Commit Graph

64 Commits

Author SHA1 Message Date
Jeffrey Han
8cb796bd18 Fixed updater ignoring XDG flag (again).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 19:23:23 -05:00
Jeffrey Han
9d19dacab4 Removed some unneeded methods.
- Removed "isImplemented" field from GameMod as all of the base mods have been implemented.
- Removed Utils.getBoundedValue() methods in preference for Utils.clamp().

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 17:56:05 -05:00
Jeffrey Han
31d0c237df Create Natives dir in XDG_CACHE_HOME, not the working dir. (fixes #129)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 14:31:01 -05:00
Jeffrey Han
6d284cdd80 Organize imports.
Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:29:21 -05:00
Jeffrey Han
b54886a379 Follow-up to #126.
- Fix the XDG directory flag that got removed with JarSplice. To enable XDG directories, set the 'Use-XDG' property in either build file to 'true'.
- Always re-build jars in the Gradle script (disable "up to date" for the task).
- Delete JarSplicePlus.jar since it's no longer being used.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-27 14:14:04 -05:00
Jeffrey Han
949b2c215c Added a WatchService to watch the beatmap directory tree for changes.
Any CREATE and DELETE that occur in the song menu state will now show a notification and modify the behavior of the 'F5' key. Changes that occur in other states will force a reload upon entering the song menu.

This is part of osu!, but as it's not incredibly helpful, I've left it disabled by default.  It can be enabled in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-21 10:25:52 -05:00
Jeffrey Han
441bb95a09 Added lots of 'final' modifiers to class fields where applicable.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 21:11:55 -05:00
Jeffrey Han
0a7aef7347 Moved all Utils.FONT_* into new class opsu.ui.Fonts.*.
- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:40:07 -05:00
Jeffrey Han
93615736af Minor port-related fixes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-12 22:00:58 -05:00
Jeffrey Han
4e2074e41b Show errors if any directories could not be created. (fixes #97)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-11 10:51:52 -05:00
Jeffrey Han
26ab61910e Added option to disable automatic checking for updates.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-07 19:03:54 -05:00
Jeffrey Han
2167698740 Follow-up to #99: replay seeking improvements.
- Added on/off option for replay seeking in the "custom" menu.
- Mute sounds while seeking.
- Draw a bar on the left of the screen during replays for seeking (instead of just clicking near the top of the screen).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-02 22:16:14 -05:00
Jeffrey Han
495a7e7f8b Follow-up to d860a30: replay importing fixes.
- Move failed imports to a "failed" subdirectory so that errors aren't generated each time the program is launched.
- Importing now overwrites files.
- Add "ReplayImportDirectory" option to config file.
- Fixed a bug with scores not being properly added.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-29 20:18:28 -05:00
Jeffrey Han
d860a30aed Follow-up to #99.
- Many code style changes.
- Don't increment combo if missing the last slider circle.
- Added player name in ranking screen.
- Don't show null/default player names.
- Only import replays with .osr extension.
- Display loading status for importing replays.
- Moved MD5InputStreamWrapper to package "opsu.io".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-29 19:22:38 -05:00
Jeffrey Han
7d08a7d391 Merge pull request #99 from fluddokt/ReplayTest
Replay importing, spinner fixes (fixes #67), replay seeking, in-place MD5 calculation, pitch change time sync (fixes #86).
2015-06-28 21:14:10 -05:00
fd
3675a25c44 Spinner Test 3
Clean up
2015-06-21 19:45:38 -04:00
Jeffrey Han
0112a03bd3 Added "Cursor Size" option.
Also moved "New Cursor" option into the "Input" category.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-14 12:30:33 -05:00
fd
fd3f7fdabe Merge remote-tracking branch 'org/master' into ReplayTest
Conflicts:
	src/itdelatrisu/opsu/GameData.java
	src/itdelatrisu/opsu/Options.java
	src/itdelatrisu/opsu/OsuFile.java
	src/itdelatrisu/opsu/OsuGroupList.java
	src/itdelatrisu/opsu/OsuHitObject.java
	src/itdelatrisu/opsu/OsuParser.java
	src/itdelatrisu/opsu/UI.java
	src/itdelatrisu/opsu/db/OsuDB.java
	src/itdelatrisu/opsu/objects/Circle.java
	src/itdelatrisu/opsu/objects/HitObject.java
	src/itdelatrisu/opsu/objects/Slider.java
	src/itdelatrisu/opsu/objects/Spinner.java
	src/itdelatrisu/opsu/states/Game.java
	src/itdelatrisu/opsu/states/Splash.java
2015-06-13 20:28:30 -04:00
fd
40e67cedc9 Spinner Test2
Improves Score accuracy
(still mostly wrong)

inital replay seek
2015-06-13 18:35:30 -04:00
Jeffrey Han
f9d8df5157 Follow-up to 90295ee: slightly simplified implementation.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-12 18:25:19 -05:00
Jeffrey Han
967e2b4a57 Follow-up to 90295ee: re-ordered GameOptions.
The options now appear in the same order as before in the configuration file.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-12 15:12:21 -05:00
Jeffrey Han
90295eefb8 GameOption overhaul - moved more scattered bits into the enum.
- Added overridden methods read() and write() for reading from and writing to the options file within the GameOption enum, so that only 1 section needs to be changed when adding new options (instead of 3).
- Added 'displayName' field to the GameOption enum, instead of repeating it in the parseOptions() and saveOptions() methods.
- Added internal options (directories, port, theme song) into the GameOption enum for consistency.
- Removed GameOption.NULL.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-12 15:04:20 -05:00
Jeffrey Han
44da08d7a1 Fixed a null pointer exception. (blame: 92f4a51)
This occurred when inserting beatmaps with null "bg" field into the database.

Also moved LOAD_HD_IMAGES option from "Custom" tab to "Display".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-11 13:42:57 -04:00
Jeffrey Han
b6f208a47d Follow-up to #64.
- Removed NEW_SLIDER option, and use the skin "SliderStyle" instead.  Uses the new style by default, unless STYLE_PEPPYSLIDER is specified.
- Check if OpenGL 3.0 is supported before trying to draw new style sliders.
- Fixed compilation warnings; removed unneeded fields and imports.
- Filled in some missing Javadocs.
- Style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-08 15:02:28 -04:00
Peter Tissen
2970972456 pass screen size in instead of polling it later
and add some comments
2015-06-08 15:52:37 +02:00
Peter Tissen
41c7825728 New optional slider style
New slider rendering works by rendering the slider to an
offscreen buffer

Add CurveRenderState.java and FrameBufferCache.java that were forgotten in the last commit
2015-06-08 15:52:06 +02:00
Jeffrey Han
90c8c9e705 Fixed a bug where sounds weren't reloaded when changing skins.
When restarting the program through the options menu, all sounds now get reloaded if the skin was changed.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-03 06:23:23 -04:00
Jeffrey Han
0c42f1ed01 Cursor refactoring.
Moved cursor-related code out of UI and into a new non-static "Cursor" class.

Also, the cursor is no longer reset after gameplay if it wasn't skinned.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-29 04:48:03 -04:00
Jeffrey Han
2c47e9a1b9 Moved "UI" and "MenuButton" classes to new package "opsu.ui".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-29 01:55:57 -04:00
Jeffrey Han
40e4495030 Initial skin loader implementation.
- Skins are now loaded from subdirectories of the root "Skins" directory, and can be changed in-game (but requires a restart).
- Changed the default skin directory to the osu! directory, if available.

This implements a full parser for skin.ini (excluding CTB/Mania elements) based on the current wiki information.  None of the settings have been implemented yet.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-23 23:48:28 -04:00
Jeffrey Han
53c79c5d85 Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap".  All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode".  Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:25:19 -04:00
Jeffrey Han
6c8d4ea49a Changed font to Droid Sans Fallback v2.55b. (fixes #65)
Generally much cleaner than Kochi Gothic, and half the file size.  Uses an older version of the font, since many glyphs were removed in later versions (due to the glyphs being supported in other Google fonts).

Droid Sans Fallback is licensed under the Apache License, Version 2.0.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-15 01:33:53 -04:00
fd
a49b5bc945 Replay importing 2015-04-02 19:10:33 -04:00
Jeffrey Han
c15cd5cb4c Follow-up to a6ece30: allow changing volume anywhere with ALT key.
The master volume can now be changed (using the mouse wheel) with the ALT key pressed in any menu, as in osu!.

Also improved the handling of dimmed tracks.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-26 20:45:33 -04:00
Jeffrey Han
daad5940f0 Fixed crashes when importing beatmaps (due to more async issues).
Don't call MusicController.loopTrackIfEnded() if a beatmap reloading thread is running.

Other changes:
- Fixed issue where long download result text would be drawn outside the result area by adding a clip.
- Changed default music offset from -150ms to -75ms.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-19 23:38:19 -04:00
Jeffrey Han
5061b45f84 Added an option to disable follow points.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-18 23:23:34 -04:00
Jeffrey Han
f7c627e8a2 Follow-up to #49.
Allowed toggling HD image loading in-game; changed some names; other minor formatting changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-14 23:28:50 -04:00
fd
aeaaa9af4f @2x size images.
ComboBurst speed scaling.

CircumscribedCircle drawing optimization.
2015-03-14 18:50:09 -04:00
Jeffrey Han
712cf30e01 Added replay saving/loading and score database auto-updater.
- Added 'info' table to score database to store the database version.  Upon startup, if the stored version is less than the source version, all update queries defined in ScoreDB.getUpdateQueries() will be run.
- Created "Replays" directory to store replay files.  Replay files are created after gameplay.
- Added 'replay' column to the score database to hold replay file names.
- Created a Game.loadOsuFile() method to load game data.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-11 20:52:51 -04:00
Jeffrey Han
133608dd43 Follow-up to #31: added more reserved keys.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 14:24:26 -05:00
Jeffrey Han
04cca79b46 Merge pull request #31 from ScoreUnder/tweak-remove-key-restriction
Remove restriction from left/right click keys
2015-03-07 14:10:28 -05:00
Jeffrey Han
078b765143 Added an automatic updater for new releases.
opsu! will now check for updates upon launching, and will prompt the user to download and run a newer version, if available.
- The remote version file is just the filled "version" file, currently located in the gh-pages branch.
- The new version is downloaded to the working directory, and launched with ProcessBuilder.

Related changes:
- Added "file" property (containing the download URL) to "version" file.
- Added maven-artifact dependency for version comparisons.
- Added methods in Downloads class to retrieve the constructor parameters.
- Moved method for showing exit confirmation dialogs into UI.
- Moved method for reading from URLs into Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 04:17:19 -05:00
Score_Under
9271e0d473 Disallow escape as click key, move validity checks into Options.java 2015-03-07 04:49:59 +00:00
Score_Under
765aa21dfb Remove restriction from left/right click keys 2015-03-07 04:30:48 +00:00
Jeffrey Han
3df08e5357 Write build information to "version" file and auto-fill error forms.
- Maven version and build date are now written to "res/version".
- The GitHub Issues form is auto-filled with error information if available. (reference: fluddokt/opsu@53fe3d9)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-06 15:55:15 -05:00
Jeffrey Han
cf9b22442f Added global F7 and F10 shortcuts.
- F7: cycles through FPS settings.
- F10: toggles mouse enable/disable state during gameplay.

Also added bar notifications for saving/loading checkpoints.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 14:40:57 -05:00
Jeffrey Han
235adc539e Extracted UI components from Utils into a separate UI class.
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 13:27:45 -05:00
Jeffrey Han
bf04083ebd Added a beatmap cache database.
- New database ".opsu.db" stores a cached copy of all parsed beatmaps.  All data will be read from this database unless the last modified time of a beatmap file does not match the one in the table.
- OsuParser inserts all new entries to the database in batch after parsing.
- Added *toString()/*fromString() methods for 'breaks', 'timingPoints', and 'combo' fields in OsuFile for use with the database.
- For any database format changes, update the DATABASE_VERSION field in OsuDB.
- Reloading beatmaps (F5) will now clear the beatmap cache.

Related changes:
- Added small DBController class for convenience.
- Changed 'bg' field of OsuFile to only contain the image file name, instead of the full path.
- Deleted printDatabase() method from ScoreDB.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-04 21:03:06 -05:00
Jeffrey Han
11e555492e Simplified Options class.
- Boolean and integer option values are now stored in a GameOption field instead of individual static fields in the Options class.
- Added default method bodies for getValueString(), click(), and drag() based on the option type.

Also made the options file parser continue after a NumberFormatException instead of quitting immediately.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-03 00:40:51 -05:00
Jeffrey Han
de949ef11c Added options to disable the mouse wheel or mouse buttons during gameplay.
- Clicking the mouse wheel now pauses the game (with these options disabled).
- Created an "Input" category in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-02 22:12:57 -05:00