsuFile array fields until needed.
When cached, defer loading of timing points, breaks, and combo colors until directly before a game.  Potentially cuts loading time by 50%, and saves a bit of memory.

Other changes:
- Don't store the default combo colors in the cache.
- Removed some PreparedStatements that only get executed once.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-08 03:05:01 -04:00
Jeffrey Han
f8e91cba64 Added error() method to DownloadListener interface.
Downloads failing due to connection errors will now send a bar notification instead of throwing an ErrorHandler dialog.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 23:57:18 -05:00
Jeffrey Han
cfd335de88 Merge pull request #39 from fluddokt/omaster
Fixes some sliders with too much control points. / Attempts to load music with incorrect file names. #33
2015-03-07 23:28:28 -05:00
Jeffrey Han
40a800eb76 Changed cached OsuFile loading.
Instead of being loaded individually from the database, OsuFiles are now loaded in batch by traversing the database.  In most cases, this should cause a ~10% loading speed improvement.  Defaults to the previous approach if few OsuFiles are being loaded.

Other changes:
- Don't drop indexes upon batch insertion if few entries are being inserted.
- Trying to increase fetch size with setFetchSize(100).
- Added more parser statuses.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 23:24:19 -05:00
fd
421cfad6ad Fixes some sliders with too much control points. 2015-03-07 20:54:16 -05:00
Jeffrey Han
c6041d8cba Added more checks for failed database connections.
Should prevent unnecessary null pointer exceptions if anything goes wrong.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 20:39:27 -05:00
fd
64755bbc5c Attempts to load music with incorrect file names. #33 2015-03-07 19:46:56 -05:00
Jeffrey Han
8c24ef97c7 Follow-up to #38: loop tracks on states by default.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 19:04:45 -05:00
Jeffrey Han
447fd93e60 Merge pull request #38 from fluddokt/omaster
Next track on trackEnded
2015-03-07 18:43:58 -05:00
Jeffrey Han
5e9d9a491c SQLite optimizations. (addressing #34)
- Added indexes.
- Only call OsuDB.insert() if necessary.
- Drop/recreate indexes for batch inserts.
- Added pragmas for "locking_mode" and "journal_mode".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 18:05:18 -05:00
Jeffrey Han
4718cb9aa5 Follow-up to #37.
- Removed 'currentObject' parameter from HitObject.draw() since it's no longer used.
- Changed "spun out" rpm.
- Formatting changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 15:38:59 -05:00
fd
11b5c41b46 Next track on trackEnded
(but checks trackended every update...)
Continue playing while minimized(does not fix moving)
start from preview time in songMenu on repeat
2015-03-07 15:31:21 -05:00
Jeffrey Han
f4d17b9148 Merge pull request #37 from fluddokt/SpinnerTest
Spinner Changes
- frame independent spin up/average
- rpm for Auto/SpunOut
- CCW rotation
- fade in
- addition
2015-03-07 15:11:16 -05:00
Jeffrey Han
133608dd43 Follow-up to #31: added more reserved keys.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 14:24:26 -05:00
Jeffrey Han
04cca79b46 Merge pull request #31 from ScoreUnder/tweak-remove-key-restriction
Remove restriction from left/right click keys
2015-03-07 14:10:28 -05:00
Jeffrey Han
cf6e87f6f2 Support case-insensitive audio file names. (fixes #33)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 13:13:32 -05:00
fd
75361e21e3 Spinner Changes
frame independent spin up/average
rpm for Auto/SpunOut
CCW rotation
fade in
addition
2015-03-07 13:03:21 -05:00
fd
b13787527a Spinner Changes
frame independent spin up/average
rpm for Auto/SpunOut
CCW rotation
fade in
addition
2015-03-07 12:40:14 -05:00
fd
f4969de438 Spinner Changes
frame independent spin up/average
rpm for Auto/SpunOut
CCW rotation
fade in
addition
2015-03-07 12:36:24 -05:00
Jeffrey Han
078b765143 Added an automatic updater for new releases.
opsu! will now check for updates upon launching, and will prompt the user to download and run a newer version, if available.
- The remote version file is just the filled "version" file, currently located in the gh-pages branch.
- The new version is downloaded to the working directory, and launched with ProcessBuilder.

Related changes:
- Added "file" property (containing the download URL) to "version" file.
- Added maven-artifact dependency for version comparisons.
- Added methods in Downloads class to retrieve the constructor parameters.
- Moved method for showing exit confirmation dialogs into UI.
- Moved method for reading from URLs into Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 04:17:19 -05:00
Score_Under
9271e0d473 Disallow escape as click key, move validity checks into Options.java 2015-03-07 04:49:59 +00:00
Score_Under
765aa21dfb Remove restriction from left/right click keys 2015-03-07 04:30:48 +00:00
Jeffrey Han
9138b70a24 Minor GameContainer changes.
Added copy of GameContainer.java:
- updateAndRender() no longer calls Log.error(), and re-throws the original exception as a SlickException.  This prevents errors from being logged twice, and now the relevant one is shown in the error popup (instead of a useless "failure" message).
- getBuildVersion() no longer calls Log.error(), and removed slick build information from "version" file.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 19:16:43 -05:00
Jeffrey Han
3df08e5357 Write build information to "version" file and auto-fill error forms.
- Maven version and build date are now written to "res/version".
- The GitHub Issues form is auto-filled with error information if available. (reference: fluddokt/opsu@53fe3d9)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 15:55:15 -05:00
Jeffrey Han
6cd6938ea5 Preload game images directly before a game. (undo 95775d8)
Not noticing any bad effects from this anymore.  The application should load faster again.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 14:39:49 -05:00
Jeffrey Han
7fb326d870 Merge pull request #28 from fluddokt/omaster
Attempt to fix jitter by using a higher precision timer.
2015-03-06 02:41:32 -05:00
Jeffrey Han
81601d41aa Implemented various keyboard shortcuts.
- Main menu:
-- 'd': opens downloads menu
-- 'r': plays random track
- Song menu:
-- SHIFT+DEL: opens beatmap deletion menu

Other changes:
- In the main menu, tracks now play from the beginning instead of the preview time.
- Fixed "next page" icon sometimes showing in the downloads menu when a next page didn't exist.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 01:29:50 -05:00
Jeffrey Han
0a1b10fbdb Implemented "relax" mod.
Also added a few checks for related "autopilot" mod (probably incomplete).

Fixed the wrong default background being shown in the ranking screen.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 00:25:48 -05:00
Jeffrey Han
b80764f3eb Added a DownloadListener interface and more bar notifications.
Notifications are now sent when a download is complete and when new songs are imported in the downloads menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 15:36:36 -05:00
Jeffrey Han
cf9b22442f Added global F7 and F10 shortcuts.
- F7: cycles through FPS settings.
- F10: toggles mouse enable/disable state during gameplay.

Also added bar notifications for saving/loading checkpoints.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 14:40:57 -05:00
Jeffrey Han
235adc539e Extracted UI components from Utils into a separate UI class.
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 13:27:45 -05:00
Jeffrey Han
fb5515efb8 Added bar notifications.
Currently used in main menu music buttons.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 12:44:10 -05:00
Jeffrey Han
4959510b5d Deleting beatmaps/groups now also deletes them from the cache.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-04 21:45:44 -05:00
Jeffrey Han
3216c4d1ac Minor improvements in tab appearance.
Centered the text and spread out the tabs in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-04 21:21:53 -05:00
Jeffrey Han
bf04083ebd Added a beatmap cache database.
- New database ".opsu.db" stores a cached copy of all parsed beatmaps.  All data will be read from this database unless the last modified time of a beatmap file does not match the one in the table.
- OsuParser inserts all new entries to the database in batch after parsing.
- Added *toString()/*fromString() methods for 'breaks', 'timingPoints', and 'combo' fields in OsuFile for use with the database.
- For any database format changes, update the DATABASE_VERSION field in OsuDB.
- Reloading beatmaps (F5) will now clear the beatmap cache.

Related changes:
- Added small DBController class for convenience.
- Changed 'bg' field of OsuFile to only contain the image file name, instead of the full path.
- Deleted printDatabase() method from ScoreDB.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-04 21:03:06 -05:00
Jeffrey Han
5626cd1699 Added a "pop" effect to the combo counter.
Also changed drawSymbolString() and drawFixedSizeSymbolString() methods slightly: coordinates are now floats, and drawSymbolString() takes an 'alpha' argument.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-04 01:30:28 -05:00
fd
d468a81c92 Attempt to fix jitter by using a higher precision timer. 2015-03-03 22:07:00 -05:00
Jeffrey Han
11e555492e Simplified Options class.
- Boolean and integer option values are now stored in a GameOption field instead of individual static fields in the Options class.
- Added default method bodies for getValueString(), click(), and drag() based on the option type.

Also made the options file parser continue after a NumberFormatException instead of quitting immediately.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-03 00:40:51 -05:00
Jeffrey Han
de949ef11c Added options to disable the mouse wheel or mouse buttons during gameplay.
- Clicking the mouse wheel now pauses the game (with these options disabled).
- Created an "Input" category in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-02 22:12:57 -05:00
Jeffrey Han
4bf5943ee0 Follow-up to #27.
- Removed 'isSpinner' field from GameData.hitResult() since it's now being passed the full OsuHitObject.
- Minor Javadoc fixes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-01 13:58:03 -05:00
fd
f9f95aae11 Merge remote-tracking branch 'ita/master' into AudioTest
Conflicts:
	src/itdelatrisu/opsu/states/SongMenu.java
2015-03-01 13:14:44 -05:00
fd
04bfbc70fc Addition/Edge Addition SampleSet
Minor fix with combo colors and spinners
2015-03-01 11:06:46 -05:00
Jeffrey Han
c543ddea01 Follow-up to #25.
- Moved all MultiClip-handling methods into the MultiClip class.
- Destroy extra clips when starting and finishing new beatmaps.
- Reduced maximum number of extra clips to 20.
- Attempted fixes at multithreading issues.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-01 00:03:06 -05:00
Jeffrey Han
540b1c49f0 Merge pull request #25 from fluddokt/AudioTest
Allows multiple instance of the same clip to be played simultaneously.
2015-02-28 21:08:21 -05:00
fd
955a184d2c Global max clips
reuse clips
close extraclips in ranking
2015-02-28 18:28:58 -05:00
fd
8512f7c3c5 Fixes loading mp3 multiclip since AudioInputStream.availble didn't work. 2015-02-27 19:32:14 -05:00
fd
8a8024aadb Nevermind 2015-02-27 00:38:47 -05:00
fd
9c2c5e309a Half fix for some sliders
which doesn't have enough distance in the curve to reach the end.
2015-02-27 00:04:58 -05:00
fd
fbce0391a8 Allows multiple instance of the same clip to be played simultaneously.
This might fix some issues with some sounds not being played sometimes.

Also might require more memory since more clips are created.
2015-02-26 23:45:24 -05:00
Jeffrey Han
ad5277882e Added method for drawing tooltips.
Currently used for game mods and the music buttons in the main menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-26 02:06:34 -05:00
Jeffrey Han
4f0f093b75 Very slightly tweaked slider rendering.
Increased color alpha level, and don't fade the begin/end circles.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-23 18:12:31 -05:00
Jeffrey Han
36574cc073 Switched jlayer to com.googlecode.soundlibs.
Changed some default options.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-21 22:27:16 -05:00
Jeffrey Han
64f5d5032d Merge pull request #23 from fluddokt/omaster
Fixes Music Ended (hopefully)
2015-02-21 22:07:10 -05:00
fd
27f5454afb Fixes Music Ended (hopefully) 2015-02-21 20:20:57 -05:00
fd
2825f4c885 Fixes Music Ended (hopefully) 2015-02-21 20:14:48 -05:00
Jeffrey Han
163e72d423 Made sliders very slightly easier.
Sliders no longer need to be held to the end, but near it (within a 300-hit offset) for perfect hit.

Also made a slight improvement to SongMenu.setFocus().

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-21 17:12:18 -05:00
Jeffrey Han
00b98e07d6 Image loader fixes.
Image locations are now searched separately and in order, instead of just relying on ResourceLoader.  Fixes issues with some images in the skins directory not being loaded at all, as well as image arrays being loaded from mixed locations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-21 11:40:25 -05:00
Jeffrey Han
96e27171e9 Support loading MP3 sound effects.
Also some minor formatting changes from #22.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-21 09:58:56 -05:00
Jeffrey Han
d268008d7a Merge pull request #22 from fluddokt/AudioTest
Mp3 wav through mp3spi
May have fixed loading some other unique audio.
2015-02-20 23:45:23 -05:00
Jeffrey Han
020dfbde32 Spinner updates and animated score percentage display.
- Added spinner RPM display. (image by @kouyang)
- Added "osu!" image for completed spinners.
- Changed spinner hit result ratios to be slightly harder.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-20 16:56:41 -05:00
Jeffrey Han
e6f85e9c5c Hit error bar changes.
- Always show the bar until no ticks are left.
- Fade out the bar.
- Moved from "Custom" options into "Gameplay".
- Separated drawing from update logic.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-20 15:08:16 -05:00
Jeffrey Han
dfeb93d696 Follow-up to ab1a377: now using Graphics.setClip().
Partial revert of changes made in that commit; also made song menu header/footer partially transparent again.  Thanks to @fluddokt.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 23:45:48 -05:00
Jeffrey Han
80c66a98c3 Added methods to check for transparent pixels in images.
This is currently being used for the logo/play/exit buttons in the main menu.

Also fixed bug where mod multipliers weren't being read.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 15:05:55 -05:00
Jeffrey Han
ab1a377be0 Minor graphical changes.
- Added a simple color change when hovering over an option in the options menu.
- Draw part of the song button before the start node, if any, for a more complete-looking scroll animation.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 02:43:26 -05:00
Jeffrey Han
25a7a826f1 More graphical updates, some code cleanup, and minor fixes.
- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 00:33:32 -05:00
Jeffrey Han
1a4120a736 Follow-ups to #21.
- Reverted "Extends ScoresData bg to clock", as this was intended behavior.
- Fixed overlapping text in the options menu, and made it look more similar to the other menus.
- Fixed issues with the text and icon in the song menu header in certain resolutions.
- Fixed minor issue with ranking screen header text positioning.
- Decreased skip button hover scale.
- Some code style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-18 19:35:26 -05:00
fd
678a2ad681 Mp3 wav through mp3spi
May have fixed loading some other unique audio.
2015-02-18 00:35:35 -05:00
fd
1dc71aaa7f Merge quick bad fix 2015-02-17 22:54:20 -05:00
fd
65e538fbdc Merge remote-tracking branch 'orgin/master' into omaster
Conflicts:
	src/itdelatrisu/opsu/GameImage.java
	src/itdelatrisu/opsu/OsuGroupNode.java
2015-02-17 22:49:19 -05:00
fd
ffed4b260a Back and Skip animation
removed minimum time before skip button is shown.
2015-02-17 22:29:53 -05:00
Jeffrey Han
69f5aa5748 Added a separate Game Mods menu.
- Replaces the mods being shown in the options menu.
- Added all the (base) mod icons to the menu, with the unimplemented ones grayed out.
- Added a rotation effect to MenuButton, and now multiple effects can be set at once.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-16 17:53:24 -05:00
fd
987a406123 Clean up2 2015-02-16 17:13:16 -05:00
fd
c48008d2a3 Clean up 2015-02-16 17:05:01 -05:00
fd
e02b195b71 Hard coded Ranking Panel
Hard coded Scorebar
Made MenuButtonBG colours darker
Extends ScoresData clock bg
More General Scaling
2015-02-16 11:34:35 -05:00
Jeffrey Han
329d54c230 Minor changes.
- Replaced duplicate GameImage.process_sub() calls from related images with calling a single method, for easier editing.
- Suppress warnings from overwritten Slick2D classes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-16 01:24:22 -05:00
Jeffrey Han
66016160a4 Song menu graphical updates.
- Added "selection-*" images from Xiaounlimited's "Nexus Ivory" skin.  These do the same thing as the F1-F3 keyboard buttons in the song menu.
- Removed the old wrench icon and replaced it with an "Other Options" button. F1 no longer opens the options menu.
- Moved the search bar to under the tabs and better simulate osu! behavior.  Removed the old search icon.
- Added solid black bars at the top and bottom of the song menu.  Moved the top divider closer to the end of the information text.  Cropped song button images to fit between the bars.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 21:38:54 -05:00
fd
fff0080ddc Combo Color ordering
General Image scaling
Score fixed size width

Spinner centering (slick has bad centering)

Broke Ranking Panel
2015-02-15 18:51:07 -05:00
Jeffrey Han
4826798fba Reformatting of #20, and disable the hit error bar by default.
Added an option (in the "Custom" tab) to enable the bar.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 01:40:01 -05:00
Jeffrey Han
b7f86f1962 Merge pull request #20 from fluddokt/omaster
Visual changes:
- Larger hit circles
- Circle overlay after drawing circle
- Fade in approach circles
- Fade in sliders
- Fade out hit lighting
- Hit Error Bar
- Reverse Slider ball rotation on repeats
- Fill bg image to screen while keeping aspect ratio
- Added a few more resolutions
2015-02-15 00:45:43 -05:00
Jeffrey Han
c2793ae31c Some graphical improvements and fixes.
- The music position bar in the main menu is now clickable (changes track position).
- Fixed scroll bar height function, and merged all scroll bar drawing into a single Utils.drawScrollbar() method.
- Fixed the buggy song menu scroll bar.
- Scaled the sizes/positions of the main menu music icons (previously fixed/hardcoded).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 00:25:07 -05:00
fd
5a2fbd82fa Removed Hit Error Bar during breaks
Keep Hit Error Ticks inside bar
Removed Miss Locations
2015-02-14 22:15:41 -05:00
fd
8c3604d4db Visual changes #2
Fill bg image to screen while keeping aspec ratio
Added a few more resolutions
2015-02-14 14:10:47 -05:00
fd
597c4bfb19 Visual Changes
mostly personal preferences though

Larger hit circles
Circle overlay after drawing circle
Fade in approach circles
Fade in sliders (I don't think it looks that bad)
Fade out hit lighting
Hit Error Bar
 Probably need an option for this.
Miss locations(I don't know)

Reverse Slider ball rotation on repeats
2015-02-14 13:45:14 -05:00
Jeffrey Han
54806303f4 Reformatting of #17 and #18, and minor bug fix in #17.
Fixed not losing any health at near-zero rotation angles.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-14 01:07:17 -05:00
Jeffrey Han
2c59b345b5 Merge pull request #17 from PizzaLovers007/master
Reworked Spinner
2015-02-14 00:37:55 -05:00
fd
3a5f66ba81 close mp3 file handles. 2015-02-13 23:17:33 -05:00