Added the "difficulty multiplier" as given by the osu! wiki. Please note that this will invalidate all of your saved scores.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Pass the border color into CurveRenderState instead of determining it there; store the color as a static field in Curve (since it shouldn't change per-beatmap).
Also removed the leftover FrameBufferCache warning from #64.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed NEW_SLIDER option, and use the skin "SliderStyle" instead. Uses the new style by default, unless STYLE_PEPPYSLIDER is specified.
- Check if OpenGL 3.0 is supported before trying to draw new style sliders.
- Fixed compilation warnings; removed unneeded fields and imports.
- Filled in some missing Javadocs.
- Style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New slider rendering works by rendering the slider to an
offscreen buffer
Add CurveRenderState.java and FrameBufferCache.java that were forgotten in the last commit
Also includes a cursor fix: beatmap-skinned cursors are now always treated like new-style cursors (as in osu!), and no longer render cursormiddle unless also skinned.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.
Sorry if the name-swapping is confusing; these should be better names in the long run.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed a major bug where two hit result calculations were being performed for each slider.
- Fixed a bug where hit circles/sliders were being drawn for a miss.
- Sliders now only expand when held to the end (as in osu!).
- Use the track position as the hit result start time for circles (instead of the object time).
- Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object.
- Renamed HitResultType enum to HitObjectType, and moved it into GameData.
- Removed some overloaded methods (not really necessary...).
- Other style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Pass in an alpha level instead of color filter to drawSymbolNumber().
Also fixed a bug where antialiasing wasn't being disabled when it was supposed to be.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Error handling (related to #53):
- Catch all exceptions caused by creating HitObjects and throw a more informative error with the hit object information. This also allows multiple errors to be reported, instead of crashing at the first error.
- Added a fallback "DummyObject" HitObject to replace hit objects causing errors, which should allow the game to function despite any errors.
- Added a toString() method to OsuHitObject (resembling the raw format).
Bug fixes (caused by #52):
- Game is no longer paused when focus is lost during lead-in time or during breaks.
- Replay frames are no longer recorded when the game is paused.
- Pulsing cursor animation now works even during lead-in time.
- skipIntro() during replays now works properly.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Animate skip button during lead in.
- Update flashlight radius during lead in.
- Check if keys are set before calling gameKeyPressed().
- Deleted mouse moved/dragged events (no longer used).
- Renamed updateGameKeyPress().
- Added "auto"/"relax" mod checks to gameKeyPressed().
Also fixed a bug where the MenuButton class wasn't properly resetting image alpha/rotation in certain cases.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Moves the cursor between hit objects and along hit object paths (slider curves, spinner circles).
- Added 'getPointAt(trackPosition)' and 'getEndTime()' methods to HitObject interface.
- Unhide default cursor for "auto" plays.
Other changes:
- Don't save replays for unranked plays ("auto", "relax", "autopilot" mods).
- For "auto" replays, don't parse replay frames: use default "auto" behavior instead.
- Fixed cursor location data not being reset upon entering states.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Restricted view area using alpha maps and offscreen drawing. (credits: davedes)
- Added silver grades.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Fixes a bug where a resolution change (by restarting through the app) wouldn't re-scale hit object coordinates. Scaled coordinates are now stored in HitObject fields.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Basic implementation of viewing replays in the Game state.
- Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot)
- Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo)
- Added 'keyPressed' parameter to HitObject.update().
- Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters.
- Added GameMod methods to retrieve/load the active mods state as a bitmask.
- Added Apache commons-compress dependency for handling LZMA decompression.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Downloads failing due to connection errors will now send a bar notification instead of throwing an ErrorHandler dialog.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Also added a few checks for related "autopilot" mod (probably incomplete).
Fixed the wrong default background being shown in the ranking screen.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Also changed drawSymbolString() and drawFixedSizeSymbolString() methods slightly: coordinates are now floats, and drawSymbolString() takes an 'alpha' argument.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed 'isSpinner' field from GameData.hitResult() since it's now being passed the full OsuHitObject.
- Minor Javadoc fixes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved all MultiClip-handling methods into the MultiClip class.
- Destroy extra clips when starting and finishing new beatmaps.
- Reduced maximum number of extra clips to 20.
- Attempted fixes at multithreading issues.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Sliders no longer need to be held to the end, but near it (within a 300-hit offset) for perfect hit.
Also made a slight improvement to SongMenu.setFocus().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added spinner RPM display. (image by @kouyang)
- Added "osu!" image for completed spinners.
- Changed spinner hit result ratios to be slightly harder.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
mostly personal preferences though
Larger hit circles
Circle overlay after drawing circle
Fade in approach circles
Fade in sliders (I don't think it looks that bad)
Fade out hit lighting
Hit Error Bar
Probably need an option for this.
Miss locations(I don't know)
Reverse Slider ball rotation on repeats
- Draw the playfield background in the song menu if a background cannot be drawn for the focused beatmap.
- Added ScoreDB.deleteScore() method to delete a score from the database.
- Added @author tags for curve-related classes (by fluddokt, #12).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Rotate slider ball image along the curve.
- Show download speed and time remaining when hovering over the download info button.
- Maintain aspect ratio of beatmap background image during gameplay.
- Clear beatmap background image cache after reaching OsuFile.MAX_CACHE_SIZE.
- Multiply hit circle size by OsuHitObject.getXMultiplier().
- Scale MENU_BUTTON_BG based on SongMenu.MAX_SONG_BUTTONS.
- Fixed download search TextField retaining focus even after leaving the downloads menu.
- Include Unicode title/artist strings in searches.
- Parse x,y beatmap coordinates as floats (instead of integers), and only read Kiai time if present.
- Added 1600x1200 resolution.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Fixes a bug during gameplay where if the music track ends before the last hit object is processed (esp. spinners), the game would hang.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved all curve-related classes into a new package.
- Added some fields and methods to Curve abstract class.
- Removed the old (no longer used) Bezier subclass.
- Changed Error throwing to ErrorHandler.error() calls.
- Formatted code.
Also fixed a crash when reaching the ranking screen with the "Auto" mod active.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New slider curve types (CircumscribedCircle, LinearBezier) and other fixes.
- Better rendering of multi-repeat arrows.
- Fixed circle color ordering.
- Better multipliers for hit object coordinates.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.
Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Allows loading an undetermined number of files using a format string (e.g. combo bursts, slider balls).
- Fixes bug with those images not being properly reloaded.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- FPS display is now much more subtle.
- A couple of main menu tweaks.
Other changes:
- Restore old alpha levels of Utils.COLOR_* constants when modifying them.
- Utils.loadFont() can load any font effect, not just a ColorEffect.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved the bulk of hit object parsing into the OsuHitObject constructor, and made all fields private. Only combo-related data is still set by OsuParser.
- Added 'isCircle()', 'isSlider()', 'isSpinner()', and 'isNewCombo()' methods for convenience.
Other changes:
- Fixed difficulty overrides are no longer affected by game mods.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Game keys (default Z/X) can be changed to any letter or digit in the options screen.
Other changes:
- Mouse/keyboard input in the "Game Paused Menu" state is now the same as in the game state (i.e. all game keys available).
- Moved 'isInputKeyPressed()' into "Utils" class ("Game" state didn't even call it).
- Trimmed 'failsound.wav'.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Halves all difficulty values and grants 3 "lives" instead of 1, with a score multiplier of 0.5x.
Other changes:
- Fixed score display in game state if score exceeds 8 digits.
- Added a "HP_DRAIN_MULTIPLIER" constant for steady HP drain/increase (to replace numeric constants).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- A checkpoint (track position) can be set in the options screen, and also while playing by pressing "CTRL+S".
- A checkpoint can be loaded by pressing "CTRL+L" while playing. This will reset all game data and begin from the checkpoint time; the ranking screen will be skipped upon song completion.
Other changes:
- Don't draw grade if no objects have been processed (previously defaulted to GRADE_D).
- Calculate slider start/end angles based on a step difference (previously an arbitrary 0.01 difference).
- Always end a slider curve base on the last control point.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Game now boots to splash screen, which displays parser progress.
- Added option "LoadVerbose" to disable rendering the progress text.
- Main Menu backgrounds now fade in regardless of DynamicBackground setting (as a transition from the splash screen).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added a GameImage enum for more organized loading of image resources.
- Game image loading now takes place directly before each beatmap is loaded.
- Added option 'IGNORE_BEATMAP_SKINS' to disable this feature.
Other changes:
- Slight correction in readme file: apparently the JAR will not run in the osu! program folder.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed Game not loading OsuFile for maps in a song group. (blame: 5612336)
- Implemented rotations for reverse arrows, and added a new one by Alic1a.
- "Auto" mod: pausing no longer requires click to unpause, and mod images are permanently drawn.
- Program now loads from Main Menu instead of Options (unnecessary complications for the sake of a transition).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added support for both the new (2013+) and old cursor styles. These can be toggled on/off in the configuration file.
- Added cursor images by XinCrin (old style) and teinecthel (new style).
Other changes:
- Refactoring: Created a "Utils" module, containing methods and constants that didn't belong in the "Options" state and some duplicated drawing methods.
- Mouse is now grabbed during gameplay.
- Removed 'optionsChanged' switch, simplifying adding new options.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>