public final class GL13
extends java.lang.Object
Modifier and Type | Method and Description |
---|---|
static void |
glActiveTexture(int texture) |
static void |
glClientActiveTexture(int texture) |
static void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
java.nio.ByteBuffer data) |
static void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int data_imageSize,
long data_buffer_offset) |
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
java.nio.ByteBuffer data) |
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int data_imageSize,
long data_buffer_offset) |
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
java.nio.ByteBuffer data) |
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int data_imageSize,
long data_buffer_offset) |
static void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
java.nio.ByteBuffer data) |
static void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int data_imageSize,
long data_buffer_offset) |
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
java.nio.ByteBuffer data) |
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int data_imageSize,
long data_buffer_offset) |
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
java.nio.ByteBuffer data) |
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int data_imageSize,
long data_buffer_offset) |
static void |
glGetCompressedTexImage(int target,
int lod,
java.nio.ByteBuffer img) |
static void |
glGetCompressedTexImage(int target,
int lod,
java.nio.IntBuffer img) |
static void |
glGetCompressedTexImage(int target,
int lod,
long img_buffer_offset) |
static void |
glGetCompressedTexImage(int target,
int lod,
java.nio.ShortBuffer img) |
static void |
glLoadTransposeMatrix(java.nio.DoubleBuffer m) |
static void |
glLoadTransposeMatrix(java.nio.FloatBuffer m) |
static void |
glMultiTexCoord1d(int target,
double s) |
static void |
glMultiTexCoord1f(int target,
float s) |
static void |
glMultiTexCoord2d(int target,
double s,
double t) |
static void |
glMultiTexCoord2f(int target,
float s,
float t) |
static void |
glMultiTexCoord3d(int target,
double s,
double t,
double r) |
static void |
glMultiTexCoord3f(int target,
float s,
float t,
float r) |
static void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q) |
static void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q) |
static void |
glMultTransposeMatrix(java.nio.DoubleBuffer m) |
static void |
glMultTransposeMatrix(java.nio.FloatBuffer m) |
static void |
glSampleCoverage(float value,
boolean invert) |
public static final int GL_TEXTURE0
public static final int GL_TEXTURE1
public static final int GL_TEXTURE2
public static final int GL_TEXTURE3
public static final int GL_TEXTURE4
public static final int GL_TEXTURE5
public static final int GL_TEXTURE6
public static final int GL_TEXTURE7
public static final int GL_TEXTURE8
public static final int GL_TEXTURE9
public static final int GL_TEXTURE10
public static final int GL_TEXTURE11
public static final int GL_TEXTURE12
public static final int GL_TEXTURE13
public static final int GL_TEXTURE14
public static final int GL_TEXTURE15
public static final int GL_TEXTURE16
public static final int GL_TEXTURE17
public static final int GL_TEXTURE18
public static final int GL_TEXTURE19
public static final int GL_TEXTURE20
public static final int GL_TEXTURE21
public static final int GL_TEXTURE22
public static final int GL_TEXTURE23
public static final int GL_TEXTURE24
public static final int GL_TEXTURE25
public static final int GL_TEXTURE26
public static final int GL_TEXTURE27
public static final int GL_TEXTURE28
public static final int GL_TEXTURE29
public static final int GL_TEXTURE30
public static final int GL_TEXTURE31
public static final int GL_ACTIVE_TEXTURE
public static final int GL_CLIENT_ACTIVE_TEXTURE
public static final int GL_MAX_TEXTURE_UNITS
public static final int GL_NORMAL_MAP
public static final int GL_REFLECTION_MAP
public static final int GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_PROXY_TEXTURE_CUBE_MAP
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_COMPRESSED_ALPHA
public static final int GL_COMPRESSED_LUMINANCE
public static final int GL_COMPRESSED_LUMINANCE_ALPHA
public static final int GL_COMPRESSED_INTENSITY
public static final int GL_COMPRESSED_RGB
public static final int GL_COMPRESSED_RGBA
public static final int GL_TEXTURE_COMPRESSION_HINT
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
public static final int GL_TEXTURE_COMPRESSED
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_MULTISAMPLE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_BUFFERS
public static final int GL_SAMPLES
public static final int GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_INVERT
public static final int GL_MULTISAMPLE_BIT
public static final int GL_TRANSPOSE_MODELVIEW_MATRIX
public static final int GL_TRANSPOSE_PROJECTION_MATRIX
public static final int GL_TRANSPOSE_TEXTURE_MATRIX
public static final int GL_TRANSPOSE_COLOR_MATRIX
public static final int GL_COMBINE
public static final int GL_COMBINE_RGB
public static final int GL_COMBINE_ALPHA
public static final int GL_SOURCE0_RGB
public static final int GL_SOURCE1_RGB
public static final int GL_SOURCE2_RGB
public static final int GL_SOURCE0_ALPHA
public static final int GL_SOURCE1_ALPHA
public static final int GL_SOURCE2_ALPHA
public static final int GL_OPERAND0_RGB
public static final int GL_OPERAND1_RGB
public static final int GL_OPERAND2_RGB
public static final int GL_OPERAND0_ALPHA
public static final int GL_OPERAND1_ALPHA
public static final int GL_OPERAND2_ALPHA
public static final int GL_RGB_SCALE
public static final int GL_ADD_SIGNED
public static final int GL_INTERPOLATE
public static final int GL_SUBTRACT
public static final int GL_CONSTANT
public static final int GL_PRIMARY_COLOR
public static final int GL_PREVIOUS
public static final int GL_DOT3_RGB
public static final int GL_DOT3_RGBA
public static final int GL_CLAMP_TO_BORDER
public static void glActiveTexture(int texture)
public static void glClientActiveTexture(int texture)
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, java.nio.ByteBuffer data)
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int data_imageSize, long data_buffer_offset)
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, java.nio.ByteBuffer data)
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data_buffer_offset)
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, java.nio.ByteBuffer data)
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, java.nio.ByteBuffer data)
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset)
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, java.nio.ByteBuffer data)
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data_buffer_offset)
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, java.nio.ByteBuffer data)
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)
public static void glGetCompressedTexImage(int target, int lod, java.nio.ByteBuffer img)
public static void glGetCompressedTexImage(int target, int lod, java.nio.IntBuffer img)
public static void glGetCompressedTexImage(int target, int lod, java.nio.ShortBuffer img)
public static void glGetCompressedTexImage(int target, int lod, long img_buffer_offset)
public static void glMultiTexCoord1f(int target, float s)
public static void glMultiTexCoord1d(int target, double s)
public static void glMultiTexCoord2f(int target, float s, float t)
public static void glMultiTexCoord2d(int target, double s, double t)
public static void glMultiTexCoord3f(int target, float s, float t, float r)
public static void glMultiTexCoord3d(int target, double s, double t, double r)
public static void glMultiTexCoord4f(int target, float s, float t, float r, float q)
public static void glMultiTexCoord4d(int target, double s, double t, double r, double q)
public static void glLoadTransposeMatrix(java.nio.FloatBuffer m)
public static void glLoadTransposeMatrix(java.nio.DoubleBuffer m)
public static void glMultTransposeMatrix(java.nio.FloatBuffer m)
public static void glMultTransposeMatrix(java.nio.DoubleBuffer m)
public static void glSampleCoverage(float value, boolean invert)
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