opsu-dance/src/itdelatrisu/opsu/states/Game.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
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*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.ErrorHandler;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuFile;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.OsuTimingPoint;
import itdelatrisu.opsu.ScoreDB;
import itdelatrisu.opsu.ScoreData;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.HitSound;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.HitObject;
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import itdelatrisu.opsu.objects.Slider;
import itdelatrisu.opsu.objects.Spinner;
import java.io.File;
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import java.util.Stack;
import java.util.concurrent.TimeUnit;
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import org.lwjgl.input.Keyboard;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
/**
* "Game" state.
*/
public class Game extends BasicGameState {
/** Game restart states. */
public enum Restart {
FALSE, // no restart
NEW, // first time loading song
MANUAL, // retry
LOSE; // health is zero: no-continue/force restart
}
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/** Minimum time before start of song, in milliseconds, to process skip-related actions. */
private static final int SKIP_OFFSET = 2000;
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/** The associated OsuFile object. */
private OsuFile osu;
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/** The associated GameData object. */
private GameData data;
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/** Current hit object index in OsuHitObject[] array. */
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private int objectIndex = 0;
/** The map's HitObjects, indexed by objectIndex. */
private HitObject[] hitObjects;
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/** Delay time, in milliseconds, before song starts. */
private int leadInTime;
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/** Hit object approach time, in milliseconds. */
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private int approachTime;
/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
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private int[] hitResultOffset;
/** Current restart state. */
private Restart restart;
/** Current break index in breaks ArrayList. */
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private int breakIndex;
/** Break start time (0 if not in break). */
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private int breakTime = 0;
/** Whether the break sound has been played. */
private boolean breakSound;
/** Skip button (displayed at song start, when necessary). */
private MenuButton skipButton;
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/** Current timing point index in timingPoints ArrayList. */
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private int timingPointIndex;
/** Current beat lengths (base value and inherited value). */
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private float beatLengthBase, beatLength;
/** Whether the countdown sound has been played. */
private boolean
countdownReadySound, countdown3Sound, countdown1Sound,
countdown2Sound, countdownGoSound;
/** Mouse coordinates before game paused. */
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private int pausedMouseX = -1, pausedMouseY = -1;
/** Track position when game paused. */
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private int pauseTime = -1;
/** Value for handling hitCircleSelect pulse effect (expanding, alpha level). */
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private float pausePulse;
/** Whether a checkpoint has been loaded during this game. */
private boolean checkpointLoaded = false;
/** Number of deaths, used if "Easy" mod is enabled. */
private byte deaths = 0;
/** Track position at death, used if "Easy" mod is enabled. */
private int deathTime = -1;
/** Number of retries. */
private int retries = 0;
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// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
public Game(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
input = container.getInput();
int width = container.getWidth();
int height = container.getHeight();
// create the associated GameData object
data = new GameData(width, height);
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}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
int width = container.getWidth();
int height = container.getHeight();
// background
g.setBackground(Color.black);
float dimLevel = Options.getBackgroundDim();
if (Options.isDefaultPlayfieldForced() || !osu.drawBG(width, height, dimLevel, false)) {
Image playfield = GameImage.PLAYFIELD.getImage();
playfield.setAlpha(dimLevel);
playfield.draw();
}
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int trackPosition = MusicController.getPosition();
if (pauseTime > -1) // returning from pause screen
trackPosition = pauseTime;
else if (deathTime > -1) // "Easy" mod: health bar increasing
trackPosition = deathTime;
int firstObjectTime = osu.objects[0].getTime();
int timeDiff = firstObjectTime - trackPosition;
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// checkpoint
if (checkpointLoaded) {
int checkpoint = Options.getCheckpoint();
String checkpointText = String.format(
"Playing from checkpoint at %02d:%02d.",
TimeUnit.MILLISECONDS.toMinutes(checkpoint),
TimeUnit.MILLISECONDS.toSeconds(checkpoint) -
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(checkpoint))
);
Utils.FONT_MEDIUM.drawString(
(width - Utils.FONT_MEDIUM.getWidth(checkpointText)) / 2,
height - 15 - Utils.FONT_MEDIUM.getLineHeight(),
checkpointText, Color.white
);
}
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// break periods
if (osu.breaks != null && breakIndex < osu.breaks.size()) {
if (breakTime > 0) {
int endTime = osu.breaks.get(breakIndex);
int breakLength = endTime - breakTime;
// letterbox effect (black bars on top/bottom)
if (osu.letterboxInBreaks && breakLength >= 4000) {
g.setColor(Color.black);
g.fillRect(0, 0, width, height * 0.125f);
g.fillRect(0, height * 0.875f, width, height * 0.125f);
}
data.drawGameElements(g, true, objectIndex == 0);
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if (breakLength >= 8000 &&
trackPosition - breakTime > 2000 &&
trackPosition - breakTime < 5000) {
// show break start
if (data.getHealth() >= 50) {
GameImage.SECTION_PASS.getImage().drawCentered(width / 2f, height / 2f);
if (!breakSound) {
SoundController.playSound(SoundEffect.SECTIONPASS);
breakSound = true;
}
} else {
GameImage.SECTION_FAIL.getImage().drawCentered(width / 2f, height / 2f);
if (!breakSound) {
SoundController.playSound(SoundEffect.SECTIONFAIL);
breakSound = true;
}
}
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} else if (breakLength >= 4000) {
// show break end (flash twice for 500ms)
int endTimeDiff = endTime - trackPosition;
if ((endTimeDiff > 1500 && endTimeDiff < 2000) ||
(endTimeDiff > 500 && endTimeDiff < 1000)) {
Image arrow = GameImage.WARNINGARROW.getImage();
arrow.setRotation(0);
arrow.draw(width * 0.15f, height * 0.15f);
arrow.draw(width * 0.15f, height * 0.75f);
arrow.setRotation(180);
arrow.draw(width * 0.75f, height * 0.15f);
arrow.draw(width * 0.75f, height * 0.75f);
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}
}
if (GameMod.AUTO.isActive())
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
Utils.drawFPS();
Utils.drawCursor();
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return;
}
}
// game elements
data.drawGameElements(g, false, objectIndex == 0);
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// skip beginning
if (objectIndex == 0 &&
firstObjectTime - SKIP_OFFSET > 5000 &&
trackPosition < osu.objects[0].getTime() - SKIP_OFFSET)
skipButton.draw();
// show retries
if (retries >= 2 && timeDiff >= -1000) {
int retryHeight = Math.max(
GameImage.SCOREBAR_BG.getImage().getHeight(),
GameImage.SCOREBAR_KI.getImage().getHeight()
);
float oldAlpha = Utils.COLOR_WHITE_FADE.a;
if (timeDiff < -500)
Utils.COLOR_WHITE_FADE.a = (1000 + timeDiff) / 500f;
Utils.FONT_MEDIUM.drawString(
2 + (width / 100), retryHeight,
String.format("%d retries and counting...", retries),
Utils.COLOR_WHITE_FADE
);
Utils.COLOR_WHITE_FADE.a = oldAlpha;
}
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if (isLeadIn())
trackPosition = leadInTime * -1; // render approach circles during song lead-in
// countdown
if (osu.countdown > 0) { // TODO: implement half/double rate settings
timeDiff = firstObjectTime - trackPosition;
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if (timeDiff >= 500 && timeDiff < 3000) {
if (timeDiff >= 1500) {
GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2);
if (!countdownReadySound) {
SoundController.playSound(SoundEffect.READY);
countdownReadySound = true;
}
}
if (timeDiff < 2000) {
GameImage.COUNTDOWN_3.getImage().draw(0, 0);
if (!countdown3Sound) {
SoundController.playSound(SoundEffect.COUNT3);
countdown3Sound = true;
}
}
if (timeDiff < 1500) {
GameImage.COUNTDOWN_2.getImage().draw(width - GameImage.COUNTDOWN_2.getImage().getWidth(), 0);
if (!countdown2Sound) {
SoundController.playSound(SoundEffect.COUNT2);
countdown2Sound = true;
}
}
if (timeDiff < 1000) {
GameImage.COUNTDOWN_1.getImage().drawCentered(width / 2, height / 2);
if (!countdown1Sound) {
SoundController.playSound(SoundEffect.COUNT1);
countdown1Sound = true;
}
}
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} else if (timeDiff >= -500 && timeDiff < 500) {
Image go = GameImage.COUNTDOWN_GO.getImage();
go.setAlpha((timeDiff < 0) ? 1 - (timeDiff / -1000f) : 1);
go.drawCentered(width / 2, height / 2);
if (!countdownGoSound) {
SoundController.playSound(SoundEffect.GO);
countdownGoSound = true;
}
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}
}
// draw hit objects in reverse order, or else overlapping objects are unreadable
Stack<Integer> stack = new Stack<Integer>();
for (int i = objectIndex; i < hitObjects.length && osu.objects[i].getTime() < trackPosition + approachTime; i++)
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stack.add(i);
while (!stack.isEmpty())
hitObjects[stack.pop()].draw(trackPosition, stack.isEmpty(), g);
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// draw OsuHitObjectResult objects
data.drawHitResults(trackPosition);
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if (GameMod.AUTO.isActive())
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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// returning from pause screen
if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) {
// darken the screen
g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
// draw glowing hit select circle and pulse effect
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth();
Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleRadius, circleRadius);
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cursorCircle.setAlpha(1.0f);
cursorCircle.drawCentered(pausedMouseX, pausedMouseY);
Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse);
cursorCirclePulse.setAlpha(1f - pausePulse);
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
}
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
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}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
Utils.updateCursor(delta);
Utils.updateVolumeDisplay(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
skipButton.hoverUpdate(delta, mouseX, mouseY);
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if (isLeadIn()) { // stop updating during song lead-in
leadInTime -= delta;
if (!isLeadIn())
MusicController.playAt(0, false);
return;
}
// returning from pause screen: must click previous mouse position
if (pauseTime > -1) {
// paused during lead-in or break: continue immediately
if (pausedMouseX < 0 && pausedMouseY < 0) {
pauseTime = -1;
if (!isLeadIn())
MusicController.resume();
}
// focus lost: go back to pause screen
else if (!container.hasFocus()) {
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
pausePulse = 0f;
}
// advance pulse animation
else {
pausePulse += delta / 750f;
if (pausePulse > 1f)
pausePulse = 0f;
}
return;
}
// "Easy" mod: multiple "lives"
if (GameMod.EASY.isActive() && deathTime > -1) {
if (data.getHealth() < 99f)
data.changeHealth(delta / 10f);
else {
MusicController.resume();
deathTime = -1;
}
}
data.updateDisplays(delta);
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// map complete!
if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
// track ended before last object was processed: force a hit result
if (MusicController.trackEnded() && objectIndex < hitObjects.length)
hitObjects[objectIndex].update(true, delta, mouseX, mouseY);
if (checkpointLoaded) // if checkpoint used, skip ranking screen
game.closeRequested();
else { // go to ranking screen
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
ScoreData score = data.getScoreData(osu);
if (!GameMod.AUTO.isActive())
ScoreDB.addScore(score);
game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
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return;
}
int trackPosition = MusicController.getPosition();
// timing points
if (timingPointIndex < osu.timingPoints.size()) {
OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
if (trackPosition >= timingPoint.getTime()) {
if (!timingPoint.isInherited())
beatLengthBase = beatLength = timingPoint.getBeatLength();
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else
beatLength = beatLengthBase * timingPoint.getSliderMultiplier();
HitSound.setSampleSet(timingPoint.getSampleType());
SoundController.setSampleVolume(timingPoint.getSampleVolume());
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timingPointIndex++;
}
}
// song beginning
if (objectIndex == 0 && trackPosition < osu.objects[0].getTime())
return; // nothing to do here
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// break periods
if (osu.breaks != null && breakIndex < osu.breaks.size()) {
int breakValue = osu.breaks.get(breakIndex);
if (breakTime > 0) { // in a break period
if (trackPosition < breakValue)
return;
else {
// break is over
breakTime = 0;
breakIndex++;
}
} else if (trackPosition >= breakValue) {
// start a break
breakTime = breakValue;
breakSound = false;
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breakIndex++;
return;
}
}
// pause game if focus lost
if (!container.hasFocus() && !GameMod.AUTO.isActive()) {
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if (pauseTime < 0) {
pausedMouseX = mouseX;
pausedMouseY = mouseY;
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pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
pauseTime = trackPosition;
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
}
// drain health
data.changeHealth(delta * -1 * GameData.HP_DRAIN_MULTIPLIER);
if (!data.isAlive()) {
// "Easy" mod
if (GameMod.EASY.isActive() && !GameMod.SUDDEN_DEATH.isActive()) {
deaths++;
if (deaths < 3) {
deathTime = trackPosition;
MusicController.pause();
return;
}
}
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// game over, force a restart
restart = Restart.LOSE;
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game.enterState(Opsu.STATE_GAMEPAUSEMENU);
}
// update objects (loop in unlikely event of any skipped indexes)
while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
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// check if we've already passed the next object's start time
boolean overlap = (objectIndex + 1 < hitObjects.length &&
trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_300]);
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// update hit object and check completion status
if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY))
objectIndex++; // done, so increment object index
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else
break;
}
}
@Override
public int getID() { return state; }
@Override
public void keyPressed(int key, char c) {
int trackPosition = MusicController.getPosition();
// game keys
if (!Keyboard.isRepeatEvent()) {
if (key == Options.getGameKeyLeft())
mousePressed(Input.MOUSE_LEFT_BUTTON, input.getMouseX(), input.getMouseY());
else if (key == Options.getGameKeyRight())
mousePressed(Input.MOUSE_RIGHT_BUTTON, input.getMouseX(), input.getMouseY());
}
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switch (key) {
case Input.KEY_ESCAPE:
// "auto" mod: go back to song menu
if (GameMod.AUTO.isActive()) {
game.closeRequested();
break;
}
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// pause game
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].getTime()) {
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pausedMouseX = input.getMouseX();
pausedMouseY = input.getMouseY();
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
pauseTime = trackPosition;
game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black));
break;
case Input.KEY_SPACE:
// skip intro
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skipIntro();
break;
case Input.KEY_R:
// restart
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
try {
if (trackPosition < osu.objects[0].getTime())
retries--; // don't count this retry (cancel out later increment)
restart = Restart.MANUAL;
enter(container, game);
skipIntro();
} catch (SlickException e) {
ErrorHandler.error("Failed to restart game.", e, false);
}
}
break;
case Input.KEY_S:
// save checkpoint
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
if (isLeadIn())
break;
int position = (pauseTime > -1) ? pauseTime : trackPosition;
if (Options.setCheckpoint(position / 1000))
SoundController.playSound(SoundEffect.MENUCLICK);
}
break;
case Input.KEY_L:
// load checkpoint
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
int checkpoint = Options.getCheckpoint();
if (checkpoint == 0 || checkpoint > osu.endTime)
break; // invalid checkpoint
try {
restart = Restart.MANUAL;
enter(container, game);
checkpointLoaded = true;
if (isLeadIn()) {
leadInTime = 0;
MusicController.resume();
}
SoundController.playSound(SoundEffect.MENUHIT);
// skip to checkpoint
MusicController.setPosition(checkpoint);
while (objectIndex < hitObjects.length &&
osu.objects[objectIndex++].getTime() <= checkpoint)
;
objectIndex--;
} catch (SlickException e) {
ErrorHandler.error("Failed to load checkpoint.", e, false);
}
}
break;
case Input.KEY_UP:
Utils.changeVolume(1);
break;
case Input.KEY_DOWN:
Utils.changeVolume(-1);
break;
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case Input.KEY_F12:
Utils.takeScreenShot();
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break;
}
}
@Override
public void mousePressed(int button, int x, int y) {
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
// returning from pause screen
if (pauseTime > -1) {
double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
// unpause the game
pauseTime = -1;
pausedMouseX = -1;
pausedMouseY = -1;
if (!isLeadIn())
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MusicController.resume();
}
return;
}
if (objectIndex >= hitObjects.length) // nothing left to do here
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return;
OsuHitObject hitObject = osu.objects[objectIndex];
// skip beginning
if (skipButton.contains(x, y)) {
if (skipIntro())
return; // successfully skipped
}
// "auto" mod: ignore user actions
if (GameMod.AUTO.isActive())
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return;
// circles
if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(x, y))
objectIndex++; // circle hit
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// sliders
else if (hitObject.isSlider())
hitObjects[objectIndex].mousePressed(x, y);
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}
@Override
public void mouseWheelMoved(int newValue) {
Utils.changeVolume((newValue < 0) ? -1 : 1);
}
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@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
if (restart == Restart.NEW)
osu = MusicController.getOsuFile();
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if (osu == null || osu.objects == null)
throw new RuntimeException("Running game with no OsuFile loaded.");
// grab the mouse (not working for touchscreen)
// container.setMouseGrabbed(true);
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// restart the game
if (restart != Restart.FALSE) {
if (restart == Restart.NEW) {
// new game
loadImages();
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setMapModifiers();
retries = 0;
} else {
// retry
retries++;
}
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// reset game data
resetGameData();
MusicController.setPosition(0);
MusicController.pause();
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// initialize object maps
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for (int i = 0; i < osu.objects.length; i++) {
OsuHitObject hitObject = osu.objects[i];
// is this the last note in the combo?
boolean comboEnd = false;
if (i + 1 < osu.objects.length && osu.objects[i + 1].isNewCombo())
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comboEnd = true;
Color color = osu.combo[hitObject.getComboIndex()];
if (hitObject.isCircle())
hitObjects[i] = new Circle(hitObject, this, data, color, comboEnd);
else if (hitObject.isSlider())
hitObjects[i] = new Slider(hitObject, this, data, color, comboEnd);
else if (hitObject.isSpinner())
hitObjects[i] = new Spinner(hitObject, this, data);
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}
// load the first timingPoint
if (!osu.timingPoints.isEmpty()) {
OsuTimingPoint timingPoint = osu.timingPoints.get(0);
if (!timingPoint.isInherited()) {
beatLengthBase = beatLength = timingPoint.getBeatLength();
HitSound.setSampleSet(timingPoint.getSampleType());
SoundController.setSampleVolume(timingPoint.getSampleVolume());
timingPointIndex++;
}
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}
leadInTime = osu.audioLeadIn + approachTime;
restart = Restart.FALSE;
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}
skipButton.resetHover();
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}
// @Override
// public void leave(GameContainer container, StateBasedGame game)
// throws SlickException {
// container.setMouseGrabbed(false);
// }
/**
* Resets all game data and structures.
*/
public void resetGameData() {
hitObjects = new HitObject[osu.objects.length];
data.clear();
objectIndex = 0;
breakIndex = 0;
breakTime = 0;
breakSound = false;
timingPointIndex = 0;
beatLengthBase = beatLength = 1;
pauseTime = -1;
pausedMouseX = -1;
pausedMouseY = -1;
countdownReadySound = false;
countdown3Sound = false;
countdown1Sound = false;
countdown2Sound = false;
countdownGoSound = false;
checkpointLoaded = false;
deaths = 0;
deathTime = -1;
System.gc();
}
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/**
* Skips the beginning of a track.
* @return true if skipped, false otherwise
*/
private boolean skipIntro() {
int firstObjectTime = osu.objects[0].getTime();
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int trackPosition = MusicController.getPosition();
if (objectIndex == 0 &&
firstObjectTime - SKIP_OFFSET > 4000 &&
trackPosition < firstObjectTime - SKIP_OFFSET) {
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if (isLeadIn()) {
leadInTime = 0;
MusicController.resume();
}
MusicController.setPosition(firstObjectTime - SKIP_OFFSET);
SoundController.playSound(SoundEffect.MENUHIT);
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return true;
}
return false;
}
/**
* Loads all game images.
*/
private void loadImages() {
int width = container.getWidth();
int height = container.getHeight();
// set images
File parent = osu.getFile().getParentFile();
for (GameImage img : GameImage.values()) {
if (img.isSkinnable())
img.setSkinImage(parent);
}
// skip button
Image skip = GameImage.SKIP.getImage();
skipButton = new MenuButton(skip,
width - (skip.getWidth() / 2f),
height - (skip.getHeight() / 2f));
skipButton.setHoverExpand(MenuButton.Expand.UP_LEFT);
// load other images...
((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
data.loadImages();
}
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/**
* Set map modifiers.
*/
private void setMapModifiers() {
// map-based properties, re-initialized each game
float circleSize = osu.circleSize;
float approachRate = osu.approachRate;
float overallDifficulty = osu.overallDifficulty;
float HPDrainRate = osu.HPDrainRate;
// "Hard Rock" modifiers
if (GameMod.HARD_ROCK.isActive()) {
circleSize = Math.min(circleSize * 1.4f, 10);
approachRate = Math.min(approachRate * 1.4f, 10);
overallDifficulty = Math.min(overallDifficulty * 1.4f, 10);
HPDrainRate = Math.min(HPDrainRate * 1.4f, 10);
}
// "Easy" modifiers
else if (GameMod.EASY.isActive()) {
circleSize /= 2f;
approachRate /= 2f;
overallDifficulty /= 2f;
HPDrainRate /= 2f;
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}
// fixed difficulty overrides
if (Options.getFixedCS() > 0f)
circleSize = Options.getFixedCS();
if (Options.getFixedAR() > 0f)
approachRate = Options.getFixedAR();
if (Options.getFixedOD() > 0f)
overallDifficulty = Options.getFixedOD();
if (Options.getFixedHP() > 0f)
HPDrainRate = Options.getFixedHP();
// initialize objects
Circle.init(container, circleSize);
Slider.init(container, circleSize, osu);
Spinner.init(container);
// approachRate (hit object approach time)
if (approachRate < 5)
approachTime = (int) (1800 - (approachRate * 120));
else
approachTime = (int) (1200 - ((approachRate - 5) * 150));
// overallDifficulty (hit result time offsets)
hitResultOffset = new int[GameData.HIT_MAX];
hitResultOffset[GameData.HIT_300] = (int) (78 - (overallDifficulty * 6));
hitResultOffset[GameData.HIT_100] = (int) (138 - (overallDifficulty * 8));
hitResultOffset[GameData.HIT_50] = (int) (198 - (overallDifficulty * 10));
hitResultOffset[GameData.HIT_MISS] = (int) (500 - (overallDifficulty * 10));
// HPDrainRate (health change), overallDifficulty (scoring)
data.setDrainRate(HPDrainRate);
data.setDifficulty(overallDifficulty);
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}
/**
* Sets/returns whether entering the state will restart it.
*/
public void setRestart(Restart restart) { this.restart = restart; }
public Restart getRestart() { return restart; }
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/**
* Returns whether or not the track is in the lead-in time state.
*/
public boolean isLeadIn() { return leadInTime > 0; }
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/**
* Returns the object approach time, in milliseconds.
*/
public int getApproachTime() { return approachTime; }
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/**
* Returns an array of hit result offset times, in milliseconds (indexed by GameData.HIT_* constants).
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*/
public int[] getHitResultOffsets() { return hitResultOffset; }
/**
* Returns the beat length.
*/
public float getBeatLength() { return beatLength; }
/**
* Returns the slider multiplier given by the current timing point.
*/
public float getTimingPointMultiplier() { return beatLength / beatLengthBase; }
}