public final class GL41
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
static int |
GL_ACTIVE_PROGRAM
Accepted by <type> parameter to GetProgramPipelineiv:
|
static int |
GL_ALL_SHADER_BITS
Accepted by <stages> parameter to UseProgramStages:
|
static int |
GL_DEPTH_RANGE
Accepted by the <pname> parameter of GetDoublei_v:
|
static int |
GL_DOUBLE_MAT2
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT2x3
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT2x4
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT3
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT3x2
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT3x4
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT4
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT4x2
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_MAT4x3
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_VEC2
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_VEC3
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_DOUBLE_VEC4
Returned in the <type> parameter of GetActiveAttrib:
|
static int |
GL_FIRST_VERTEX_CONVENTION
Returned in the <data> parameter from a Get query with a <pname> of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
|
static int |
GL_FIXED
Accepted by the <type> parameter of VertexAttribPointer:
|
static int |
GL_FRAGMENT_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:
|
static int |
GL_GEOMETRY_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:
|
static int |
GL_HIGH_FLOAT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_HIGH_INT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_IMPLEMENTATION_COLOR_READ_FORMAT
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_IMPLEMENTATION_COLOR_READ_TYPE
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_LAST_VERTEX_CONVENTION
Returned in the <data> parameter from a Get query with a <pname> of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
|
static int |
GL_LAYER_PROVOKING_VERTEX
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
|
static int |
GL_LOW_FLOAT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_LOW_INT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_MAX_FRAGMENT_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_MAX_VARYING_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_MAX_VERTEX_UNIFORM_VECTORS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_MAX_VIEWPORTS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
|
static int |
GL_MEDIUM_FLOAT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_MEDIUM_INT
Accepted by the <precisiontype> parameter of
GetShaderPrecisionFormat:
|
static int |
GL_NUM_PROGRAM_BINARY_FORMATS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:
|
static int |
GL_NUM_SHADER_BINARY_FORMATS
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_PROGRAM_BINARY_FORMATS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:
|
static int |
GL_PROGRAM_BINARY_LENGTH
Accepted by the <pname> parameter of GetProgramiv:
|
static int |
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Accepted by the <pname> parameter of ProgramParameteri and
GetProgramiv:
|
static int |
GL_PROGRAM_PIPELINE_BINDING
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_PROGRAM_SEPARABLE
Accepted by the <pname> parameter of ProgramParameteri and
GetProgramiv:
|
static int |
GL_PROVOKING_VERTEX
Returned in the <data> parameter from a Get query with a <pname> of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
|
static int |
GL_RGB565
Accepted by the <format> parameter of most commands taking sized internal formats:
|
static int |
GL_SCISSOR_BOX
Accepted by the <pname> parameter of GetIntegeri_v:
|
static int |
GL_SCISSOR_TEST
Accepted by the <pname> parameter of Enablei, Disablei, and IsEnabledi:
|
static int |
GL_SHADER_COMPILER
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
|
static int |
GL_TESS_CONTROL_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:
|
static int |
GL_TESS_EVALUATION_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:
|
static int |
GL_UNDEFINED_VERTEX
Returned in the <data> parameter from a Get query with a <pname> of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
|
static int |
GL_VERTEX_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:
|
static int |
GL_VIEWPORT
Accepted by the <pname> parameter of GetFloati_v:
|
static int |
GL_VIEWPORT_BOUNDS_RANGE
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
|
static int |
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
|
static int |
GL_VIEWPORT_SUBPIXEL_BITS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
|
Modifier and Type | Method and Description |
---|---|
static void |
glActiveShaderProgram(int pipeline,
int program) |
static void |
glBindProgramPipeline(int pipeline) |
static void |
glClearDepthf(float d) |
static int |
glCreateShaderProgram(int type,
java.nio.ByteBuffer string)
Single null-terminated source code string.
|
static int |
glCreateShaderProgram(int type,
java.nio.ByteBuffer[] strings)
Overloads glCreateShaderProgramv.
|
static int |
glCreateShaderProgram(int type,
java.lang.CharSequence string)
Overloads glCreateShaderProgramv.
|
static int |
glCreateShaderProgram(int type,
java.lang.CharSequence[] strings)
Overloads glCreateShaderProgramv.
|
static int |
glCreateShaderProgram(int type,
int count,
java.nio.ByteBuffer strings)
Overloads glCreateShaderProgramv.
|
static void |
glDeleteProgramPipelines(int pipeline)
Overloads glDeleteProgramPipelines.
|
static void |
glDeleteProgramPipelines(java.nio.IntBuffer pipelines) |
static void |
glDepthRangeArray(int first,
java.nio.DoubleBuffer v) |
static void |
glDepthRangef(float n,
float f) |
static void |
glDepthRangeIndexed(int index,
double n,
double f) |
static int |
glGenProgramPipelines()
Overloads glGenProgramPipelines.
|
static void |
glGenProgramPipelines(java.nio.IntBuffer pipelines) |
static double |
glGetDouble(int target,
int index)
Overloads glGetDoublei_v.
|
static void |
glGetDouble(int target,
int index,
java.nio.DoubleBuffer data) |
static float |
glGetFloat(int target,
int index)
Overloads glGetFloati_v.
|
static void |
glGetFloat(int target,
int index,
java.nio.FloatBuffer data) |
static void |
glGetProgramBinary(int program,
java.nio.IntBuffer length,
java.nio.IntBuffer binaryFormat,
java.nio.ByteBuffer binary) |
static void |
glGetProgramPipeline(int pipeline,
int pname,
java.nio.IntBuffer params) |
static int |
glGetProgramPipelinei(int pipeline,
int pname)
Overloads glGetProgramPipelineiv.
|
static java.lang.String |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize)
Overloads glGetProgramPipelineInfoLog.
|
static void |
glGetProgramPipelineInfoLog(int pipeline,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog) |
static void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
java.nio.IntBuffer range,
java.nio.IntBuffer precision) |
static void |
glGetVertexAttribL(int index,
int pname,
java.nio.DoubleBuffer params) |
static boolean |
glIsProgramPipeline(int pipeline) |
static void |
glProgramBinary(int program,
int binaryFormat,
java.nio.ByteBuffer binary) |
static void |
glProgramParameteri(int program,
int pname,
int value) |
static void |
glProgramUniform1(int program,
int location,
java.nio.DoubleBuffer value) |
static void |
glProgramUniform1(int program,
int location,
java.nio.FloatBuffer value) |
static void |
glProgramUniform1(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform1d(int program,
int location,
double v0) |
static void |
glProgramUniform1f(int program,
int location,
float v0) |
static void |
glProgramUniform1i(int program,
int location,
int v0) |
static void |
glProgramUniform1u(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform1ui(int program,
int location,
int v0) |
static void |
glProgramUniform2(int program,
int location,
java.nio.DoubleBuffer value) |
static void |
glProgramUniform2(int program,
int location,
java.nio.FloatBuffer value) |
static void |
glProgramUniform2(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform2d(int program,
int location,
double v0,
double v1) |
static void |
glProgramUniform2f(int program,
int location,
float v0,
float v1) |
static void |
glProgramUniform2i(int program,
int location,
int v0,
int v1) |
static void |
glProgramUniform2u(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform2ui(int program,
int location,
int v0,
int v1) |
static void |
glProgramUniform3(int program,
int location,
java.nio.DoubleBuffer value) |
static void |
glProgramUniform3(int program,
int location,
java.nio.FloatBuffer value) |
static void |
glProgramUniform3(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform3d(int program,
int location,
double v0,
double v1,
double v2) |
static void |
glProgramUniform3f(int program,
int location,
float v0,
float v1,
float v2) |
static void |
glProgramUniform3i(int program,
int location,
int v0,
int v1,
int v2) |
static void |
glProgramUniform3u(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform3ui(int program,
int location,
int v0,
int v1,
int v2) |
static void |
glProgramUniform4(int program,
int location,
java.nio.DoubleBuffer value) |
static void |
glProgramUniform4(int program,
int location,
java.nio.FloatBuffer value) |
static void |
glProgramUniform4(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform4d(int program,
int location,
double v0,
double v1,
double v2,
double v3) |
static void |
glProgramUniform4f(int program,
int location,
float v0,
float v1,
float v2,
float v3) |
static void |
glProgramUniform4i(int program,
int location,
int v0,
int v1,
int v2,
int v3) |
static void |
glProgramUniform4u(int program,
int location,
java.nio.IntBuffer value) |
static void |
glProgramUniform4ui(int program,
int location,
int v0,
int v1,
int v2,
int v3) |
static void |
glProgramUniformMatrix2(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix2(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix2x3(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix2x3(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix2x4(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix2x4(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix3(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix3(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix3x2(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix3x2(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix3x4(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix3x4(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix4(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix4(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix4x2(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix4x2(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glProgramUniformMatrix4x3(int program,
int location,
boolean transpose,
java.nio.DoubleBuffer value) |
static void |
glProgramUniformMatrix4x3(int program,
int location,
boolean transpose,
java.nio.FloatBuffer value) |
static void |
glReleaseShaderCompiler() |
static void |
glScissorArray(int first,
java.nio.IntBuffer v) |
static void |
glScissorIndexed(int index,
java.nio.IntBuffer v) |
static void |
glScissorIndexed(int index,
int left,
int bottom,
int width,
int height) |
static void |
glShaderBinary(java.nio.IntBuffer shaders,
int binaryformat,
java.nio.ByteBuffer binary) |
static void |
glUseProgramStages(int pipeline,
int stages,
int program) |
static void |
glValidateProgramPipeline(int pipeline) |
static void |
glVertexAttribL1(int index,
java.nio.DoubleBuffer v) |
static void |
glVertexAttribL1d(int index,
double x) |
static void |
glVertexAttribL2(int index,
java.nio.DoubleBuffer v) |
static void |
glVertexAttribL2d(int index,
double x,
double y) |
static void |
glVertexAttribL3(int index,
java.nio.DoubleBuffer v) |
static void |
glVertexAttribL3d(int index,
double x,
double y,
double z) |
static void |
glVertexAttribL4(int index,
java.nio.DoubleBuffer v) |
static void |
glVertexAttribL4d(int index,
double x,
double y,
double z,
double w) |
static void |
glVertexAttribLPointer(int index,
int size,
int stride,
java.nio.DoubleBuffer pointer) |
static void |
glVertexAttribLPointer(int index,
int size,
int stride,
long pointer_buffer_offset) |
static void |
glViewportArray(int first,
java.nio.FloatBuffer v) |
static void |
glViewportIndexed(int index,
java.nio.FloatBuffer v) |
static void |
glViewportIndexedf(int index,
float x,
float y,
float w,
float h) |
public static final int GL_SHADER_COMPILER
public static final int GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VARYING_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_FIXED
public static final int GL_LOW_FLOAT
public static final int GL_MEDIUM_FLOAT
public static final int GL_HIGH_FLOAT
public static final int GL_LOW_INT
public static final int GL_MEDIUM_INT
public static final int GL_HIGH_INT
public static final int GL_RGB565
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_LENGTH
public static final int GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS
public static final int GL_VERTEX_SHADER_BIT
public static final int GL_FRAGMENT_SHADER_BIT
public static final int GL_GEOMETRY_SHADER_BIT
public static final int GL_TESS_CONTROL_SHADER_BIT
public static final int GL_TESS_EVALUATION_SHADER_BIT
public static final int GL_ALL_SHADER_BITS
public static final int GL_PROGRAM_SEPARABLE
public static final int GL_ACTIVE_PROGRAM
public static final int GL_PROGRAM_PIPELINE_BINDING
public static final int GL_DOUBLE_VEC2
public static final int GL_DOUBLE_VEC3
public static final int GL_DOUBLE_VEC4
public static final int GL_DOUBLE_MAT2
public static final int GL_DOUBLE_MAT3
public static final int GL_DOUBLE_MAT4
public static final int GL_DOUBLE_MAT2x3
public static final int GL_DOUBLE_MAT2x4
public static final int GL_DOUBLE_MAT3x2
public static final int GL_DOUBLE_MAT3x4
public static final int GL_DOUBLE_MAT4x2
public static final int GL_DOUBLE_MAT4x3
public static final int GL_MAX_VIEWPORTS
public static final int GL_VIEWPORT_SUBPIXEL_BITS
public static final int GL_VIEWPORT_BOUNDS_RANGE
public static final int GL_LAYER_PROVOKING_VERTEX
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX
public static final int GL_SCISSOR_BOX
public static final int GL_VIEWPORT
public static final int GL_DEPTH_RANGE
public static final int GL_SCISSOR_TEST
public static final int GL_FIRST_VERTEX_CONVENTION
public static final int GL_LAST_VERTEX_CONVENTION
public static final int GL_PROVOKING_VERTEX
public static final int GL_UNDEFINED_VERTEX
public static void glReleaseShaderCompiler()
public static void glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
public static void glDepthRangef(float n, float f)
public static void glClearDepthf(float d)
public static void glGetProgramBinary(int program, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
public static void glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
public static void glProgramParameteri(int program, int pname, int value)
public static void glUseProgramStages(int pipeline, int stages, int program)
public static void glActiveShaderProgram(int pipeline, int program)
public static int glCreateShaderProgram(int type, java.nio.ByteBuffer string)
public static int glCreateShaderProgram(int type, int count, java.nio.ByteBuffer strings)
Multiple null-terminated source code strings, one after the other.
public static int glCreateShaderProgram(int type, java.nio.ByteBuffer[] strings)
public static int glCreateShaderProgram(int type, java.lang.CharSequence string)
public static int glCreateShaderProgram(int type, java.lang.CharSequence[] strings)
public static void glBindProgramPipeline(int pipeline)
public static void glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
public static void glDeleteProgramPipelines(int pipeline)
public static void glGenProgramPipelines(java.nio.IntBuffer pipelines)
public static int glGenProgramPipelines()
public static boolean glIsProgramPipeline(int pipeline)
public static void glGetProgramPipeline(int pipeline, int pname, java.nio.IntBuffer params)
public static int glGetProgramPipelinei(int pipeline, int pname)
public static void glProgramUniform1i(int program, int location, int v0)
public static void glProgramUniform2i(int program, int location, int v0, int v1)
public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
public static void glProgramUniform1f(int program, int location, float v0)
public static void glProgramUniform2f(int program, int location, float v0, float v1)
public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
public static void glProgramUniform1d(int program, int location, double v0)
public static void glProgramUniform2d(int program, int location, double v0, double v1)
public static void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
public static void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
public static void glProgramUniform1(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniform2(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniform3(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniform4(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniform1(int program, int location, java.nio.FloatBuffer value)
public static void glProgramUniform2(int program, int location, java.nio.FloatBuffer value)
public static void glProgramUniform3(int program, int location, java.nio.FloatBuffer value)
public static void glProgramUniform4(int program, int location, java.nio.FloatBuffer value)
public static void glProgramUniform1(int program, int location, java.nio.DoubleBuffer value)
public static void glProgramUniform2(int program, int location, java.nio.DoubleBuffer value)
public static void glProgramUniform3(int program, int location, java.nio.DoubleBuffer value)
public static void glProgramUniform4(int program, int location, java.nio.DoubleBuffer value)
public static void glProgramUniform1ui(int program, int location, int v0)
public static void glProgramUniform2ui(int program, int location, int v0, int v1)
public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
public static void glProgramUniform1u(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniform2u(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniform3u(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniform4u(int program, int location, java.nio.IntBuffer value)
public static void glProgramUniformMatrix2(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix3(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix4(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix2(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix3(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix4(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, java.nio.FloatBuffer value)
public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
public static void glValidateProgramPipeline(int pipeline)
public static void glGetProgramPipelineInfoLog(int pipeline, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
public static java.lang.String glGetProgramPipelineInfoLog(int pipeline, int bufSize)
public static void glVertexAttribL1d(int index, double x)
public static void glVertexAttribL2d(int index, double x, double y)
public static void glVertexAttribL3d(int index, double x, double y, double z)
public static void glVertexAttribL4d(int index, double x, double y, double z, double w)
public static void glVertexAttribL1(int index, java.nio.DoubleBuffer v)
public static void glVertexAttribL2(int index, java.nio.DoubleBuffer v)
public static void glVertexAttribL3(int index, java.nio.DoubleBuffer v)
public static void glVertexAttribL4(int index, java.nio.DoubleBuffer v)
public static void glVertexAttribLPointer(int index, int size, int stride, java.nio.DoubleBuffer pointer)
public static void glVertexAttribLPointer(int index, int size, int stride, long pointer_buffer_offset)
public static void glGetVertexAttribL(int index, int pname, java.nio.DoubleBuffer params)
public static void glViewportArray(int first, java.nio.FloatBuffer v)
public static void glViewportIndexedf(int index, float x, float y, float w, float h)
public static void glViewportIndexed(int index, java.nio.FloatBuffer v)
public static void glScissorArray(int first, java.nio.IntBuffer v)
public static void glScissorIndexed(int index, int left, int bottom, int width, int height)
public static void glScissorIndexed(int index, java.nio.IntBuffer v)
public static void glDepthRangeArray(int first, java.nio.DoubleBuffer v)
public static void glDepthRangeIndexed(int index, double n, double f)
public static void glGetFloat(int target, int index, java.nio.FloatBuffer data)
public static float glGetFloat(int target, int index)
public static void glGetDouble(int target, int index, java.nio.DoubleBuffer data)
public static double glGetDouble(int target, int index)
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