Commit Graph

104 Commits

Author SHA1 Message Date
fd
e02b195b71 Hard coded Ranking Panel
Hard coded Scorebar
Made MenuButtonBG colours darker
Extends ScoresData clock bg
More General Scaling
2015-02-16 11:34:35 -05:00
Jeffrey Han
66016160a4 Song menu graphical updates.
- Added "selection-*" images from Xiaounlimited's "Nexus Ivory" skin.  These do the same thing as the F1-F3 keyboard buttons in the song menu.
- Removed the old wrench icon and replaced it with an "Other Options" button. F1 no longer opens the options menu.
- Moved the search bar to under the tabs and better simulate osu! behavior.  Removed the old search icon.
- Added solid black bars at the top and bottom of the song menu.  Moved the top divider closer to the end of the information text.  Cropped song button images to fit between the bars.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 21:38:54 -05:00
fd
fff0080ddc Combo Color ordering
General Image scaling
Score fixed size width

Spinner centering (slick has bad centering)

Broke Ranking Panel
2015-02-15 18:51:07 -05:00
Jeffrey Han
4826798fba Reformatting of #20, and disable the hit error bar by default.
Added an option (in the "Custom" tab) to enable the bar.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 01:40:01 -05:00
Jeffrey Han
b7f86f1962 Merge pull request #20 from fluddokt/omaster
Visual changes:
- Larger hit circles
- Circle overlay after drawing circle
- Fade in approach circles
- Fade in sliders
- Fade out hit lighting
- Hit Error Bar
- Reverse Slider ball rotation on repeats
- Fill bg image to screen while keeping aspect ratio
- Added a few more resolutions
2015-02-15 00:45:43 -05:00
Jeffrey Han
c2793ae31c Some graphical improvements and fixes.
- The music position bar in the main menu is now clickable (changes track position).
- Fixed scroll bar height function, and merged all scroll bar drawing into a single Utils.drawScrollbar() method.
- Fixed the buggy song menu scroll bar.
- Scaled the sizes/positions of the main menu music icons (previously fixed/hardcoded).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 00:25:07 -05:00
fd
597c4bfb19 Visual Changes
mostly personal preferences though

Larger hit circles
Circle overlay after drawing circle
Fade in approach circles
Fade in sliders (I don't think it looks that bad)
Fade out hit lighting
Hit Error Bar
 Probably need an option for this.
Miss locations(I don't know)

Reverse Slider ball rotation on repeats
2015-02-14 13:45:14 -05:00
Jeffrey Han
c6791c4714 Added new menus, implemented using a generic ButtonMenu state.
New menus: beatmap options (erase scores/delete), delete beatmaps (single/all), reload songs.
- Pressing F3 or right-clicking in the song menu state will open the beatmap options menu.
- Pressing F5 in the song menu now opens a confirmation menu before reloading beatmaps.
- Deleted MainMenuExit state, which is replaced by MenuState.EXIT in ButtonMenu.
- Decreased Utils.FONT_XLARGE size (to fit in buttons).

Note: as of 800014e, song directory deletion is broken.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-13 02:43:34 -05:00
Jeffrey Han
b69ff68d7c Added methods to delete songs and song groups.
- OsuGroupList.get().deleteSongGroup() will delete a song group from the list.
- OsuGroupList.get().deleteSong() will delete an individual song from the list (must be expanded), and will delete the song group if there are no remaining songs in the group.
- If possible, deleted beatmap files are moved to system trash (using JNA); otherwise, they are deleted immediately.  This is done through Utils.deleteToTrash().

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-12 02:27:33 -05:00
Jeffrey Han
ec90d6fd03 Beatmap downloader improvements and fixes.
Updates:
- Added some buttons to downloads menu: clear inactive downloads, import beatmaps, reset search, and show/hide unranked maps.
- Small changes to OsuParser, OszUnpacker, and OsuGroupList (mostly adding return values) to allow parsing only newly unpacked beatmaps.
- Added alpha fade hover effect to MenuButton, as an alternative to expanding (used for 3-part menu buttons).
- Added text rendering fields to MenuButton (also for the 3-part menu buttons).
- Added sound effects to downloads menu.

Fixes:
- Check downloads for illegal filename characters, and remove them if necessary.
- The number of results and downloads shown now supports all resolutions.
- Confirmation dialog no longer appears when restarting the application (since downloads are static).
- Do not set a focus node immediately if the theme song will be played.
- Always play the theme song if no songs are loaded (even if disabled in settings).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-02 00:15:16 -05:00
Jeffrey Han
70c70fd812 Implemented an internal beatmap downloader (using Bloodcat).
The downloads menu can be accessed through the button on the right side of the main menu.  The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!).  Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner.  A confirmation will appear if trying to quit opsu! while downloads are running.

New classes:
- Download: represents an individual download from a remote address to a local path, and provides status and progress information; downloads files using Java NIO.
- DownloadNode: holds a Download object as well as additional beatmap fields, and handles drawing.
- DownloadList: manages the current list of downloads.
- DownloadsMenu: game state controller.
- DownloadServer: interface for a beatmap download server.
- BloodcatServer: implements DownloadServer using Bloodcat.
- ReadableByteChannelWrapper: wrapper for ReadableByteChannel that tracks progress.

Added images:
- "downloads" image by @kouyang.
- "search-background" image from "Minimalist Miku" skin (listed in credits).
- "delete" icon by Visual Pharm (https://www.iconfinder.com/icons/27842/) under CC BY-ND 3.0.

Other changes:
- Added up/down/left/right Expand directions to MenuButton class.
- Removed width/height parameters from OsuParser (leftovers).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-01 02:10:17 -05:00
Jeffrey Han
1ddeb3461d Moved ScoreData to separate file and renamed Scores to ScoreDB.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-29 00:56:30 -05:00
Jeffrey Han
ce15f25ca1 Added score-viewing components to the song menu. [Completes 0bd72e7]
Added a scrollable score history area in the song menu.  Clicking on any score button will open the ranking screen.

Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed.  When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-28 19:23:02 -05:00
Jeffrey Han
0c1b86de62 Cursor updates.
- Supported loading beatmap-skinned cursors.
- Moved cursor loading into GameImage.
- Removed unnecessary scalings/rotations when drawing.
2015-01-24 22:23:49 -05:00
Jeffrey Han
c9e14bfc70 Comment format changes.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.

Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-22 00:44:45 -05:00
Jeffrey Han
a48f8bd54d Implemented in-game beatmap reloading.
- Press F5 to reload beatmaps in the song menu (resets OsuGroupList, then invokes OSZ unpacker and OsuFile parser).
- Many components reused from Splash screen (progress display, 'Esc' interrupt).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-21 01:38:02 -05:00
Jeffrey Han
19476993f9 Options state refactoring.
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options.  Moved everything unrelated to the actual options menu into the static Options class.
- OptionsMenu no longer has static fields.
- Refactored option tabs into an enum, which makes the code much cleaner.

Also fixed a bug where global volume wasn't being used on container initialization.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 23:56:10 -05:00
Jeffrey Han
f98edf8fc8 Enabled application restarts.
- Pressing Ctrl+Shift+F5 in the options menu restarts the game.  Beatmaps and sounds are not reloaded.
- Use GameContainer.setForceExit(false) to trigger a restart after exiting.

Other changes:
- Fixed general issues with track pausing/pause states.
- Store all background images loaded in OsuFiles in a static hash table, instead of in individual objects.  This allows easier access to the allocated memory.
- Only delete OSZ files if they were unzipped. (They were previously deleted in all cases.)
- Moved more images (mods, playfield, lighting) into GameImage.
- Moved OsuHitObject initialization inside Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 19:01:18 -05:00
Jeffrey Han
3b13cc794b Implemented volume-bg and master volume setting.
- All sounds are now multiplied by a master volume setting.
- Changed all default volume levels.
- Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen.
- "volume-bg.png" image by @kouyang.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 14:52:02 -05:00
Jeffrey Han
f9c0794693 Save screenshots in a new thread.
Use BufferedImage/ImageIO instead of ImageOut (not threadable).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 00:54:12 -05:00
Jeffrey Han
95775d8e73 Preload game images when program initializes.
Reverted earlier change to load images immediately before a game begins, since there is a noticeable lag in some cases.

Other changes:
- Added 'preload' field to GameImage.
- Changed 'gameImage' field in GameImage to 'skinnable' (more suitable name).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-18 17:01:13 -05:00
Jeffrey Han
2f56bca9f7 Small GUI tweaks.
- FPS display is now much more subtle.
- A couple of main menu tweaks.

Other changes:
- Restore old alpha levels of Utils.COLOR_* constants when modifying them.
- Utils.loadFont() can load any font effect, not just a ColorEffect.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-18 12:39:30 -05:00
Jeffrey Han
31a97fbc5d Minor graphical updates and code cleaning.
- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu.  Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 15:44:13 -05:00
Jeffrey Han
816c9bb659 Quick bug fixes.
- Checkpoint loading now works again. (blame: 9e69afa)
- Forgot to check for VSync when application initializes. (blame: 97f3aad)
- Also clear game data after finishing a checkpoint game.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 14:10:42 -05:00
Jeffrey Han
b54eb95747 Updated copyright notices for 2015.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 12:05:44 -05:00
Jeffrey Han
553f091693 Added ErrorHandler class to handle all critical errors.
This mostly replaces the Slick2D Log class for error reporting.  Most game errors will now trigger the error popup.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 21:55:26 -05:00
Jeffrey Han
f8dad2889f Added support for multiple GameImage file extensions.
Specifically, the main menu background and pause/fail backgrounds now accept JPGs as well as PNGs.

Other changes:
- Don't draw the default pause/fail background if the buttons are skinned and the background is unskinned.
- Preload logo and main menu background.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 18:16:46 -05:00
Jeffrey Han
64d961a8f9 Only load image resources when needed.
- Stop loading all images on startup.
- Game images are preloaded before the song starts.
- Destroy skin images immediately after finishing a beatmap, potentially saving lots of memory.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-14 23:10:19 -05:00
Jeffrey Han
af8512c080 Moved scattered GameOption code into the enum. 2015-01-11 13:05:32 -05:00
Jeffrey Han
5a09689b4c Added mouse hover effects for tabs.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-10 23:14:22 -05:00
Jeffrey Han
6e434e9709 Improved appearance of tabs.
- Replaced 'selection-tab.png' with a new image (by @kouyang).
- Simulate osu! color scheme (tab color/font color changes instead of alpha changes for selected tab).
- Added Utils.drawTab() method to avoid code duplication for Option menu tabs.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-10 22:49:23 -05:00
Jeffrey Han
db4ca5f1d5 Minor optimizations.
- Only retrieve song information String[] when needed.
- Don't try to load glyphs if Unicode metadata is disabled.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-08 12:03:39 -05:00
Jeffrey Han
f6eac71643 Moved most Image creation into GameImage enum.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 23:45:21 -05:00
Jeffrey Han
8671718ce3 Moved most GameImage scaling/processing to a single file.
- To scale an image, override process_sub() in its enum definition.  All GameImages call the process() method when loaded.
- Skin GameImage overrides will now call process() immediately, so there's no more need for the hackish scaling status.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 22:36:39 -05:00
Jeffrey Han
1e806bc9c6 SoundController refactoring.
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 19:29:51 -05:00
Jeffrey Han
2592faec44 Renamed GUIMenuButton class to MenuButton.
The class was originally named with the intent of adding many other GUI classes, but this never happened.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-30 00:00:58 -05:00
Jeffrey Han
cc84d4a3e4 Subtle fade in effect for circles and sliders. (#9)
Also resize the "skip" button on hover. (follow-up 33f5df0)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-24 02:45:43 -05:00
Jeffrey Han
33f5df030c Expand menu buttons when hovering.
Added hovering capabilities to GUIMenuButton.  The max scale and direction to expand the image can be modified per object.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-23 23:41:37 -05:00
Jeffrey Han
9d3a12ad9c Display checkpoint time on game screen after loading.
Also fixed some indentation issues.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-20 15:30:20 -05:00
Jeffrey Han
47cf4f4af3 Fix hidden mouse cursor.
Cursor is now properly hidden, instead of being a single black pixel.  Credits to davedes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-20 15:10:46 -05:00
Jeffrey Han
51b50843e5 Added "Kochi Gothic" font.
- Provides cross-platform CJK support. (follow-up to 904a54d)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-08-25 12:47:10 -04:00
Jeffrey Han
904a54df26 Added support for Unicode (non-English) metadata.
- Setting is off by default, and can be switched on in the options menu.
- Changed default font to "Arial Unicode MS" (CJK), with fallback to "Lucida Sans Console" (non-CJK).  Cross-platform support may be added later.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-08-24 23:48:52 -04:00
Jeffrey Han
9a94c03b4e Use UnicodeFont instead of TrueTypeFont.
- Fixes issue #4.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-08-24 14:48:27 -04:00
Jeffrey Han
64788b2832 Song sort refactoring.
- Created "SongSort" enum to handle everything related to sorting OsuGroupNode objects.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-18 20:33:41 -04:00
Jeffrey Han
2380b11f48 Screenshot directory is now configurable. (requested in #4)
- Directory must already exist if a non-default location is used.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-18 00:56:37 -04:00
Jeffrey Han
edf40e11fd Added configurable game key bindings.
- Game keys (default Z/X) can be changed to any letter or digit in the options screen.

Other changes:
- Mouse/keyboard input in the "Game Paused Menu" state is now the same as in the game state (i.e. all game keys available).
- Moved 'isInputKeyPressed()' into "Utils" class ("Game" state didn't even call it).
- Trimmed 'failsound.wav'.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-17 23:58:37 -04:00
Jeffrey Han
b0c0b44ef1 Major track length-related updates.
- Parse and store the end time for every beatmap (i.e. end time of last hit object).
- Added a 'length' sorting tab.
- Added 'length' search condition.
- Removed 'getTrackLength()' and 'getTrackLengthString()' methods, as they are no longer needed.
- Added a loader spritesheet animation to render during MP3 conversions (in place of track length rendering upon completion).

Other changes:
- Added a yellow progress circle during lead-in time.
- Fixed sorting tab positioning.
- Slightly increased button animation speed in "Main Menu Exit" state.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-17 21:16:15 -04:00
Jeffrey Han
7a187c4e4f Game mod refactoring.
- Created "GameMod" enum to handle all mod-related actions and store all related data.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-16 16:01:36 -04:00
Jeffrey Han
a9cc7a3deb Scale and rotate the cursor.
- Cursor is now scaled based on window size.
- Cursor now rotates slowly (new style only).
- Cursor now expands upon mouse press.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-06 23:13:33 -04:00
Jeffrey Han
06f8dae037 Reduced unnecessary reloading of default images. (follow-up 16afcaf)
- GameImage now stores both a default image and skin image, returning the skin image whenever available.
- Default images are loaded once on startup, instead of before every game.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-04 19:59:57 -04:00
Jeffrey Han
16afcaf3e6 Added initial support for loading beatmap skins.
- Added a GameImage enum for more organized loading of image resources.
- Game image loading now takes place directly before each beatmap is loaded.
- Added option 'IGNORE_BEATMAP_SKINS' to disable this feature.

Other changes:
- Slight correction in readme file: apparently the JAR will not run in the osu! program folder.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-04 16:41:52 -04:00
Jeffrey Han
2c2f28b441 Game options overhaul & new options.
- Separated options into "Display", "Music", and "Gameplay" tabs.
- New options: VolumeHitSound, DimLevel, PerfectHit
- Added options that were previously missing from Game Options screen.
- Added sounds to Game Options screen.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-02 18:24:19 -04:00
Jeffrey Han
bcd0c23961 Added initial support for loading user skins.
- "Skins" directory is created in the root folder, and reads files directly from there (for now).  NOT ALL FILES ARE SUPPORTED.
- To change the path (e.g. to an installed skin), edit the path in the configuration file.

Other changes:
- Renamed some files: directories now begin with a capital letter (to match osu! naming), and '.osu_tmp' renamed to '.opsu_tmp'.
- Disabled mouse grabbing, as this does not seem to work properly for touchscreen devices. (partial revert of ab487c5)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-02 01:53:42 -04:00
Jeffrey Han
ab487c5e80 Replaced native cursors with skinnable ones.
- Added support for both the new (2013+) and old cursor styles.  These can be toggled on/off in the configuration file.
- Added cursor images by XinCrin (old style) and teinecthel (new style).

Other changes:
- Refactoring: Created a "Utils" module, containing methods and constants that didn't belong in the "Options" state and some duplicated drawing methods.
- Mouse is now grabbed during gameplay.
- Removed 'optionsChanged' switch, simplifying adding new options.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-01 19:32:03 -04:00