public final class GL40
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
static int |
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
Accepted by the <pname> parameter of GetProgramStageiv:
|
static int |
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
Accepted by the <pname> parameter of GetProgramStageiv:
|
static int |
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
Accepted by the <pname> parameter of GetProgramStageiv:
|
static int |
GL_ACTIVE_SUBROUTINE_UNIFORMS
Accepted by the <pname> parameter of GetProgramStageiv:
|
static int |
GL_ACTIVE_SUBROUTINES
Accepted by the <pname> parameter of GetProgramStageiv:
|
static int |
GL_COMPATIBLE_SUBROUTINES
Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:
|
static int |
GL_DOUBLE_MAT2
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT2x3
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT2x4
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT3
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT3x2
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT3x4
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT4
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT4x2
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_MAT4x3
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_VEC2
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_VEC3
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DOUBLE_VEC4
Returned in the <type> parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
|
static int |
GL_DRAW_INDIRECT_BUFFER
Accepted by the <target> parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
GetBufferParameteriv, BindBufferRange, BindBufferBase, and
CopyBufferSubData:
|
static int |
GL_DRAW_INDIRECT_BUFFER_BINDING
Accepted by the <value> parameter of GetIntegerv, GetBooleanv, GetFloatv,
and GetDoublev:
|
static int |
GL_FRACTIONAL_EVEN
Returned by GetProgramiv when <pname> is TESS_GEN_SPACING:
|
static int |
GL_FRACTIONAL_ODD
Returned by GetProgramiv when <pname> is TESS_GEN_SPACING:
|
static int |
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
|
static int |
GL_GEOMETRY_SHADER_INVOCATIONS
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_INT_SAMPLER_CUBE_MAP_ARRAY
Returned by the <type> parameter of GetActiveUniform:
|
static int |
GL_ISOLINES
Returned by GetProgramiv when <pname> is TESS_GEN_MODE:
|
static int |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
|
static int |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
|
static int |
GL_MAX_PATCH_VERTICES
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:
|
static int |
GL_MAX_SUBROUTINES
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:
|
static int |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_GEN_LEVEL
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TESS_PATCH_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
|
static int |
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
|
static int |
GL_MAX_VERTEX_STREAMS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
|
static int |
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
|
static int |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
|
static int |
GL_MIN_SAMPLE_SHADING_VALUE
Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
GetIntegerv, and GetFloatv:
|
static int |
GL_NUM_COMPATIBLE_SUBROUTINES
Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:
|
static int |
GL_PATCH_DEFAULT_INNER_LEVEL
Accepted by the <pname> parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
|
static int |
GL_PATCH_DEFAULT_OUTER_LEVEL
Accepted by the <pname> parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
|
static int |
GL_PATCH_VERTICES
Accepted by the <pname> parameter of PatchParameteri, GetBooleanv,
GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:
|
static int |
GL_PATCHES
Accepted by the <mode> parameter of Begin and all vertex array functions
that implicitly call Begin:
|
static int |
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
|
static int |
GL_SAMPLE_SHADING
Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:
|
static int |
GL_SAMPLER_CUBE_MAP_ARRAY
Returned by the <type> parameter of GetActiveUniform:
|
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
Returned by the <type> parameter of GetActiveUniform:
|
static int |
GL_TESS_CONTROL_OUTPUT_VERTICES
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_TESS_CONTROL_SHADER
Accepted by the <type> parameter of CreateShader and returned by the
<params> parameter of GetShaderiv:
|
static int |
GL_TESS_EVALUATION_SHADER
Accepted by the <type> parameter of CreateShader and returned by the
<params> parameter of GetShaderiv:
|
static int |
GL_TESS_GEN_MODE
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_TESS_GEN_POINT_MODE
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_TESS_GEN_SPACING
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_TESS_GEN_VERTEX_ORDER
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:
|
static int |
GL_TEXTURE_CUBE_MAP_ARRAY
Accepted by the <target> parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
Accepted by the <tex> parameter of GetTexImage:
|
static int |
GL_TRANSFORM_FEEDBACK
Accepted by the <target> parameter of BindTransformFeedback:
|
static int |
GL_TRANSFORM_FEEDBACK_ACTIVE
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
|
static int |
GL_TRANSFORM_FEEDBACK_BINDING
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
|
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
|
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
|
static int |
GL_TRANSFORM_FEEDBACK_PAUSED
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
|
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
Accepted by the <pname> parameter of GetActiveUniformBlockiv:
|
static int |
GL_UNIFORM_NAME_LENGTH
Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:
|
static int |
GL_UNIFORM_SIZE
Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:
|
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Returned by the <type> parameter of GetActiveUniform:
|
Modifier and Type | Method and Description |
---|---|
static void |
glBeginQueryIndexed(int target,
int index,
int id) |
static void |
glBindTransformFeedback(int target,
int id) |
static void |
glBlendEquationi(int buf,
int mode) |
static void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha) |
static void |
glBlendFunci(int buf,
int src,
int dst) |
static void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
static void |
glDeleteTransformFeedbacks(int id)
Overloads glDeleteTransformFeedbacks.
|
static void |
glDeleteTransformFeedbacks(java.nio.IntBuffer ids) |
static void |
glDrawArraysIndirect(int mode,
java.nio.ByteBuffer indirect) |
static void |
glDrawArraysIndirect(int mode,
java.nio.IntBuffer indirect)
Overloads glDrawArraysIndirect.
|
static void |
glDrawArraysIndirect(int mode,
long indirect_buffer_offset) |
static void |
glDrawElementsIndirect(int mode,
int type,
java.nio.ByteBuffer indirect) |
static void |
glDrawElementsIndirect(int mode,
int type,
java.nio.IntBuffer indirect)
Overloads glDrawElementsIndirect.
|
static void |
glDrawElementsIndirect(int mode,
int type,
long indirect_buffer_offset) |
static void |
glDrawTransformFeedback(int mode,
int id) |
static void |
glDrawTransformFeedbackStream(int mode,
int id,
int stream) |
static void |
glEndQueryIndexed(int target,
int index) |
static int |
glGenTransformFeedbacks()
Overloads glGenTransformFeedbacks.
|
static void |
glGenTransformFeedbacks(java.nio.IntBuffer ids) |
static java.lang.String |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize)
Overloads glGetActiveSubroutineName.
|
static void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
java.nio.IntBuffer length,
java.nio.ByteBuffer name) |
static int |
glGetActiveSubroutineUniform(int program,
int shadertype,
int index,
int pname)
Deprecated.
Will be removed in 3.0. Use
glGetActiveSubroutineUniformi(int, int, int, int) instead. |
static void |
glGetActiveSubroutineUniform(int program,
int shadertype,
int index,
int pname,
java.nio.IntBuffer values) |
static int |
glGetActiveSubroutineUniformi(int program,
int shadertype,
int index,
int pname)
Overloads glGetActiveSubroutineUniformiv.
|
static java.lang.String |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize)
Overloads glGetActiveSubroutineUniformName.
|
static void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
java.nio.IntBuffer length,
java.nio.ByteBuffer name) |
static int |
glGetProgramStage(int program,
int shadertype,
int pname)
Deprecated.
Will be removed in 3.0. Use
glGetProgramStagei(int, int, int) instead. |
static void |
glGetProgramStage(int program,
int shadertype,
int pname,
java.nio.IntBuffer values) |
static int |
glGetProgramStagei(int program,
int shadertype,
int pname)
Overloads glGetProgramStageiv.
|
static int |
glGetQueryIndexed(int target,
int index,
int pname)
Deprecated.
Will be removed in 3.0. Use
glGetQueryIndexedi(int, int, int) instead. |
static void |
glGetQueryIndexed(int target,
int index,
int pname,
java.nio.IntBuffer params) |
static int |
glGetQueryIndexedi(int target,
int index,
int pname)
Overloads glGetQueryIndexediv.
|
static int |
glGetSubroutineIndex(int program,
int shadertype,
java.nio.ByteBuffer name) |
static int |
glGetSubroutineIndex(int program,
int shadertype,
java.lang.CharSequence name)
Overloads glGetSubroutineIndex.
|
static int |
glGetSubroutineUniformLocation(int program,
int shadertype,
java.nio.ByteBuffer name) |
static int |
glGetSubroutineUniformLocation(int program,
int shadertype,
java.lang.CharSequence name)
Overloads glGetSubroutineUniformLocation.
|
static void |
glGetUniform(int program,
int location,
java.nio.DoubleBuffer params) |
static int |
glGetUniformSubroutineu(int shadertype,
int location)
Deprecated.
Will be removed in 3.0. Use
glGetUniformSubroutineui(int, int) instead. |
static void |
glGetUniformSubroutineu(int shadertype,
int location,
java.nio.IntBuffer params) |
static int |
glGetUniformSubroutineui(int shadertype,
int location)
Overloads glGetUniformSubroutineuiv.
|
static boolean |
glIsTransformFeedback(int id) |
static void |
glMinSampleShading(float value) |
static void |
glPatchParameter(int pname,
java.nio.FloatBuffer values) |
static void |
glPatchParameteri(int pname,
int value) |
static void |
glPauseTransformFeedback() |
static void |
glResumeTransformFeedback() |
static void |
glUniform1(int location,
java.nio.DoubleBuffer value) |
static void |
glUniform1d(int location,
double x) |
static void |
glUniform2(int location,
java.nio.DoubleBuffer value) |
static void |
glUniform2d(int location,
double x,
double y) |
static void |
glUniform3(int location,
java.nio.DoubleBuffer value) |
static void |
glUniform3d(int location,
double x,
double y,
double z) |
static void |
glUniform4(int location,
java.nio.DoubleBuffer value) |
static void |
glUniform4d(int location,
double x,
double y,
double z,
double w) |
static void |
glUniformMatrix2(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix2x3(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix2x4(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix3(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix3x2(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix3x4(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix4(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix4x2(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformMatrix4x3(int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glUniformSubroutinesu(int shadertype,
java.nio.IntBuffer indices) |
public static final int GL_DRAW_INDIRECT_BUFFER
public static final int GL_DRAW_INDIRECT_BUFFER_BINDING
public static final int GL_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
public static final int GL_MAX_VERTEX_STREAMS
public static final int GL_DOUBLE_VEC2
public static final int GL_DOUBLE_VEC3
public static final int GL_DOUBLE_VEC4
public static final int GL_DOUBLE_MAT2
public static final int GL_DOUBLE_MAT3
public static final int GL_DOUBLE_MAT4
public static final int GL_DOUBLE_MAT2x3
public static final int GL_DOUBLE_MAT2x4
public static final int GL_DOUBLE_MAT3x2
public static final int GL_DOUBLE_MAT3x4
public static final int GL_DOUBLE_MAT4x2
public static final int GL_DOUBLE_MAT4x3
public static final int GL_SAMPLE_SHADING
public static final int GL_MIN_SAMPLE_SHADING_VALUE
public static final int GL_ACTIVE_SUBROUTINES
public static final int GL_ACTIVE_SUBROUTINE_UNIFORMS
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
public static final int GL_MAX_SUBROUTINES
public static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_NUM_COMPATIBLE_SUBROUTINES
public static final int GL_COMPATIBLE_SUBROUTINES
public static final int GL_UNIFORM_SIZE
public static final int GL_UNIFORM_NAME_LENGTH
public static final int GL_PATCHES
public static final int GL_PATCH_VERTICES
public static final int GL_PATCH_DEFAULT_INNER_LEVEL
public static final int GL_PATCH_DEFAULT_OUTER_LEVEL
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES
public static final int GL_TESS_GEN_MODE
public static final int GL_TESS_GEN_SPACING
public static final int GL_TESS_GEN_VERTEX_ORDER
public static final int GL_TESS_GEN_POINT_MODE
public static final int GL_ISOLINES
public static final int GL_FRACTIONAL_ODD
public static final int GL_FRACTIONAL_EVEN
public static final int GL_MAX_PATCH_VERTICES
public static final int GL_MAX_TESS_GEN_LEVEL
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_PATCH_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
public static final int GL_TESS_EVALUATION_SHADER
public static final int GL_TESS_CONTROL_SHADER
public static final int GL_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
public static final int GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
public static void glBlendEquationi(int buf, int mode)
public static void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
public static void glBlendFunci(int buf, int src, int dst)
public static void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
public static void glDrawArraysIndirect(int mode, java.nio.ByteBuffer indirect)
public static void glDrawArraysIndirect(int mode, long indirect_buffer_offset)
public static void glDrawArraysIndirect(int mode, java.nio.IntBuffer indirect)
public static void glDrawElementsIndirect(int mode, int type, java.nio.ByteBuffer indirect)
public static void glDrawElementsIndirect(int mode, int type, long indirect_buffer_offset)
public static void glDrawElementsIndirect(int mode, int type, java.nio.IntBuffer indirect)
public static void glUniform1d(int location, double x)
public static void glUniform2d(int location, double x, double y)
public static void glUniform3d(int location, double x, double y, double z)
public static void glUniform4d(int location, double x, double y, double z, double w)
public static void glUniform1(int location, java.nio.DoubleBuffer value)
public static void glUniform2(int location, java.nio.DoubleBuffer value)
public static void glUniform3(int location, java.nio.DoubleBuffer value)
public static void glUniform4(int location, java.nio.DoubleBuffer value)
public static void glUniformMatrix2(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix3(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix4(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix2x3(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix2x4(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix3x2(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix3x4(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix4x2(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glUniformMatrix4x3(int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glGetUniform(int program, int location, java.nio.DoubleBuffer params)
public static void glMinSampleShading(float value)
public static int glGetSubroutineUniformLocation(int program, int shadertype, java.nio.ByteBuffer name)
public static int glGetSubroutineUniformLocation(int program, int shadertype, java.lang.CharSequence name)
public static int glGetSubroutineIndex(int program, int shadertype, java.nio.ByteBuffer name)
public static int glGetSubroutineIndex(int program, int shadertype, java.lang.CharSequence name)
public static void glGetActiveSubroutineUniform(int program, int shadertype, int index, int pname, java.nio.IntBuffer values)
@Deprecated public static int glGetActiveSubroutineUniform(int program, int shadertype, int index, int pname)
glGetActiveSubroutineUniformi(int, int, int, int)
instead.public static int glGetActiveSubroutineUniformi(int program, int shadertype, int index, int pname)
public static void glGetActiveSubroutineUniformName(int program, int shadertype, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)
public static java.lang.String glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize)
public static void glGetActiveSubroutineName(int program, int shadertype, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)
public static java.lang.String glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize)
public static void glUniformSubroutinesu(int shadertype, java.nio.IntBuffer indices)
public static void glGetUniformSubroutineu(int shadertype, int location, java.nio.IntBuffer params)
@Deprecated public static int glGetUniformSubroutineu(int shadertype, int location)
glGetUniformSubroutineui(int, int)
instead.public static int glGetUniformSubroutineui(int shadertype, int location)
public static void glGetProgramStage(int program, int shadertype, int pname, java.nio.IntBuffer values)
@Deprecated public static int glGetProgramStage(int program, int shadertype, int pname)
glGetProgramStagei(int, int, int)
instead.public static int glGetProgramStagei(int program, int shadertype, int pname)
public static void glPatchParameteri(int pname, int value)
public static void glPatchParameter(int pname, java.nio.FloatBuffer values)
public static void glBindTransformFeedback(int target, int id)
public static void glDeleteTransformFeedbacks(java.nio.IntBuffer ids)
public static void glDeleteTransformFeedbacks(int id)
public static void glGenTransformFeedbacks(java.nio.IntBuffer ids)
public static int glGenTransformFeedbacks()
public static boolean glIsTransformFeedback(int id)
public static void glPauseTransformFeedback()
public static void glResumeTransformFeedback()
public static void glDrawTransformFeedback(int mode, int id)
public static void glDrawTransformFeedbackStream(int mode, int id, int stream)
public static void glBeginQueryIndexed(int target, int index, int id)
public static void glEndQueryIndexed(int target, int index)
public static void glGetQueryIndexed(int target, int index, int pname, java.nio.IntBuffer params)
@Deprecated public static int glGetQueryIndexed(int target, int index, int pname)
glGetQueryIndexedi(int, int, int)
instead.public static int glGetQueryIndexedi(int target, int index, int pname)
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