8e6ecd2326Removed extra debug code
PizzaLovers007
2015-02-13 17:18:48 -0600
6b85354eebMerge pull request #1 from PizzaLovers007/PizzaLovers007-patch-1
PizzaLovers007
2015-02-13 17:15:43 -0600
548e389724Completely reworked how the spinner spins
PizzaLovers007
2015-02-13 17:12:04 -0600
ed2d3058baMerge pull request #16 from SuperNascher/master Implemented XDG base directory support for Unix-like operating systems. This is disabled by default. To use these directories, uncomment the line in pom.xml that sets the "XDG" system property when packaging opsu!.
Jeffrey Han
2015-02-13 15:03:17 -0500
7cc4ff51d0Follow-up to c6791c4. - Added score management menu for deleting individual scores. - Store generated title string lists in the beatmap menus to prevent performance issues.
Jeffrey Han
2015-02-13 03:45:38 -0500
c6791c4714Added new menus, implemented using a generic ButtonMenu state. New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs. - Pressing F3 or right-clicking in the song menu state will open the beatmap options menu. - Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps. - Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu. - Decreased Utils.FONT_XLARGE size (to fit in buttons).
Jeffrey Han
2015-02-13 02:43:34 -0500
4920508060Quick fix for song groups with different preview times. Also moved some negative track position checks around to catch more cases.
Jeffrey Han
2015-02-12 14:52:51 -0500
f6eec5cd6cFollow-up to #15. - Removed the temporary directory (Options.TMP_DIR), which is no longer needed. - Excluded original Slick2D classes that were overridden in pom.xml. - Formatting changes and documentation.
Jeffrey Han
2015-02-12 03:52:19 -0500
800014ed4cMerge pull request #15 from fluddokt/omaster
Jeffrey Han
2015-02-12 02:47:32 -0500
b69ff68d7cAdded methods to delete songs and song groups. - OsuGroupList.get().deleteSongGroup() will delete a song group from the list. - OsuGroupList.get().deleteSong() will delete an individual song from the list (must be expanded), and will delete the song group if there are no remaining songs in the group. - If possible, deleted beatmap files are moved to system trash (using JNA); otherwise, they are deleted immediately. This is done through Utils.deleteToTrash().
Jeffrey Han
2015-02-12 02:27:33 -0500
a0bf2293cfClean up and it doesn't throw that slick exception anymore.
fd
2015-02-11 22:41:20 -0500
99bc944ed6Minor updates. - Draw the playfield background in the song menu if a background cannot be drawn for the focused beatmap. - Added ScoreDB.deleteScore() method to delete a score from the database. - Added @author tags for curve-related classes (by fluddokt, #12).
Jeffrey Han
2015-02-11 02:56:02 -0500
be3b94f5dbPrevent downloading songs that are already loaded. (base: fluddokt/opsu/76778f8) - All beatmap set IDs are now stored in a set in OsuGroupList. - OsuParser now checks the directory name for beatmap set IDs if the OsuFile doesn't contain one (for older beatmap formats).
Jeffrey Han
2015-02-09 23:22:58 -0500
f56c02864bUpdates and fixes from fluddokt/opsu@76778f8 and fluddokt/opsu@cf321e9. - Rotate slider ball image along the curve. - Show download speed and time remaining when hovering over the download info button. - Maintain aspect ratio of beatmap background image during gameplay. - Clear beatmap background image cache after reaching OsuFile.MAX_CACHE_SIZE. - Multiply hit circle size by OsuHitObject.getXMultiplier(). - Scale MENU_BUTTON_BG based on SongMenu.MAX_SONG_BUTTONS. - Fixed download search TextField retaining focus even after leaving the downloads menu. - Include Unicode title/artist strings in searches. - Parse x,y beatmap coordinates as floats (instead of integers), and only read Kiai time if present. - Added 1600x1200 resolution.
Jeffrey Han
2015-02-09 21:40:38 -0500
08406ac038Changed some methods in OpenALStreamPlayer to synchornized methods. Seems to work with ogg now too.
fd
2015-02-09 21:33:37 -0500
c87cc96c07Updating version to 0.5.0.
Jeffrey Han
2015-02-02 01:42:15 -0500
b96a20e23fSmall fixes.
Jeffrey Han
2015-02-02 01:39:19 -0500
ec90d6fd03Beatmap downloader improvements and fixes. Updates: - Added some buttons to downloads menu: clear inactive downloads, import beatmaps, reset search, and show/hide unranked maps. - Small changes to OsuParser, OszUnpacker, and OsuGroupList (mostly adding return values) to allow parsing only newly unpacked beatmaps. - Added alpha fade hover effect to MenuButton, as an alternative to expanding (used for 3-part menu buttons). - Added text rendering fields to MenuButton (also for the 3-part menu buttons). - Added sound effects to downloads menu.
Jeffrey Han
2015-02-02 00:15:16 -0500
cfc0449ab2Small follow-up to 70c70fd. - Page back/forward are now expanding buttons instead of static images. - Fixed a mistake in DownloadList.
Jeffrey Han
2015-02-01 02:53:01 -0500
70c70fd812Implemented an internal beatmap downloader (using Bloodcat). The downloads menu can be accessed through the button on the right side of the main menu. The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!). Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner. A confirmation will appear if trying to quit opsu! while downloads are running.
Jeffrey Han
2015-02-01 02:10:17 -0500
cb5a7d6a4bAdded description for game mods. These will appear on the bottom of the screen when hovering over the buttons in the options menu.
Jeffrey Han
2015-01-30 03:45:06 -0500
84e463e8fbAdded a listener for the end of music tracks. Fixes a bug during gameplay where if the music track ends before the last hit object is processed (esp. spinners), the game would hang.
Jeffrey Han
2015-01-29 21:24:21 -0500
e93fe25834Code style cleanup from #12. - Moved all curve-related classes into a new package. - Added some fields and methods to Curve abstract class. - Removed the old (no longer used) Bezier subclass. - Changed Error throwing to ErrorHandler.error() calls. - Formatted code.
Jeffrey Han
2015-01-29 20:36:23 -0500
94d7ff37ebMerge pull request #12 from fluddokt/omaster
Jeffrey Han
2015-01-29 15:04:44 -0500
6fa8df955fMinor theme song fix. Prevents a bug due to threading where the theme song can still be playing in the song menu (when songs are loaded) if the user clicks fast enough.
Jeffrey Han
2015-01-29 03:57:55 -0500
baba1540a5Javadoc fixes.
Jeffrey Han
2015-01-29 03:17:53 -0500
f0858f657bDisplay time since achieving recent scores. - Added history icon by Google: https://www.iconfinder.com/icons/326655/ - Draw history icon and elapsed time next to score buttons if they were achieved within 24 hours. Conforming to osu! behavior, the elapsed time is not updated in real-time.
Jeffrey Han
2015-01-29 03:05:09 -0500
0165abde56Many quick bug fixes. - Fixed bug when having "Sudden Death" and Easy "mods" enabled at the same time. Additional "lives" are no longer granted. - Fixed bug where GameMod active states weren't being reset upon restart. - Fixed bug where GameMods were drawn as if inactive when viewing scores. Alpha levels are now only set when drawing the button (i.e. calling GameMod.draw()). - Moved large grade scaling into GameImage, and slightly padded the right side when drawing.
Jeffrey Han
2015-01-29 01:50:26 -0500
0e9fd24754Minor Fixes for beziers angles
fd
2015-01-29 01:08:23 -0500
1ddeb3461dMoved ScoreData to separate file and renamed Scores to ScoreDB.
Jeffrey Han
2015-01-29 00:56:30 -0500
07f6ef9479Comments for previous commit
fd
2015-01-29 00:37:25 -0500
2007058eb1Quick fixes. - Fixed a crash when closing the application in the ranking screen when viewing a score. - Fixed a minor bug where OsuGroupList fields were not being erased upon restart. - Dim the track volume by 50% when viewing a score.
Jeffrey Han
2015-01-28 20:57:43 -0500
ce15f25ca1Added score-viewing components to the song menu. [Completes 0bd72e7] Added a scrollable score history area in the song menu. Clicking on any score button will open the ranking screen.
Jeffrey Han
2015-01-28 19:23:02 -0500
0bd72e731aSave game scores to an SQLite database. [Incomplete!] Implemented basic features (mostly stable). The remaining features are mostly graphical. - Added package org.xerial.sqlite-jdbc. All scores are saved to .opsu_scores.db on table scores after a game completes. - Added "Scores" class to handle all game score data (including database connections). The "Score" subclass encapsulates all database fields. - Added "score viewing" constructor to GameData, for use only in the ranking screen. - Draw the grade of the highest score next to expanded song buttons in the song menu. - Added "bit" and "abbrev" fields to GameMod, used in storing/displaying scores. - Hide the retry/exit buttons in the ranking screen when viewing a score.
Jeffrey Han
2015-01-28 03:47:24 -0500
f71b2c25f2Quick fix: 'Esc' key not properly checked in splash screen.
Jeffrey Han
2015-01-27 15:20:03 -0500
71edef2fa9Fixed server socket being closed after a restart. Prevents a bug where multiple program instances can be run.
Jeffrey Han
2015-01-27 05:49:58 -0500
44bdf70c98Renamed GameScore class to GameData. Makes more sense, since the class is responsible for more than just the score.
Jeffrey Han
2015-01-27 03:19:39 -0500
ef9e38bf2dMinor scorebar updates. - Support loading scorebar-bg animations. - Slight changes to scaling and positioning of scorebar-bg. This still isn't quite correct (TODO).
Jeffrey Han
2015-01-25 18:36:54 -0500
0c1b86de62Cursor updates. - Supported loading beatmap-skinned cursors. - Moved cursor loading into GameImage. - Removed unnecessary scalings/rotations when drawing.
Jeffrey Han
2015-01-24 22:23:49 -0500
d2b3249e2cFollow-up to 924f528: small fix.
Jeffrey Han
2015-01-23 16:11:10 -0500
924f528881Don't reset track to preview position unless game is complete. (conforming to osu! behavior)
Jeffrey Han
2015-01-23 16:06:57 -0500
423866c222Replaced GameScore.GRADE_* constants with an enum.
Jeffrey Han
2015-01-22 15:12:15 -0500
c9e14bfc70Comment format changes. - Collapsed Javadoc comments for all fields. - OsuFile now has proper Javadoc comments. - Fixed various mistakes with comments.
Jeffrey Han
2015-01-22 00:44:45 -0500
d6c7476b88Removed some unnecessary SlickException throwing/catching. Mostly leftovers from moving Image creation to GameImage.
Jeffrey Han
2015-01-21 18:56:53 -0500
e02cf60312Added multi-image support to GameImage. - Allows loading an undetermined number of files using a format string (e.g. combo bursts, slider balls). - Fixes bug with those images not being properly reloaded.
Jeffrey Han
2015-01-21 17:10:31 -0500
131c8a5637Quick fix: lighting images weren't being reloaded properly.
Jeffrey Han
2015-01-21 03:47:47 -0500
873d913424Quick fix: prevent search from executing on beatmap reload.
Jeffrey Han
2015-01-21 03:25:19 -0500
ee617c0710Updating version to 0.4.0.
Jeffrey Han
2015-01-21 02:37:02 -0500
a48f8bd54dImplemented in-game beatmap reloading. - Press F5 to reload beatmaps in the song menu (resets OsuGroupList, then invokes OSZ unpacker and OsuFile parser). - Many components reused from Splash screen (progress display, 'Esc' interrupt).
Jeffrey Han
2015-01-21 01:38:02 -0500
19476993f9Options state refactoring. - Renamed Options state into OptionsMenu, and created Options class for solely handling user options. Moved everything unrelated to the actual options menu into the static Options class. - OptionsMenu no longer has static fields. - Refactored option tabs into an enum, which makes the code much cleaner.
Jeffrey Han
2015-01-20 23:56:10 -0500
e2c1f2f937Small memory optimization: reuse audio File objects in song groups. Each song group references the same audio file probably 100% of the time, so don't create duplicate objects.
Jeffrey Han
2015-01-20 22:19:14 -0500
2bc45bec0aFollow-up to f98edf8: better checks for application restart. - Fixes resource reloading when OsuGroupList is empty (i.e. if user has no beatmaps installed). - OsuGroupList is no longer initialized with a class instance; OsuGroupList.create() is called by OsuParser. - Also clear 'lastOsu' field in MusicController.reset(). Fixes theme song not playing on restart if it was the last track played (i.e. if no beatmaps installed). - Call MusicController.reset() last so that more garbage is collected.
Jeffrey Han
2015-01-20 19:24:59 -0500
f98edf8fc8Enabled application restarts. - Pressing Ctrl+Shift+F5 in the options menu restarts the game. Beatmaps and sounds are not reloaded. - Use GameContainer.setForceExit(false) to trigger a restart after exiting.
Jeffrey Han
2015-01-20 19:01:18 -0500
3b13cc794bImplemented volume-bg and master volume setting. - All sounds are now multiplied by a master volume setting. - Changed all default volume levels. - Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen. - "volume-bg.png" image by @kouyang.
Jeffrey Han
2015-01-20 14:52:02 -0500
f9c0794693Save screenshots in a new thread. Use BufferedImage/ImageIO instead of ImageOut (not threadable).
Jeffrey Han
2015-01-20 00:54:12 -0500
95775d8e73Preload game images when program initializes. Reverted earlier change to load images immediately before a game begins, since there is a noticeable lag in some cases.
Jeffrey Han
2015-01-18 17:01:13 -0500
53158fd310Interrupt OsuParser by pressing 'ESC' in Splash state. Allows parsing only a subset of OsuFiles, in case parsing takes too long.
Jeffrey Han
2015-01-18 15:26:00 -0500
ee17b20b25Added wrapper around AppGameContainer to catch critical errors. Critical game errors (detected in Game.updateAndRender()) are now passed through ErrorHandler. Note that the actual exception is not displayed in the ErrorHandler window, only the log.
Jeffrey Han
2015-01-18 14:29:48 -0500
2f56bca9f7Small GUI tweaks. - FPS display is now much more subtle. - A couple of main menu tweaks.
Jeffrey Han
2015-01-18 12:39:30 -0500
d92e67e5f1More quick fixes. - Minor typo in ErrorHandler. - Prevent more than one music control button in the main menu from being hovered over at once.
Jeffrey Han
2015-01-17 00:44:23 -0500
f5df00255fMoved track volume dimming into MusicController. - Fixes an issue where the first few milliseconds of the theme song would always play at full volume, even if container is not focused. - Allows easier application to any song.
Jeffrey Han
2015-01-16 16:02:02 -0500
31a97fbc5dMinor graphical updates and code cleaning. - Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%). - Keep map progress circle at a fixed location instead of basing it off the score length. - Moved some track resets (pause + restart at preview) to trigger upon loading the song menu. Fixes weird behaviors when leaving the game state. - Cleaned up trailing whitespace and added missing overrides.
Jeffrey Han
2015-01-16 15:44:13 -0500
be1ec64f28Eliminated unneeded calls to Graphics.setColor(). The method creates a new Color object each call, so set color in UnicodeFont.drawString() instead.
Jeffrey Han
2015-01-16 14:46:45 -0500
816c9bb659Quick bug fixes. - Checkpoint loading now works again. (blame: 9e69afa) - Forgot to check for VSync when application initializes. (blame: 97f3aad) - Also clear game data after finishing a checkpoint game.
Jeffrey Han
2015-01-16 14:10:42 -0500
09a5979475Added a button to link to GitHub repository in main menu. GitHub "mark" image is from: https://github.com/logos
Jeffrey Han
2015-01-16 13:42:54 -0500
b54eb95747Updated copyright notices for 2015.
Jeffrey Han
2015-01-16 12:05:44 -0500
7bd9eba2f5Added HitObject interface for OsuHitObjects during gameplay. This greatly simplifies object-handling code, and is slightly more time and memory efficient.
Jeffrey Han
2015-01-16 03:47:37 -0500
38b3621c29Implemented Ctrl+Enter in song menu (play with "auto" mod). Also made 'Esc' during gameplay return to the song menu immediately if the "auto" mod is active.
Jeffrey Han
2015-01-16 02:00:42 -0500
78aabaa43eImplemented Shift+F2 in song menu (undo random map).
Jeffrey Han
2015-01-16 01:40:34 -0500
90c10d21daFollow-up to 516e628: Fix resetting game data too soon. Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state. Fixes some weird behaviors, and also allows resetting in more scenarios.
Jeffrey Han
2015-01-16 00:36:05 -0500
553f091693Added ErrorHandler class to handle all critical errors. This mostly replaces the Slick2D Log class for error reporting. Most game errors will now trigger the error popup.
Jeffrey Han
2015-01-15 21:55:26 -0500
f8dad2889fAdded support for multiple GameImage file extensions. Specifically, the main menu background and pause/fail backgrounds now accept JPGs as well as PNGs.
Jeffrey Han
2015-01-15 18:16:46 -0500
516e6280c7Call System.gc() on track changes and game resets. This causes a noticeable drop in memory usage in most cases.
Jeffrey Han
2015-01-15 16:47:55 -0500
9db9c2f3adAdd more options to crash popup. Options: "Send Report" (opens GitHub issues and log file), "View Error Log" (opens log file), "Close" (does nothing).
Jeffrey Han
2015-01-15 04:16:20 -0500
09d96f3f08Automatically open the log file when opsu! crashes. - Sends a JOptionPane message dialogue if java.awt.Desktop is supported.
Jeffrey Han
2015-01-15 02:47:48 -0500
97f3aad772Enable VSync when target FPS is 60.
Jeffrey Han
2015-01-15 01:52:16 -0500
b856e2924cMinor updates and code improvements. - MusicController.getPosition() now returns time even when track is paused. (e.g. song progress bar in main menu won't reset when paused) - Force unpause track when entering the song menu. - Rewrote Game.RESTART_* constants as enums. - Cleaned up logo play/exit button scaling. - MainMenu.previous is now non-static.
Jeffrey Han
2015-01-15 00:56:30 -0500
03095733dfRemoved static fields in Game state. Mostly merged from #8 (72e8a7e).
Jeffrey Han
2015-01-14 23:57:50 -0500
64d961a8f9Only load image resources when needed. - Stop loading all images on startup. - Game images are preloaded before the song starts. - Destroy skin images immediately after finishing a beatmap, potentially saving lots of memory.
Jeffrey Han
2015-01-14 23:10:19 -0500
05a671e627Quick fix for countdown displays. (blame: 9e69afa)
Jeffrey Han
2015-01-14 22:31:48 -0500
dfeb981361Some memory optimizations. - Load all OsuFile String objects into a hash table while parsing, to eliminate duplicate strings. - Trim all ArrayList objects in OsuFiles.
Jeffrey Han
2015-01-14 21:48:24 -0500
62b7ecd648Fixed a small bug with hovering over song buttons. The left/right arrow keys no longer reset hover data if the start node hasn't changed.
Jeffrey Han
2015-01-13 23:00:09 -0500
71f614c90aAutomated the fat jar creation process. - Added a modified version of JarSplice in the tools/ directory, which can run using system properties as well as the GUI. The project is located here: https://github.com/itdelatrisu/JarSplicePlus - To create a fat jar, execute the Maven goal "install -Djar". The output file will be in the target/ directory and suffixed "-runnable".
Jeffrey Han
2015-01-12 21:05:58 -0500
4152af4977Made OsuGroupList a singleton. (This makes a lot more sense than storing the single pointer in Opsu.groups.)
Jeffrey Han
2015-01-11 14:17:33 -0500
af8512c080Moved scattered GameOption code into the enum.
Jeffrey Han
2015-01-11 13:05:32 -0500
6f7b2b6554Moved score multiplier field into GameMod enum.
Jeffrey Han
2015-01-11 00:29:26 -0500
5a09689b4cAdded mouse hover effects for tabs.
Jeffrey Han
2015-01-10 23:14:22 -0500
6e434e9709Improved appearance of tabs. - Replaced 'selection-tab.png' with a new image (by @kouyang). - Simulate osu! color scheme (tab color/font color changes instead of alpha changes for selected tab). - Added Utils.drawTab() method to avoid code duplication for Option menu tabs.
Jeffrey Han
2015-01-10 22:49:23 -0500