Commit Graph

100 Commits

Author SHA1 Message Date
Jeffrey Han
91f07855a7 Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 20:02:23 -05:00
Jeffrey Han
6e7de654b0 Hit animation bug fixes.
- In "Hidden" mod, don't draw expanding animation for circles. (related to #121)
- With "Show Perfect Hits" disabled, still show the hit animations instead of having the objects just disappear. (also mentioned in #121)
- Removed the two easing functions in Utils (and replaced references with calls to AnimationEquations).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-20 18:40:10 -05:00
Jeffrey Han
c91146b024 Added easing functions for all-around better animations.
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter).

Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-05 22:28:14 -05:00
Jeffrey Han
4e2074e41b Show errors if any directories could not be created. (fixes #97)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-11 10:51:52 -05:00
Jeffrey Han
2c47e9a1b9 Moved "UI" and "MenuButton" classes to new package "opsu.ui".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-29 01:55:57 -04:00
Jeffrey Han
b804a4d154 Skin options: CursorRotate, CursorExpand, SpinnerFadePlayfield, CursorTrailRotate, ComboBurstRandom, Combo[1-8], SongSelect(Active|Inactive)Text.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-24 22:17:45 -04:00
Jeffrey Han
40e4495030 Initial skin loader implementation.
- Skins are now loaded from subdirectories of the root "Skins" directory, and can be changed in-game (but requires a restart).
- Changed the default skin directory to the osu! directory, if available.

This implements a full parser for skin.ini (excluding CTB/Mania elements) based on the current wiki information.  None of the settings have been implemented yet.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-23 23:48:28 -04:00
Jeffrey Han
fe8c6a6f02 Added Utils.parseBoolean() method to parse 0/1 booleans.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-23 14:52:03 -04:00
Jeffrey Han
b5c434a808 Added Hexide download server.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-17 01:58:54 -04:00
Jeffrey Han
250f7acc93 Continuation of 53c79c5 - HitObject name changes.
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.

Sorry if the name-swapping is confusing; these should be better names in the long run.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:42:03 -04:00
Jeffrey Han
53c79c5d85 Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap".  All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each).
- Renamed "OsuGroupNode" to "BeatmapSetNode".  Avoids confusion since groups are identified by a "set ID", not a "group ID".
- Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above.
- Renamed "OsuDB" to "BeatmapDB", for the same reason as above.
- Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-16 21:25:19 -04:00
Jeffrey Han
6c8d4ea49a Changed font to Droid Sans Fallback v2.55b. (fixes #65)
Generally much cleaner than Kochi Gothic, and half the file size.  Uses an older version of the font, since many glyphs were removed in later versions (due to the glyphs being supported in other Google fonts).

Droid Sans Fallback is licensed under the Apache License, Version 2.0.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-15 01:33:53 -04:00
Jeffrey Han
cab207e275 Added osu!Mirror download server.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-07 23:58:04 -04:00
Jeffrey Han
50d55d8d99 Better error handling when running JARs in a directory with '!'.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-07 13:28:40 -04:00
Jeffrey Han
5fcff76690 Very minor formatting changes to #76.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-04-12 22:33:20 -04:00
Jeffrey Han
4eaf0b6a54 Follow-up to #71.
- Fixed a major bug where two hit result calculations were being performed for each slider.
- Fixed a bug where hit circles/sliders were being drawn for a miss.
- Sliders now only expand when held to the end (as in osu!).
- Use the track position as the hit result start time for circles (instead of the object time).
- Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object.
- Renamed HitResultType enum to HitObjectType, and moved it into GameData.
- Removed some overloaded methods (not really necessary...).
- Other style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-04-08 02:05:12 -04:00
Drew Lemmy
f7d6fed0c6 Final fixes #71 2015-04-07 19:23:54 +01:00
Drew Lemmy
8e8fda7e58 Added pretty much everything suggested to hit animations 2015-04-07 06:24:09 +01:00
Jeffrey Han
2efb18e225 Follow-up to #68.
Fixes:
- Set the modified speed again after unpausing and loading from checkpoints.
- Changed countdown delays based on current speed.
- Changed color of highlighted song info text to that in osu!.
- Made playback images unskinnable.

Code changes:
- Changed playback field in Game class to the PlaybackSpeed object instead of just the button.
- Changed PlaybackSpeed.next() to a non-static method.
- Added/edited Javadocs.
- Changed image names.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-04-03 18:08:35 -04:00
Pavel Kolchev
f810965921 DT/HF/Playback changes.
Can watch HalfTime on half speed.
Reset pitch on leaving the game state.
Load songInfo when entering select song menu.
Playback button fades in on hover instead of expands.
Reverted spinner changes. It should be fixed separately.
2015-04-03 15:01:18 +03:00
Jeffrey Han
4b91018b70 Very minor follow-up to #61.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-30 23:06:52 -04:00
Pavel Kolchev
fbe87559c9 Implement hit object stacking algorithm. 2015-03-28 15:11:43 +03:00
Jeffrey Han
fc5f56f75a Minor main menu changes.
- Changed the time format displayed on the main menu to match osu!.
- If no beatmaps are loaded, redirect the user to the downloads menu instead of an empty song menu.

Also, start showing bar notifications at time 1 instead of 0 so it can be called in enter() methods without visual delays.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-19 22:10:38 -04:00
Jeffrey Han
e6576bd7f9 Glyph loading fixes and improvements (for Unicode fonts).
- Glyphs are now loaded for specific fonts as needed, not for all of them at once.  This reduces lag and saves memory.
- Fixed glyphs not being loaded in the downloads menu.
- Moved Utils.loadGlyphs() calls directly above text drawing code (easier to maintain, and fixes a bug with text flickering once).

Also removed MusicController methods 'getTrackName()' and 'getArtistName()' (not needed).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-19 16:45:26 -04:00
Jeffrey Han
b46c589b97 Follow-up to #52.
- Animate skip button during lead in.
- Update flashlight radius during lead in.
- Check if keys are set before calling gameKeyPressed().
- Deleted mouse moved/dragged events (no longer used).
- Renamed updateGameKeyPress().
- Added "auto"/"relax" mod checks to gameKeyPressed().

Also fixed a bug where the MenuButton class wasn't properly resetting image alpha/rotation in certain cases.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-19 03:04:35 -04:00
fd
93b336fdf6 Fixes Flickering during replay
Calculates Md5 for beatmap files.

Reverse Slider ball #50
2015-03-17 23:39:18 -04:00
Jeffrey Han
a7390f7c1d Added fade effects for tooltips.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-13 02:52:18 -04:00
Jeffrey Han
35b1bf197f Minor follow-up to #48.
Created some more variables for readability.

Removed some unnecessary casts.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-12 23:53:25 -04:00
fd
be4cb6d608 Merge remote-tracking branch 'ita/master' into omaster
Conflicts:
	src/itdelatrisu/opsu/GameImage.java
2015-03-12 22:51:14 -04:00
fd
0b16f0e157 More General scaling
Font Scaling.
Hit Error Bar scaling.
2015-03-12 22:49:04 -04:00
Jeffrey Han
fa6132808e Show the default mouse cursor during replays.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-09 19:54:28 -04:00
Jeffrey Han
f6412f06e8 Initial replay parsing support.
- Basic implementation of viewing replays in the Game state.
- Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot)
- Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo)
- Added 'keyPressed' parameter to HitObject.update().
- Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters.
- Added GameMod methods to retrieve/load the active mods state as a bitmask.
- Added Apache commons-compress dependency for handling LZMA decompression.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-09 18:32:43 -04:00
Jeffrey Han
8c24ef97c7 Follow-up to #38: loop tracks on states by default.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 19:04:45 -05:00
fd
f4969de438 Spinner Changes
frame independent spin up/average
rpm for Auto/SpunOut
CCW rotation
fade in
addition
2015-03-07 12:36:24 -05:00
Jeffrey Han
078b765143 Added an automatic updater for new releases.
opsu! will now check for updates upon launching, and will prompt the user to download and run a newer version, if available.
- The remote version file is just the filled "version" file, currently located in the gh-pages branch.
- The new version is downloaded to the working directory, and launched with ProcessBuilder.

Related changes:
- Added "file" property (containing the download URL) to "version" file.
- Added maven-artifact dependency for version comparisons.
- Added methods in Downloads class to retrieve the constructor parameters.
- Moved method for showing exit confirmation dialogs into UI.
- Moved method for reading from URLs into Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-07 04:17:19 -05:00
Jeffrey Han
235adc539e Extracted UI components from Utils into a separate UI class.
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 13:27:45 -05:00
Jeffrey Han
fb5515efb8 Added bar notifications.
Currently used in main menu music buttons.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-05 12:44:10 -05:00
Jeffrey Han
3216c4d1ac Minor improvements in tab appearance.
Centered the text and spread out the tabs in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-04 21:21:53 -05:00
Jeffrey Han
bf04083ebd Added a beatmap cache database.
- New database ".opsu.db" stores a cached copy of all parsed beatmaps.  All data will be read from this database unless the last modified time of a beatmap file does not match the one in the table.
- OsuParser inserts all new entries to the database in batch after parsing.
- Added *toString()/*fromString() methods for 'breaks', 'timingPoints', and 'combo' fields in OsuFile for use with the database.
- For any database format changes, update the DATABASE_VERSION field in OsuDB.
- Reloading beatmaps (F5) will now clear the beatmap cache.

Related changes:
- Added small DBController class for convenience.
- Changed 'bg' field of OsuFile to only contain the image file name, instead of the full path.
- Deleted printDatabase() method from ScoreDB.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-04 21:03:06 -05:00
Jeffrey Han
de949ef11c Added options to disable the mouse wheel or mouse buttons during gameplay.
- Clicking the mouse wheel now pauses the game (with these options disabled).
- Created an "Input" category in the options menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-02 22:12:57 -05:00
Jeffrey Han
ad5277882e Added method for drawing tooltips.
Currently used for game mods and the music buttons in the main menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-26 02:06:34 -05:00
Jeffrey Han
25a7a826f1 More graphical updates, some code cleanup, and minor fixes.
- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-19 00:33:32 -05:00
Jeffrey Han
1a4120a736 Follow-ups to #21.
- Reverted "Extends ScoresData bg to clock", as this was intended behavior.
- Fixed overlapping text in the options menu, and made it look more similar to the other menus.
- Fixed issues with the text and icon in the song menu header in certain resolutions.
- Fixed minor issue with ranking screen header text positioning.
- Decreased skip button hover scale.
- Some code style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-18 19:35:26 -05:00
fd
65e538fbdc Merge remote-tracking branch 'orgin/master' into omaster
Conflicts:
	src/itdelatrisu/opsu/GameImage.java
	src/itdelatrisu/opsu/OsuGroupNode.java
2015-02-17 22:49:19 -05:00
fd
ffed4b260a Back and Skip animation
removed minimum time before skip button is shown.
2015-02-17 22:29:53 -05:00
Jeffrey Han
69f5aa5748 Added a separate Game Mods menu.
- Replaces the mods being shown in the options menu.
- Added all the (base) mod icons to the menu, with the unimplemented ones grayed out.
- Added a rotation effect to MenuButton, and now multiple effects can be set at once.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-16 17:53:24 -05:00
fd
e02b195b71 Hard coded Ranking Panel
Hard coded Scorebar
Made MenuButtonBG colours darker
Extends ScoresData clock bg
More General Scaling
2015-02-16 11:34:35 -05:00
Jeffrey Han
66016160a4 Song menu graphical updates.
- Added "selection-*" images from Xiaounlimited's "Nexus Ivory" skin.  These do the same thing as the F1-F3 keyboard buttons in the song menu.
- Removed the old wrench icon and replaced it with an "Other Options" button. F1 no longer opens the options menu.
- Moved the search bar to under the tabs and better simulate osu! behavior.  Removed the old search icon.
- Added solid black bars at the top and bottom of the song menu.  Moved the top divider closer to the end of the information text.  Cropped song button images to fit between the bars.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 21:38:54 -05:00
fd
fff0080ddc Combo Color ordering
General Image scaling
Score fixed size width

Spinner centering (slick has bad centering)

Broke Ranking Panel
2015-02-15 18:51:07 -05:00
Jeffrey Han
4826798fba Reformatting of #20, and disable the hit error bar by default.
Added an option (in the "Custom" tab) to enable the bar.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-15 01:40:01 -05:00