Commit Graph

83 Commits

Author SHA1 Message Date
yugecin
4504afa59e add second repobutton :) 2016-09-27 22:44:35 +02:00
Jeffrey Han
ba240797d8 Replaced all linear fade-out transitions with eased transitions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
c58c128ec8 Minor Javadoc additions/edits.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-18 19:20:18 -04:00
Jeffrey Han
3214916d60 Load beatmap background images in a new thread.
This eliminates the game-wide lag (100-200ms on my computer) when switching song nodes. Attempted to mask the loading time with a fade-in effect.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 19:24:07 -05:00
Jeffrey Han
5efb61d3bb Fixed bug where skinned old-style cursors were ignored. (part of #120)
Previously, enabling old-style cursors would try to load files "cursor2" and "cursortrail2". Now the actual files are loaded, and the -2 images are only used when no game skin image is provided.

Added a hasGameSkinImage() method in GameImage to check if the "default" image is skinned (by a game skin).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 21:16:28 -05:00
Jeffrey Han
441bb95a09 Added lots of 'final' modifiers to class fields where applicable.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 21:11:55 -05:00
Jeffrey Han
0a7aef7347 Moved all Utils.FONT_* into new class opsu.ui.Fonts.*.
- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:40:07 -05:00
Jeffrey Han
7b5b96752c Moved some duplicate colors into the Colors class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:14:24 -05:00
Jeffrey Han
91f07855a7 Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:02:23 -05:00
Jeffrey Han
f22498ae7d Updater UI improvements.
Replaced ugly 'bang' image with 'fa-arrow-circle-o-down' and 'fa-restart' icons from Font Awesome v4.4.0 (https://github.com/FortAwesome/Font-Awesome).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-12 19:06:58 -05:00
Jeffrey Han
40ab94794f Bug fixes and tweaks.
- Check if other Desktop actions are supported (follow-up to #114).
- The cursor-middle image is no longer scaled (when clicking).
- Changed the options menu background image (created with Trianglify at http://qrohlf.com/trianglify/), and made it fit the entire page.
- Slightly increased minimum splash screen time.
- Switched more animations to use AnimatedValue.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 12:04:15 -05:00
MatteoS
b537b83736 Game doesn't crash when being unable to go to the github repo page 2015-08-08 16:29:08 +02:00
Jeffrey Han
c0b3da37c2 Changed more messy animations to use AnimatedValue.
Also finally refactored the main menu logo controller code...

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-06 00:53:30 -05:00
Jeffrey Han
c91146b024 Added easing functions for all-around better animations.
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter).

Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-05 22:28:14 -05:00
Jeffrey Han
d860a30aed Follow-up to #99.
- Many code style changes.
- Don't increment combo if missing the last slider circle.
- Added player name in ranking screen.
- Don't show null/default player names.
- Only import replays with .osr extension.
- Display loading status for importing replays.
- Moved MD5InputStreamWrapper to package "opsu.io".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-29 19:22:38 -05:00
Jeffrey Han
2c47e9a1b9 Moved "UI" and "MenuButton" classes to new package "opsu.ui".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-29 01:55:57 -04:00
Jeffrey Han
ee5bc4b616 Continuation of 53c79c5 - created a BeatmapSet class.
Moved the strictly beatmap-related parts of BeatmapSetNode into a new BeatmapSet class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 22:49:18 -04:00
Jeffrey Han
53c79c5d85 Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap".  All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode".  Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:25:19 -04:00
Jeffrey Han
6c8d4ea49a Changed font to Droid Sans Fallback v2.55b. (fixes #65)
Generally much cleaner than Kochi Gothic, and half the file size.  Uses an older version of the font, since many glyphs were removed in later versions (due to the glyphs being supported in other Google fonts).

Droid Sans Fallback is licensed under the Apache License, Version 2.0.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-15 01:33:53 -04:00
Jeffrey Han
c15cd5cb4c Follow-up to a6ece30: allow changing volume anywhere with ALT key.
The master volume can now be changed (using the mouse wheel) with the ALT key pressed in any menu, as in osu!.

Also improved the handling of dimmed tracks.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-26 20:45:33 -04:00
Jeffrey Han
18e57fdb96 Minor changes: fading game bg dim, initial flashlight radius fix.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-24 01:03:58 -04:00
Jeffrey Han
fc5f56f75a Minor main menu changes.
- Changed the time format displayed on the main menu to match osu!.
- If no beatmaps are loaded, redirect the user to the downloads menu instead of an empty song menu.

Also, start showing bar notifications at time 1 instead of 0 so it can be called in enter() methods without visual delays.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-19 22:10:38 -04:00
Jeffrey Han
e6576bd7f9 Glyph loading fixes and improvements (for Unicode fonts).
- Glyphs are now loaded for specific fonts as needed, not for all of them at once.  This reduces lag and saves memory.
- Fixed glyphs not being loaded in the downloads menu.
- Moved Utils.loadGlyphs() calls directly above text drawing code (easier to maintain, and fixes a bug with text flickering once).

Also removed MusicController methods 'getTrackName()' and 'getArtistName()' (not needed).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-19 16:45:26 -04:00
Jeffrey Han
f23159d003 Added method to get duration of MP3s.
Currently used for the music bar in the main menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-16 13:16:30 -04:00
Jeffrey Han
a7390f7c1d Added fade effects for tooltips.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-13 02:52:18 -04:00
Jeffrey Han
35b1bf197f Minor follow-up to #48.
Created some more variables for readability.

Removed some unnecessary casts.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-12 23:53:25 -04:00
Jeffrey Han
3bd9bbdafd New updater notification and minor OsuDB fix.
- A bar notification is now shown after opsu! updates.
- Insert the current database version into the beatmap cache upon creation (fixes the initial version check) and only update the version if necessary.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-12 02:38:43 -04:00
Jeffrey Han
8c24ef97c7 Follow-up to #38: loop tracks on states by default.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 19:04:45 -05:00
fd
11b5c41b46 Next track on trackEnded
(but checks trackended every update...)
Continue playing while minimized(does not fix moving)
start from preview time in songMenu on repeat
2015-03-07 15:31:21 -05:00
Jeffrey Han
078b765143 Added an automatic updater for new releases.
opsu! will now check for updates upon launching, and will prompt the user to download and run a newer version, if available.
- The remote version file is just the filled "version" file, currently located in the gh-pages branch.
- The new version is downloaded to the working directory, and launched with ProcessBuilder.

Related changes:
- Added "file" property (containing the download URL) to "version" file.
- Added maven-artifact dependency for version comparisons.
- Added methods in Downloads class to retrieve the constructor parameters.
- Moved method for showing exit confirmation dialogs into UI.
- Moved method for reading from URLs into Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 04:17:19 -05:00
Jeffrey Han
81601d41aa Implemented various keyboard shortcuts.
- Main menu:
-- 'd': opens downloads menu
-- 'r': plays random track
- Song menu:
-- SHIFT+DEL: opens beatmap deletion menu

Other changes:
- In the main menu, tracks now play from the beginning instead of the preview time.
- Fixed "next page" icon sometimes showing in the downloads menu when a next page didn't exist.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 01:29:50 -05:00
Jeffrey Han
cf9b22442f Added global F7 and F10 shortcuts.
- F7: cycles through FPS settings.
- F10: toggles mouse enable/disable state during gameplay.

Also added bar notifications for saving/loading checkpoints.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 14:40:57 -05:00
Jeffrey Han
235adc539e Extracted UI components from Utils into a separate UI class.
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 13:27:45 -05:00
Jeffrey Han
fb5515efb8 Added bar notifications.
Currently used in main menu music buttons.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 12:44:10 -05:00
Jeffrey Han
ad5277882e Added method for drawing tooltips.
Currently used for game mods and the music buttons in the main menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-26 02:06:34 -05:00
Jeffrey Han
80c66a98c3 Added methods to check for transparent pixels in images.
This is currently being used for the logo/play/exit buttons in the main menu.

Also fixed bug where mod multipliers weren't being read.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 15:05:55 -05:00
Jeffrey Han
25a7a826f1 More graphical updates, some code cleanup, and minor fixes.
- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 00:33:32 -05:00
Jeffrey Han
c2793ae31c Some graphical improvements and fixes.
- The music position bar in the main menu is now clickable (changes track position).
- Fixed scroll bar height function, and merged all scroll bar drawing into a single Utils.drawScrollbar() method.
- Fixed the buggy song menu scroll bar.
- Scaled the sizes/positions of the main menu music icons (previously fixed/hardcoded).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 00:25:07 -05:00
Jeffrey Han
7cc4ff51d0 Follow-up to c6791c4.
- Added score management menu for deleting individual scores.
- Store generated title string lists in the beatmap menus to prevent performance issues.

Allow using the right mouse button (as well as left mouse button) in all states.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-13 03:45:38 -05:00
Jeffrey Han
c6791c4714 Added new menus, implemented using a generic ButtonMenu state.
New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs.
- Pressing F3 or right-clicking in the song menu state will open the beatmap options menu.
- Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps.
- Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu.
- Decreased Utils.FONT_XLARGE size (to fit in buttons).

Note: as of 800014e, song directory deletion is broken.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-13 02:43:34 -05:00
Jeffrey Han
f56c02864b Updates and fixes from fluddokt/opsu@76778f8 and fluddokt/opsu@cf321e9.
- Rotate slider ball image along the curve.
- Show download speed and time remaining when hovering over the download info button.
- Maintain aspect ratio of beatmap background image during gameplay.
- Clear beatmap background image cache after reaching OsuFile.MAX_CACHE_SIZE.
- Multiply hit circle size by OsuHitObject.getXMultiplier().
- Scale MENU_BUTTON_BG based on SongMenu.MAX_SONG_BUTTONS.
- Fixed download search TextField retaining focus even after leaving the downloads menu.
- Include Unicode title/artist strings in searches.
- Parse x,y beatmap coordinates as floats (instead of integers), and only read Kiai time if present.
- Added 1600x1200 resolution.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-09 21:40:38 -05:00
Jeffrey Han
ec90d6fd03 Beatmap downloader improvements and fixes.
Updates:
- Added some buttons to downloads menu: clear inactive downloads, import beatmaps, reset search, and show/hide unranked maps.
- Small changes to OsuParser, OszUnpacker, and OsuGroupList (mostly adding return values) to allow parsing only newly unpacked beatmaps.
- Added alpha fade hover effect to MenuButton, as an alternative to expanding (used for 3-part menu buttons).
- Added text rendering fields to MenuButton (also for the 3-part menu buttons).
- Added sound effects to downloads menu.

Fixes:
- Check downloads for illegal filename characters, and remove them if necessary.
- The number of results and downloads shown now supports all resolutions.
- Confirmation dialog no longer appears when restarting the application (since downloads are static).
- Do not set a focus node immediately if the theme song will be played.
- Always play the theme song if no songs are loaded (even if disabled in settings).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-02 00:15:16 -05:00
Jeffrey Han
70c70fd812 Implemented an internal beatmap downloader (using Bloodcat).
The downloads menu can be accessed through the button on the right side of the main menu.  The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!).  Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner.  A confirmation will appear if trying to quit opsu! while downloads are running.

New classes:
- Download: represents an individual download from a remote address to a local path, and provides status and progress information; downloads files using Java NIO.
- DownloadNode: holds a Download object as well as additional beatmap fields, and handles drawing.
- DownloadList: manages the current list of downloads.
- DownloadsMenu: game state controller.
- DownloadServer: interface for a beatmap download server.
- BloodcatServer: implements DownloadServer using Bloodcat.
- ReadableByteChannelWrapper: wrapper for ReadableByteChannel that tracks progress.

Added images:
- "downloads" image by @kouyang.
- "search-background" image from "Minimalist Miku" skin (listed in credits).
- "delete" icon by Visual Pharm (https://www.iconfinder.com/icons/27842/) under CC BY-ND 3.0.

Other changes:
- Added up/down/left/right Expand directions to MenuButton class.
- Removed width/height parameters from OsuParser (leftovers).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-01 02:10:17 -05:00
Jeffrey Han
2007058eb1 Quick fixes.
- Fixed a crash when closing the application in the ranking screen when viewing a score.
- Fixed a minor bug where OsuGroupList fields were not being erased upon restart.
- Dim the track volume by 50% when viewing a score.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-28 20:57:43 -05:00
Jeffrey Han
c9e14bfc70 Comment format changes.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.

Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-22 00:44:45 -05:00
Jeffrey Han
19476993f9 Options state refactoring.
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options.  Moved everything unrelated to the actual options menu into the static Options class.
- OptionsMenu no longer has static fields.
- Refactored option tabs into an enum, which makes the code much cleaner.

Also fixed a bug where global volume wasn't being used on container initialization.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 23:56:10 -05:00
Jeffrey Han
e2c1f2f937 Small memory optimization: reuse audio File objects in song groups.
Each song group references the same audio file probably 100% of the time, so don't create duplicate objects.

Also, follow-up to 3b13cc7: the up/down arrow keys now change global volume in the main menu and game states (in addition to the scroll wheel).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 22:19:14 -05:00
Jeffrey Han
3b13cc794b Implemented volume-bg and master volume setting.
- All sounds are now multiplied by a master volume setting.
- Changed all default volume levels.
- Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen.
- "volume-bg.png" image by @kouyang.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 14:52:02 -05:00
Jeffrey Han
53158fd310 Interrupt OsuParser by pressing 'ESC' in Splash state.
Allows parsing only a subset of OsuFiles, in case parsing takes too long.

Other changes:
- Press 'ESC' three times to exit from the Splash state.
- Override Container.exit().
- Reset MusicController in closeRequested() to prevent an OpenAL error.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-18 15:26:00 -05:00
Jeffrey Han
2f56bca9f7 Small GUI tweaks.
- FPS display is now much more subtle.
- A couple of main menu tweaks.

Other changes:
- Restore old alpha levels of Utils.COLOR_* constants when modifying them.
- Utils.loadFont() can load any font effect, not just a ColorEffect.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-18 12:39:30 -05:00