opsu-dance/src/itdelatrisu/opsu/objects/Circle.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
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*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
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import yugecin.opsudance.Dancer;
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/**
* Data type representing a circle object.
*/
public class Circle extends GameObject {
/** The diameter of hit circles. */
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public static float diameter;
/** The associated HitObject. */
private HitObject hitObject;
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/** The scaled starting x, y coordinates. */
private float x, y;
/** The associated Game object. */
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private Game game;
/** The associated GameData object. */
private GameData data;
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/** The color of this circle. */
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private Color color;
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private Color mirrorColor;
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/** Whether or not the circle result ends the combo streak. */
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private boolean comboEnd;
/**
* Initializes the Circle data type with map modifiers, images, and dimensions.
* @param container the game container
* @param circleDiameter the circle diameter
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*/
public static void init(GameContainer container, float circleDiameter) {
diameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) diameter;
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
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}
/**
* Constructor.
* @param hitObject the associated HitObject
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* @param game the associated Game object
* @param data the associated GameData object
* @param comboColorIndex index of the combo color of this circle
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* @param comboEnd true if this is the last hit object in the combo
*/
public Circle(HitObject hitObject, Game game, GameData data, int comboColorIndex, boolean comboEnd) {
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this.hitObject = hitObject;
this.game = game;
this.data = data;
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this.comboEnd = comboEnd;
updatePosition();
color = Dancer.colorOverride.getColor(comboColorIndex);
mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
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}
@Override
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
if (mirror) {
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color = mirrorColor;
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}
int timeDiff = hitObject.getTime() - trackPosition;
final int approachTime = game.getApproachTime();
final int fadeInTime = game.getFadeInTime();
float scale = timeDiff / (float) approachTime;
float approachScale = 1 + scale * 3;
float fadeinScale = (timeDiff - approachTime + fadeInTime) / (float) fadeInTime;
float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
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g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
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if (GameMod.HIDDEN.isActive()) {
final int hiddenDecayTime = game.getHiddenDecayTime();
final int hiddenTimeDiff = game.getHiddenTimeDiff();
if (fadeinScale <= 0f && timeDiff < hiddenTimeDiff + hiddenDecayTime) {
float hiddenAlpha = (timeDiff < hiddenTimeDiff) ? 0f : (timeDiff - hiddenTimeDiff) / (float) hiddenDecayTime;
alpha = Math.min(alpha, hiddenAlpha);
}
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}
float oldAlpha = Colors.WHITE_FADE.a;
Colors.WHITE_FADE.a = color.a = alpha;
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if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Dancer.drawApproach)
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
if (!overlayAboveNumber)
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
if (overlayAboveNumber)
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
Colors.WHITE_FADE.a = oldAlpha;
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g.popTransform();
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color = orig;
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}
/**
* Calculates the circle hit result.
* @param time the hit object time (difference between track time)
* @return the hit result (GameData.HIT_* constants)
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*/
private int hitResult(int time) {
int timeDiff = Math.abs(time);
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int[] hitResultOffset = game.getHitResultOffsets();
int result = -1;
if (timeDiff <= hitResultOffset[GameData.HIT_300])
result = GameData.HIT_300;
else if (timeDiff <= hitResultOffset[GameData.HIT_100])
result = GameData.HIT_100;
else if (timeDiff <= hitResultOffset[GameData.HIT_50])
result = GameData.HIT_50;
else if (timeDiff <= hitResultOffset[GameData.HIT_MISS])
result = GameData.HIT_MISS;
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//else not a hit
return result;
}
@Override
public boolean mousePressed(int x, int y, int trackPosition) {
double distance = Math.hypot(this.x - x, this.y - y);
if (distance < diameter / 2) {
int timeDiff = trackPosition - hitObject.getTime();
int result = hitResult(timeDiff);
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if (result > -1) {
data.addHitError(hitObject.getTime(), x, y, timeDiff);
data.hitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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return true;
}
}
return false;
}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
int time = hitObject.getTime();
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int[] hitResultOffset = game.getHitResultOffsets();
boolean isAutoMod = GameMod.AUTO.isActive();
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if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) {// "auto" mod: catch any missed notes due to lag
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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float[] m = Utils.mirrorPoint(x, y);
data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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}
}
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else // no more points can be scored, so send a miss
data.hitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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return true;
}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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float[] m = Utils.mirrorPoint(x, y);
data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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}
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return true;
}
}
// "relax" mod: click automatically
else if (GameMod.RELAX.isActive() && trackPosition >= time)
return mousePressed(mouseX, mouseY, trackPosition);
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return false;
}
@Override
public Vec2f getPointAt(int trackPosition) { return new Vec2f(x, y); }
@Override
public int getEndTime() { return hitObject.getTime(); }
@Override
public void updatePosition() {
this.x = hitObject.getScaledX();
this.y = hitObject.getScaledY();
}
@Override
public void reset() {}
@Override
public boolean isCircle() {
return true;
}
@Override
public boolean isSlider() {
return false;
}
@Override
public boolean isSpinner() {
return false;
}
@Override
public Color getColor() {
return color;
}
@Override
public Color getMirroredColor() {
return mirrorColor;
}
}