opsu-dance/src/itdelatrisu/opsu/objects/Spinner.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
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*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.states.Game;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
/**
* Data type representing a spinner object.
*/
public class Spinner implements GameObject {
/** Container dimensions. */
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private static int width, height;
/** The number of rotation velocities to store. */
// note: currently takes about 200ms to spin up (4 * 50)
private static final int MAX_ROTATION_VELOCITIES = 50;
/** The amount of time, in milliseconds, before another velocity is stored. */
private static final int DELTA_UPDATE_TIME = 4;
/** The amount of time, in milliseconds, to fade in the spinner. */
private static final int FADE_IN_TIME = 500;
/** Angle mod multipliers: "auto" (477rpm), "spun out" (287rpm) */
private static final float
AUTO_MULTIPLIER = 1 / 20f, // angle = 477/60f * delta/1000f * TWO_PI;
SPUN_OUT_MULTIPLIER = 1 / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI;
/** PI constants. */
private static final float
TWO_PI = (float) (Math.PI * 2),
HALF_PI = (float) (Math.PI / 2);
/** The associated HitObject. */
private HitObject hitObject;
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/** The associated GameData object. */
private GameData data;
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/** The last rotation angle. */
private float lastAngle = 0f;
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/** The current number of rotations. */
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private float rotations = 0f;
/** The current rotation to draw. */
private float drawRotation = 0f;
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/** The total number of rotations needed to clear the spinner. */
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private float rotationsNeeded;
/** The remaining amount of time that was not used. */
private int deltaOverflow;
/** The sum of all the velocities in storedVelocities. */
private float sumVelocity = 0f;
/** Array holding the most recent rotation velocities. */
private float[] storedVelocities = new float[MAX_ROTATION_VELOCITIES];
/** True if the mouse cursor is pressed. */
private boolean isSpinning;
/** Current index of the stored velocities in rotations/second. */
private int velocityIndex = 0;
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/**
* Initializes the Spinner data type with images and dimensions.
* @param container the game container
*/
public static void init(GameContainer container) {
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width = container.getWidth();
height = container.getHeight();
}
/**
* Constructor.
* @param hitObject the associated HitObject
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* @param game the associated Game object
* @param data the associated GameData object
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*/
public Spinner(HitObject hitObject, Game game, GameData data) {
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this.hitObject = hitObject;
this.data = data;
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// calculate rotations needed
float spinsPerMinute = 100 + (data.getDifficulty() * 15);
rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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}
@Override
public void draw(Graphics g, int trackPosition) {
// only draw spinners shortly before start time
int timeDiff = hitObject.getTime() - trackPosition;
if (timeDiff - FADE_IN_TIME > 0)
return;
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boolean spinnerComplete = (rotations >= rotationsNeeded);
// darken screen
float alpha = Utils.clamp(1 - (float) timeDiff / FADE_IN_TIME, 0f, 1f);
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
if (timeDiff > 0)
Utils.COLOR_BLACK_ALPHA.a *= alpha;
g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
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// rpm
int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
Image rpmImg = GameImage.SPINNER_RPM.getImage();
rpmImg.setAlpha(alpha);
rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f);
if (timeDiff < 0)
data.drawSymbolString(Integer.toString(rpm), (width + rpmImg.getWidth() * 0.95f) / 2f,
height - data.getScoreSymbolImage('0').getHeight() * 1.025f, 1f, 1f, true);
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// spinner meter (subimage)
Image spinnerMetre = GameImage.SPINNER_METRE.getImage();
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int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded)));
Image spinnerMetreSub = spinnerMetre.getSubImage(
0, spinnerMetreY,
spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY
);
spinnerMetreSub.setAlpha(alpha);
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spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
// main spinner elements
float approachScale = 1 - Utils.clamp(((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha);
GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f);
GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
Image approachCircleScaled = GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale);
approachCircleScaled.setAlpha(alpha);
approachCircleScaled.drawCentered(width / 2, height / 2);
GameImage.SPINNER_SPIN.getImage().setAlpha(alpha);
GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4);
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if (spinnerComplete) {
GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
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int extraRotations = (int) (rotations - rotationsNeeded);
if (extraRotations > 0)
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1f, 1f);
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}
}
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/**
* Calculates and sends the spinner hit result.
* @return the hit result (GameData.HIT_* constants)
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*/
private int hitResult() {
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// TODO: verify ratios
int result;
float ratio = rotations / rotationsNeeded;
if (ratio >= 1.0f || GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive() || GameMod.SPUN_OUT.isActive()) {
result = GameData.HIT_300;
SoundController.playSound(SoundEffect.SPINNEROSU);
} else if (ratio >= 0.9f)
result = GameData.HIT_100;
else if (ratio >= 0.75f)
result = GameData.HIT_50;
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else
result = GameData.HIT_MISS;
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data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
Color.transparent, true, hitObject, 0, HitObjectType.SPINNER, null, true);
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return result;
}
@Override
public boolean mousePressed(int x, int y, int trackPosition) { return false; } // not used
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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// end of spinner
if (overlap || trackPosition > hitObject.getEndTime()) {
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hitResult();
return true;
}
// game button is released
if (isSpinning && !(keyPressed || GameMod.RELAX.isActive()))
isSpinning = false;
// spin automatically
// http://osu.ppy.sh/wiki/FAQ#Spinners
float angle;
if (GameMod.AUTO.isActive()) {
lastAngle = 0;
angle = delta * AUTO_MULTIPLIER;
isSpinning = true;
} else if (GameMod.SPUN_OUT.isActive() || GameMod.AUTOPILOT.isActive()) {
lastAngle = 0;
angle = delta * SPUN_OUT_MULTIPLIER;
isSpinning = true;
} else {
angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
// set initial angle to current mouse position to skip first click
if (!isSpinning && (keyPressed || GameMod.RELAX.isActive())) {
lastAngle = angle;
isSpinning = true;
return false;
}
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}
// make angleDiff the smallest angle change possible
// (i.e. 1/4 rotation instead of 3/4 rotation)
float angleDiff = angle - lastAngle;
if (angleDiff < -Math.PI)
angleDiff += TWO_PI;
else if (angleDiff > Math.PI)
angleDiff -= TWO_PI;
// spin caused by the cursor
float cursorVelocity = 0;
if (isSpinning)
cursorVelocity = Utils.clamp(angleDiff / TWO_PI / delta * 1000, -8f, 8f);
deltaOverflow += delta;
while (deltaOverflow >= DELTA_UPDATE_TIME) {
sumVelocity -= storedVelocities[velocityIndex];
sumVelocity += cursorVelocity;
storedVelocities[velocityIndex++] = cursorVelocity;
velocityIndex %= storedVelocities.length;
deltaOverflow -= DELTA_UPDATE_TIME;
}
float rotationAngle = sumVelocity / storedVelocities.length * TWO_PI * delta / 1000;
rotate(rotationAngle);
if (Math.abs(rotationAngle) > 0.00001f)
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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lastAngle = angle;
return false;
}
@Override
public void updatePosition() {}
@Override
public float[] getPointAt(int trackPosition) {
// get spinner time
int timeDiff;
float x = hitObject.getScaledX(), y = hitObject.getScaledY();
if (trackPosition <= hitObject.getTime())
timeDiff = 0;
else if (trackPosition >= hitObject.getEndTime())
timeDiff = hitObject.getEndTime() - hitObject.getTime();
else
timeDiff = trackPosition - hitObject.getTime();
// calculate point
float multiplier = (GameMod.AUTO.isActive()) ? AUTO_MULTIPLIER : SPUN_OUT_MULTIPLIER;
float angle = (timeDiff * multiplier) - HALF_PI;
final float r = height / 10f;
return new float[] {
(float) (x + r * Math.cos(angle)),
(float) (y + r * Math.sin(angle))
};
}
@Override
public int getEndTime() { return hitObject.getEndTime(); }
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/**
* Rotates the spinner by an angle.
* @param angle the angle to rotate (in radians)
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*/
private void rotate(float angle) {
drawRotation += angle / TWO_PI;
angle = Math.abs(angle);
float newRotations = rotations + (angle / TWO_PI);
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// added one whole rotation...
if (Math.floor(newRotations) > rotations) {
if (newRotations > rotationsNeeded) { // extra rotations
data.changeScore(1000);
SoundController.playSound(SoundEffect.SPINNERBONUS);
} else {
data.changeScore(100);
SoundController.playSound(SoundEffect.SPINNERSPIN);
}
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}
rotations = newRotations;
}
}