public final class GL31
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
static int |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_ACTIVE_UNIFORM_BLOCKS
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_COPY_READ_BUFFER |
static int |
GL_COPY_READ_BUFFER_BINDING |
static int |
GL_COPY_WRITE_BUFFER |
static int |
GL_COPY_WRITE_BUFFER_BINDING |
static int |
GL_INVALID_INDEX
Returned by GetActiveUniformsiv and GetUniformBlockIndex
|
static int |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_COMBINED_UNIFORM_BLOCKS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE
Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:
|
static int |
GL_MAX_TEXTURE_BUFFER_SIZE
Accepted by the <pname> parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:
|
static int |
GL_MAX_UNIFORM_BLOCK_SIZE
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_UNIFORM_BUFFER_BINDINGS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_VERTEX_UNIFORM_BLOCKS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_PRIMITIVE_RESTART
Accepted by the <cap> parameter of IsEnabled, and by
the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:
|
static int |
GL_PRIMITIVE_RESTART_INDEX
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_PROXY_TEXTURE_RECTANGLE
Accepted by the <target> parameter of GetTexLevelParameteriv,
GetTexLevelParameterfv, GetTexParameteriv and TexImage2D:
|
static int |
GL_R16_SNORM |
static int |
GL_R8_SNORM |
static int |
GL_RED_SNORM |
static int |
GL_RG_SNORM |
static int |
GL_RG16_SNORM |
static int |
GL_RG8_SNORM |
static int |
GL_RGB_SNORM |
static int |
GL_RGB16_SNORM |
static int |
GL_RGB8_SNORM |
static int |
GL_RGBA_SNORM |
static int |
GL_RGBA16_SNORM |
static int |
GL_RGBA8_SNORM |
static int |
GL_SAMPLER_2D_RECT
Returned by <type> parameter of GetActiveUniform when the location
<index> for program object <program> is of type sampler2DRect:
|
static int |
GL_SAMPLER_2D_RECT_SHADOW
Returned by <type> parameter of GetActiveUniform when the location
<index> for program object <program> is of type sampler2DRectShadow:
|
static int |
GL_SIGNED_NORMALIZED |
static int |
GL_TEXTURE_BINDING_BUFFER
Accepted by the <pname> parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:
|
static int |
GL_TEXTURE_BINDING_RECTANGLE
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv and GetDoublev:
|
static int |
GL_TEXTURE_BUFFER
Accepted by the <target> parameter of BindBuffer, BufferData,
BufferSubData, MapBuffer, MapBufferRange, BindTexture, UnmapBuffer,
GetBufferSubData, GetBufferParameteriv, GetBufferPointerv, and TexBuffer,
and the
|
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Accepted by the <pname> parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:
|
static int |
GL_TEXTURE_BUFFER_FORMAT
Accepted by the <pname> parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:
|
static int |
GL_TEXTURE_RECTANGLE
Accepted by the <cap> parameter of Enable, Disable and IsEnabled;
by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
and GetDoublev; and by the <target> parameter of BindTexture,
GetTexParameterfv, GetTexParameteriv, TexParameterf, TexParameteri,
TexParameterfv and TexParameteriv:
Accepted by the <target> parameter of GetTexImage,
GetTexLevelParameteriv, GetTexLevelParameterfv, TexImage2D,
CopyTexImage2D, TexSubImage2D and CopySubTexImage2D:
|
static int |
GL_UNIFORM_ARRAY_STRIDE
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_BINDING
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_DATA_SIZE
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_INDEX
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
static int |
GL_UNIFORM_BLOCK_NAME_LENGTH
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BUFFER
Accepted by the <target> parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
GetBufferPointerv:
|
static int |
GL_UNIFORM_BUFFER_BINDING
Accepted by the <pname> parameter of GetIntegeri_v, GetBooleanv,
GetIntegerv, GetFloatv, and GetDoublev:
|
static int |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_UNIFORM_BUFFER_SIZE
Accepted by the <pname> parameter of GetIntegeri_v:
|
static int |
GL_UNIFORM_BUFFER_START
Accepted by the <pname> parameter of GetIntegeri_v:
|
static int |
GL_UNIFORM_IS_ROW_MAJOR
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
static int |
GL_UNIFORM_MATRIX_STRIDE
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
static int |
GL_UNIFORM_NAME_LENGTH
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
static int |
GL_UNIFORM_OFFSET
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
static int |
GL_UNIFORM_SIZE
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
static int |
GL_UNIFORM_TYPE
Accepted by the <pname> parameter of GetActiveUniformsiv:
|
Modifier and Type | Method and Description |
---|---|
static void |
glCopyBufferSubData(int readtarget,
int writetarget,
long readoffset,
long writeoffset,
long size) |
static void |
glDrawArraysInstanced(int mode,
int first,
int count,
int primcount) |
static void |
glDrawElementsInstanced(int mode,
java.nio.ByteBuffer indices,
int primcount) |
static void |
glDrawElementsInstanced(int mode,
java.nio.IntBuffer indices,
int primcount) |
static void |
glDrawElementsInstanced(int mode,
int indices_count,
int type,
long indices_buffer_offset,
int primcount) |
static void |
glDrawElementsInstanced(int mode,
java.nio.ShortBuffer indices,
int primcount) |
static int |
glGetActiveUniformBlock(int program,
int uniformBlockIndex,
int pname)
Deprecated.
Will be removed in 3.0. Use
glGetActiveUniformBlocki(int, int, int) instead. |
static void |
glGetActiveUniformBlock(int program,
int uniformBlockIndex,
int pname,
java.nio.IntBuffer params) |
static int |
glGetActiveUniformBlocki(int program,
int uniformBlockIndex,
int pname)
Overloads glGetActiveUniformBlockiv.
|
static java.lang.String |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize)
Overloads glGetActiveUniformBlockName.
|
static void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
java.nio.IntBuffer length,
java.nio.ByteBuffer uniformBlockName) |
static java.lang.String |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize)
Overloads glGetActiveUniformName.
|
static void |
glGetActiveUniformName(int program,
int uniformIndex,
java.nio.IntBuffer length,
java.nio.ByteBuffer uniformName) |
static void |
glGetActiveUniforms(int program,
java.nio.IntBuffer uniformIndices,
int pname,
java.nio.IntBuffer params) |
static int |
glGetActiveUniforms(int program,
int uniformIndex,
int pname)
Deprecated.
Will be removed in 3.0. Use
glGetActiveUniformsi(int, int, int) instead. |
static int |
glGetActiveUniformsi(int program,
int uniformIndex,
int pname)
Overloads glGetActiveUniformsiv.
|
static int |
glGetUniformBlockIndex(int program,
java.nio.ByteBuffer uniformBlockName) |
static int |
glGetUniformBlockIndex(int program,
java.lang.CharSequence uniformBlockName)
Overloads glGetUniformBlockIndex.
|
static void |
glGetUniformIndices(int program,
java.nio.ByteBuffer uniformNames,
java.nio.IntBuffer uniformIndices) |
static void |
glGetUniformIndices(int program,
java.lang.CharSequence[] uniformNames,
java.nio.IntBuffer uniformIndices)
Overloads glGetUniformIndices.
|
static void |
glPrimitiveRestartIndex(int index) |
static void |
glTexBuffer(int target,
int internalformat,
int buffer) |
static void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
public static final int GL_RED_SNORM
public static final int GL_RG_SNORM
public static final int GL_RGB_SNORM
public static final int GL_RGBA_SNORM
public static final int GL_R8_SNORM
public static final int GL_RG8_SNORM
public static final int GL_RGB8_SNORM
public static final int GL_RGBA8_SNORM
public static final int GL_R16_SNORM
public static final int GL_RG16_SNORM
public static final int GL_RGB16_SNORM
public static final int GL_RGBA16_SNORM
public static final int GL_SIGNED_NORMALIZED
public static final int GL_COPY_READ_BUFFER_BINDING
public static final int GL_COPY_WRITE_BUFFER_BINDING
public static final int GL_COPY_READ_BUFFER
public static final int GL_COPY_WRITE_BUFFER
public static final int GL_PRIMITIVE_RESTART
public static final int GL_PRIMITIVE_RESTART_INDEX
public static final int GL_TEXTURE_BUFFER
public static final int GL_MAX_TEXTURE_BUFFER_SIZE
public static final int GL_TEXTURE_BINDING_BUFFER
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
public static final int GL_TEXTURE_BUFFER_FORMAT
public static final int GL_TEXTURE_RECTANGLE
public static final int GL_TEXTURE_BINDING_RECTANGLE
public static final int GL_PROXY_TEXTURE_RECTANGLE
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
public static final int GL_SAMPLER_2D_RECT
public static final int GL_SAMPLER_2D_RECT_SHADOW
public static final int GL_UNIFORM_BUFFER
public static final int GL_UNIFORM_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER_START
public static final int GL_UNIFORM_BUFFER_SIZE
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
public static final int GL_MAX_UNIFORM_BLOCK_SIZE
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static final int GL_ACTIVE_UNIFORM_BLOCKS
public static final int GL_UNIFORM_TYPE
public static final int GL_UNIFORM_SIZE
public static final int GL_UNIFORM_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_INDEX
public static final int GL_UNIFORM_OFFSET
public static final int GL_UNIFORM_ARRAY_STRIDE
public static final int GL_UNIFORM_MATRIX_STRIDE
public static final int GL_UNIFORM_IS_ROW_MAJOR
public static final int GL_UNIFORM_BLOCK_BINDING
public static final int GL_UNIFORM_BLOCK_DATA_SIZE
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_INVALID_INDEX
public static void glDrawArraysInstanced(int mode, int first, int count, int primcount)
public static void glDrawElementsInstanced(int mode, java.nio.ByteBuffer indices, int primcount)
public static void glDrawElementsInstanced(int mode, java.nio.IntBuffer indices, int primcount)
public static void glDrawElementsInstanced(int mode, java.nio.ShortBuffer indices, int primcount)
public static void glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)
public static void glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)
public static void glPrimitiveRestartIndex(int index)
public static void glTexBuffer(int target, int internalformat, int buffer)
public static void glGetUniformIndices(int program, java.nio.ByteBuffer uniformNames, java.nio.IntBuffer uniformIndices)
public static void glGetUniformIndices(int program, java.lang.CharSequence[] uniformNames, java.nio.IntBuffer uniformIndices)
public static void glGetActiveUniforms(int program, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params)
@Deprecated public static int glGetActiveUniforms(int program, int uniformIndex, int pname)
glGetActiveUniformsi(int, int, int)
instead.public static int glGetActiveUniformsi(int program, int uniformIndex, int pname)
public static void glGetActiveUniformName(int program, int uniformIndex, java.nio.IntBuffer length, java.nio.ByteBuffer uniformName)
public static java.lang.String glGetActiveUniformName(int program, int uniformIndex, int bufSize)
public static int glGetUniformBlockIndex(int program, java.nio.ByteBuffer uniformBlockName)
public static int glGetUniformBlockIndex(int program, java.lang.CharSequence uniformBlockName)
public static void glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params)
@Deprecated public static int glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname)
glGetActiveUniformBlocki(int, int, int)
instead.public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.IntBuffer length, java.nio.ByteBuffer uniformBlockName)
public static java.lang.String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
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