Submitting new queries will now actually cancel the old query and immediately use the result of the new query. The old behavior was very inconsistent about this.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
URL: http://osu.uu.gl/
Note that there's no API available, so this just parses the HTML for beatmap data. It's pretty slow compared to the other servers.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
URL: http://osu.yas-online.net/
Note that fetching the direct download URL for a beatmap requires an extra query, which is not currently done asynchronously (but it really should be).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Check if other Desktop actions are supported (follow-up to #114).
- The cursor-middle image is no longer scaled (when clicking).
- Changed the options menu background image (created with Trianglify at http://qrohlf.com/trianglify/), and made it fit the entire page.
- Slightly increased minimum splash screen time.
- Switched more animations to use AnimatedValue.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter).
Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This doesn't actually make a difference in functionality.
The issue is that the flashlight mod uses Slicks FBO functions which
use the EXT version and Intel drivers generate the same FBO IDs twice
if the EXT and ARB versions are mixed.
- Added on/off option for replay seeking in the "custom" menu.
- Mute sounds while seeking.
- Draw a bar on the left of the screen during replays for seeking (instead of just clicking near the top of the screen).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Move failed imports to a "failed" subdirectory so that errors aren't generated each time the program is launched.
- Importing now overwrites files.
- Add "ReplayImportDirectory" option to config file.
- Fixed a bug with scores not being properly added.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Many code style changes.
- Don't increment combo if missing the last slider circle.
- Added player name in ranking screen.
- Don't show null/default player names.
- Only import replays with .osr extension.
- Display loading status for importing replays.
- Moved MD5InputStreamWrapper to package "opsu.io".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This is necessary because the OpenGL context being closed does apparently not close
the process and the game can be restarted with another resolution without shutting
down the process completely.
Added the "difficulty multiplier" as given by the osu! wiki. Please note that this will invalidate all of your saved scores.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added overridden methods read() and write() for reading from and writing to the options file within the GameOption enum, so that only 1 section needs to be changed when adding new options (instead of 3).
- Added 'displayName' field to the GameOption enum, instead of repeating it in the parseOptions() and saveOptions() methods.
- Added internal options (directories, port, theme song) into the GameOption enum for consistency.
- Removed GameOption.NULL.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This occurred when inserting beatmaps with null "bg" field into the database.
Also moved LOAD_HD_IMAGES option from "Custom" tab to "Display".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Created a separate BeatmapImageCache class to handle cache operations. The cache now uses File objects as keys, rather than Beatmap objects (which was buggy).
Also renamed "OsuHitObjectResult" helper class to "HitObjectResult".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added getComboColors() method to Beatmap class, and the 'combo' field is now null if no combo is provided.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Pass the border color into CurveRenderState instead of determining it there; store the color as a static field in Curve (since it shouldn't change per-beatmap).
Also removed the leftover FrameBufferCache warning from #64.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>