yugecin
b584dcaf68
overlays, draw an optionmenu
2016-11-12 22:30:22 +01:00
yugecin
ceb6751831
leadin delay 2s
2016-11-12 19:04:40 +01:00
yugecin
7276705533
add 5s delay after last hitobj
2016-11-12 18:44:04 +01:00
yugecin
3dc0ad8c68
get tick points from slider
2016-11-12 18:25:44 +01:00
yugecin
255280de95
fix 'use last objects color' cursor color override using the color before the object was hit
2016-10-10 23:46:20 +02:00
yugecin
177e75ba29
show github link in playfield
2016-10-04 14:40:41 +02:00
yugecin
5c2fc16124
use better spinnerdelay
2016-10-04 13:43:08 +02:00
yugecin
7ab4e4263f
Don't hide ui in break periods when auto isn't active
2016-10-02 10:47:48 +02:00
yugecin
0ef65e2dd1
Fix pippi using a wrong radius in the beginning
2016-10-01 21:40:58 +02:00
yugecin
6ad4348d7c
fix start
2016-10-01 15:47:01 +02:00
yugecin
b6c8b9753e
add key for single mirror object
2016-10-01 15:24:30 +02:00
yugecin
f93fab1874
fix mirrorFrom
2016-10-01 15:16:34 +02:00
yugecin
e08d5f2a83
use mapid to decide starting hue for rainbow objects, also use mapid instead of title for direction etc
2016-10-01 15:10:20 +02:00
yugecin
3a507453f9
Use map title to get initial rainbow colors
2016-10-01 15:00:12 +02:00
yugecin
49e03add75
Make mirror collage toggleable ingame by pressing M
2016-10-01 13:58:10 +02:00
yugecin
70d006b645
make reversearrows scale to the bpm
2016-10-01 13:12:02 +02:00
yugecin
652bb4f2d0
add cursor color overrides
2016-10-01 11:53:33 +02:00
yugecin
eee65a589e
fix first object movement
2016-10-01 11:34:32 +02:00
yugecin
5b264a5277
Option to hide all objects
2016-09-30 23:11:43 +02:00
yugecin
2b91288adb
PIPPI!
2016-09-30 22:57:57 +02:00
yugecin
daa7bec0da
Add mover direction
2016-09-30 21:40:33 +02:00
yugecin
2f5f2a610d
add opposite combo color as override option
2016-09-30 21:32:24 +02:00
yugecin
8891976d48
Flash warningarrows after breaks 4 times instead of 2
2016-09-30 20:08:50 +02:00
yugecin
be547cfa1f
Don't draw UI on breaks
2016-09-30 20:05:33 +02:00
yugecin
8c7531e550
prevent arrayindexoutofbounds
2016-09-30 19:56:47 +02:00
yugecin
b12ed6fa0e
Also draw skipbutton when using auto
2016-09-30 19:41:42 +02:00
yugecin
f6b791cf25
Option to apply last object color to cursor
2016-09-30 19:38:02 +02:00
yugecin
add5e96af1
Options to use object color overrides
2016-09-30 19:05:53 +02:00
yugecin
05c29f1106
Fix warningarrows being rotated 180° instead of flipped horizontally
2016-09-30 16:17:51 +02:00
yugecin
3a1f510e31
option to hide all UI
2016-09-30 12:06:36 +02:00
yugecin
52f9ac9a7f
only do dancer options (mirror etc) if auto is active
2016-09-30 09:36:21 +02:00
yugecin
73754e9c7d
option to never draw background
2016-09-30 09:35:21 +02:00
yugecin
7f908db6e7
add option for mirrorcollage
2016-09-29 23:29:20 +02:00
yugecin
9a73ab23e9
render mirrored
2016-09-29 21:40:42 +02:00
yugecin
759187b4cd
fix #3 (doesn't move to last object)
2016-09-28 13:49:33 +02:00
yugecin
eb696077a2
we want to dance
2016-09-27 21:29:03 +02:00
yugecin
e7e33cd406
put more information in gameobject
2016-09-27 18:17:53 +02:00
Andrew Zhao
5b42f9a588
centered follow points
2015-11-29 18:58:00 -08:00
Jeffrey Han
ba240797d8
Replaced all linear fade-out transitions with eased transitions.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 17:47:46 -05:00
Jeffrey Han
fb789c8fc5
Follow-up to #150 : delayed fade-out, minor style changes.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-11-19 16:56:28 -05:00
MatteoS
3e285e05fc
Add falling game objects on fail
2015-11-18 22:29:18 +01:00
MatteoS
d0069c20e5
Fix pitch changes (hopefully)
2015-11-16 21:21:28 +01:00
Jeffrey Han
01fb9c50c9
Replace xy float[] arrays with Vec2f (mostly in game objects).
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:53:42 -05:00
Jeffrey Han
3214916d60
Load beatmap background images in a new thread.
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This eliminates the game-wide lag (100-200ms on my computer) when switching song nodes. Attempted to mask the loading time with a fade-in effect.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 19:24:07 -05:00
Jeffrey Han
e767800702
Fixed broken "Easy" mod.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-03 00:14:25 -05:00
Jeffrey Han
8892973d98
Now using official formulas for circle diameter and timing offsets.
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The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all.
Circle diameter:
- Previously: 104 - (CS * 8)
- Now: 108.848 - (CS * 8.9646)
Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 19:01:40 -05:00
Jeffrey Han
6d284cdd80
Organize imports.
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Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:29:21 -05:00
Jeffrey Han
34c7942f4b
Fixed "Hidden" mod timing issues. ( fixes #121 )
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This introduces more accurate timing formulas associated with the "Hidden" mod (previously, in #115 , these values were hardcoded). The values seem somewhat close to the values in osu!, but were not extensively tested.
Also set an upper bound on the fade in time for hit objects proportional to the approach time, or else the timing values in the "Hidden" mod would be too inconsistent.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:12:47 -05:00
Jeffrey Han
c4f54ecc05
Hitting the "f" key during a replay changes the playback speed.
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Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 19:41:02 -05:00
Jeffrey Han
b83d6be5fd
Clarified GameImage "skinnable" field as "beatmap-skinnable".
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Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 20:41:09 -05:00