Also added a few checks for related "autopilot" mod (probably incomplete).
Fixed the wrong default background being shown in the ranking screen.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Notifications are now sent when a download is complete and when new songs are imported in the downloads menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- F7: cycles through FPS settings.
- F10: toggles mouse enable/disable state during gameplay.
Also added bar notifications for saving/loading checkpoints.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- New database ".opsu.db" stores a cached copy of all parsed beatmaps. All data will be read from this database unless the last modified time of a beatmap file does not match the one in the table.
- OsuParser inserts all new entries to the database in batch after parsing.
- Added *toString()/*fromString() methods for 'breaks', 'timingPoints', and 'combo' fields in OsuFile for use with the database.
- For any database format changes, update the DATABASE_VERSION field in OsuDB.
- Reloading beatmaps (F5) will now clear the beatmap cache.
Related changes:
- Added small DBController class for convenience.
- Changed 'bg' field of OsuFile to only contain the image file name, instead of the full path.
- Deleted printDatabase() method from ScoreDB.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Also changed drawSymbolString() and drawFixedSizeSymbolString() methods slightly: coordinates are now floats, and drawSymbolString() takes an 'alpha' argument.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Boolean and integer option values are now stored in a GameOption field instead of individual static fields in the Options class.
- Added default method bodies for getValueString(), click(), and drag() based on the option type.
Also made the options file parser continue after a NumberFormatException instead of quitting immediately.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Clicking the mouse wheel now pauses the game (with these options disabled).
- Created an "Input" category in the options menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed 'isSpinner' field from GameData.hitResult() since it's now being passed the full OsuHitObject.
- Minor Javadoc fixes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved all MultiClip-handling methods into the MultiClip class.
- Destroy extra clips when starting and finishing new beatmaps.
- Reduced maximum number of extra clips to 20.
- Attempted fixes at multithreading issues.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Sliders no longer need to be held to the end, but near it (within a 300-hit offset) for perfect hit.
Also made a slight improvement to SongMenu.setFocus().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Image locations are now searched separately and in order, instead of just relying on ResourceLoader. Fixes issues with some images in the skins directory not being loaded at all, as well as image arrays being loaded from mixed locations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added spinner RPM display. (image by @kouyang)
- Added "osu!" image for completed spinners.
- Changed spinner hit result ratios to be slightly harder.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Always show the bar until no ticks are left.
- Fade out the bar.
- Moved from "Custom" options into "Gameplay".
- Separated drawing from update logic.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Partial revert of changes made in that commit; also made song menu header/footer partially transparent again. Thanks to @fluddokt.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This is currently being used for the logo/play/exit buttons in the main menu.
Also fixed bug where mod multipliers weren't being read.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added a simple color change when hovering over an option in the options menu.
- Draw part of the song button before the start node, if any, for a more complete-looking scroll animation.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Reverted "Extends ScoresData bg to clock", as this was intended behavior.
- Fixed overlapping text in the options menu, and made it look more similar to the other menus.
- Fixed issues with the text and icon in the song menu header in certain resolutions.
- Fixed minor issue with ranking screen header text positioning.
- Decreased skip button hover scale.
- Some code style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Replaces the mods being shown in the options menu.
- Added all the (base) mod icons to the menu, with the unimplemented ones grayed out.
- Added a rotation effect to MenuButton, and now multiple effects can be set at once.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Replaced duplicate GameImage.process_sub() calls from related images with calling a single method, for easier editing.
- Suppress warnings from overwritten Slick2D classes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added "selection-*" images from Xiaounlimited's "Nexus Ivory" skin. These do the same thing as the F1-F3 keyboard buttons in the song menu.
- Removed the old wrench icon and replaced it with an "Other Options" button. F1 no longer opens the options menu.
- Moved the search bar to under the tabs and better simulate osu! behavior. Removed the old search icon.
- Added solid black bars at the top and bottom of the song menu. Moved the top divider closer to the end of the information text. Cropped song button images to fit between the bars.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Visual changes:
- Larger hit circles
- Circle overlay after drawing circle
- Fade in approach circles
- Fade in sliders
- Fade out hit lighting
- Hit Error Bar
- Reverse Slider ball rotation on repeats
- Fill bg image to screen while keeping aspect ratio
- Added a few more resolutions
- The music position bar in the main menu is now clickable (changes track position).
- Fixed scroll bar height function, and merged all scroll bar drawing into a single Utils.drawScrollbar() method.
- Fixed the buggy song menu scroll bar.
- Scaled the sizes/positions of the main menu music icons (previously fixed/hardcoded).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
mostly personal preferences though
Larger hit circles
Circle overlay after drawing circle
Fade in approach circles
Fade in sliders (I don't think it looks that bad)
Fade out hit lighting
Hit Error Bar
Probably need an option for this.
Miss locations(I don't know)
Reverse Slider ball rotation on repeats
Implemented XDG base directory support for Unix-like operating systems. This is disabled by default. To use these directories, uncomment the line in pom.xml that sets the "XDG" system property when packaging opsu!.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added score management menu for deleting individual scores.
- Store generated title string lists in the beatmap menus to prevent performance issues.
Allow using the right mouse button (as well as left mouse button) in all states.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs.
- Pressing F3 or right-clicking in the song menu state will open the beatmap options menu.
- Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps.
- Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu.
- Decreased Utils.FONT_XLARGE size (to fit in buttons).
Note: as of 800014e, song directory deletion is broken.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Removed the temporary directory (Options.TMP_DIR), which is no longer needed.
- Excluded original Slick2D classes that were overridden in pom.xml.
- Formatting changes and documentation.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- OsuGroupList.get().deleteSongGroup() will delete a song group from the list.
- OsuGroupList.get().deleteSong() will delete an individual song from the list (must be expanded), and will delete the song group if there are no remaining songs in the group.
- If possible, deleted beatmap files are moved to system trash (using JNA); otherwise, they are deleted immediately. This is done through Utils.deleteToTrash().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Draw the playfield background in the song menu if a background cannot be drawn for the focused beatmap.
- Added ScoreDB.deleteScore() method to delete a score from the database.
- Added @author tags for curve-related classes (by fluddokt, #12).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- All beatmap set IDs are now stored in a set in OsuGroupList.
- OsuParser now checks the directory name for beatmap set IDs if the OsuFile doesn't contain one (for older beatmap formats).
Tweaks:
- Clear completed downloads when hitting "Import All".
- Call Download.updateReadSoFar() upon starting downloads instead of waiting for user to hover over the button (causing an unnecessary delay).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Rotate slider ball image along the curve.
- Show download speed and time remaining when hovering over the download info button.
- Maintain aspect ratio of beatmap background image during gameplay.
- Clear beatmap background image cache after reaching OsuFile.MAX_CACHE_SIZE.
- Multiply hit circle size by OsuHitObject.getXMultiplier().
- Scale MENU_BUTTON_BG based on SongMenu.MAX_SONG_BUTTONS.
- Fixed download search TextField retaining focus even after leaving the downloads menu.
- Include Unicode title/artist strings in searches.
- Parse x,y beatmap coordinates as floats (instead of integers), and only read Kiai time if present.
- Added 1600x1200 resolution.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Seems to work with ogg now too.
Hopefully this fixes it, but I don't
actually know much about concurrency.
However it stills throws "Could not clear SoundStore sources, err"
and so it remains removed.
May rarly crash/not play on next music.
May have introduced other unknown bugs.
This may be due to loading it async.
Also loading of ogg is not loaded async anymore as it seems it doesn't
work very well.
New track is "On the Bach" by Jingle Punks, from the YouTube Audio Library (https://www.youtube.com/audiolibrary/music).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Updates:
- Added some buttons to downloads menu: clear inactive downloads, import beatmaps, reset search, and show/hide unranked maps.
- Small changes to OsuParser, OszUnpacker, and OsuGroupList (mostly adding return values) to allow parsing only newly unpacked beatmaps.
- Added alpha fade hover effect to MenuButton, as an alternative to expanding (used for 3-part menu buttons).
- Added text rendering fields to MenuButton (also for the 3-part menu buttons).
- Added sound effects to downloads menu.
Fixes:
- Check downloads for illegal filename characters, and remove them if necessary.
- The number of results and downloads shown now supports all resolutions.
- Confirmation dialog no longer appears when restarting the application (since downloads are static).
- Do not set a focus node immediately if the theme song will be played.
- Always play the theme song if no songs are loaded (even if disabled in settings).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Page back/forward are now expanding buttons instead of static images.
- Fixed a mistake in DownloadList.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The downloads menu can be accessed through the button on the right side of the main menu. The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!). Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner. A confirmation will appear if trying to quit opsu! while downloads are running.
New classes:
- Download: represents an individual download from a remote address to a local path, and provides status and progress information; downloads files using Java NIO.
- DownloadNode: holds a Download object as well as additional beatmap fields, and handles drawing.
- DownloadList: manages the current list of downloads.
- DownloadsMenu: game state controller.
- DownloadServer: interface for a beatmap download server.
- BloodcatServer: implements DownloadServer using Bloodcat.
- ReadableByteChannelWrapper: wrapper for ReadableByteChannel that tracks progress.
Added images:
- "downloads" image by @kouyang.
- "search-background" image from "Minimalist Miku" skin (listed in credits).
- "delete" icon by Visual Pharm (https://www.iconfinder.com/icons/27842/) under CC BY-ND 3.0.
Other changes:
- Added up/down/left/right Expand directions to MenuButton class.
- Removed width/height parameters from OsuParser (leftovers).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Fixes a bug during gameplay where if the music track ends before the last hit object is processed (esp. spinners), the game would hang.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Moved all curve-related classes into a new package.
- Added some fields and methods to Curve abstract class.
- Removed the old (no longer used) Bezier subclass.
- Changed Error throwing to ErrorHandler.error() calls.
- Formatted code.
Also fixed a crash when reaching the ranking screen with the "Auto" mod active.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
New slider curve types (CircumscribedCircle, LinearBezier) and other fixes.
- Better rendering of multi-repeat arrows.
- Fixed circle color ordering.
- Better multipliers for hit object coordinates.
Prevents a bug due to threading where the theme song can still be playing in the song menu (when songs are loaded) if the user clicks fast enough.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added history icon by Google: https://www.iconfinder.com/icons/326655/
- Draw history icon and elapsed time next to score buttons if they were achieved within 24 hours. Conforming to osu! behavior, the elapsed time is not updated in real-time.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed bug when having "Sudden Death" and Easy "mods" enabled at the same time. Additional "lives" are no longer granted.
- Fixed bug where GameMod active states weren't being reset upon restart.
- Fixed bug where GameMods were drawn as if inactive when viewing scores. Alpha levels are now only set when drawing the button (i.e. calling GameMod.draw()).
- Moved large grade scaling into GameImage, and slightly padded the right side when drawing.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed a crash when closing the application in the ranking screen when viewing a score.
- Fixed a minor bug where OsuGroupList fields were not being erased upon restart.
- Dim the track volume by 50% when viewing a score.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added a scrollable score history area in the song menu. Clicking on any score button will open the ranking screen.
Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed. When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Implemented basic features (mostly stable). The remaining features are mostly graphical.
- Added package org.xerial.sqlite-jdbc. All scores are saved to .opsu_scores.db on table `scores` after a game completes.
- Added "Scores" class to handle all game score data (including database connections). The "Score" subclass encapsulates all database fields.
- Added "score viewing" constructor to GameData, for use only in the ranking screen.
- Draw the grade of the highest score next to expanded song buttons in the song menu.
- Added "bit" and "abbrev" fields to GameMod, used in storing/displaying scores.
- Hide the retry/exit buttons in the ranking screen when viewing a score.
Other changes:
- Removed "objectCount" field in GameData (no longer necessary).
- Removed "getID()" method in GameMod (no longer used).
- Moved most drawing in GameRanking state to GameData.
- Removed File parameter of "GameData.loadImages()" (leftover, no longer used).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>