opsu-dance/src/itdelatrisu/opsu/Options.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
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*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu;
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import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.skins.Skin;
import itdelatrisu.opsu.skins.SkinLoader;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.UI;
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import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileOutputStream;
import java.io.FileReader;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.net.URI;
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import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.HashMap;
import java.util.Locale;
import java.util.concurrent.TimeUnit;
import java.util.jar.Attributes;
import java.util.jar.JarFile;
import java.util.jar.Manifest;
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import org.lwjgl.input.Keyboard;
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import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.util.ClasspathLocation;
import org.newdawn.slick.util.FileSystemLocation;
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import org.newdawn.slick.util.Log;
import org.newdawn.slick.util.ResourceLoader;
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/**
* Handles all user options.
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*/
public class Options {
/** Whether to use XDG directories. */
private static final boolean USE_XDG = checkXDGFlag();
/** The config directory. */
private static final File CONFIG_DIR = getXDGBaseDir("XDG_CONFIG_HOME", ".config");
/** The data directory. */
private static final File DATA_DIR = getXDGBaseDir("XDG_DATA_HOME", ".local/share");
/** The cache directory. */
private static final File CACHE_DIR = getXDGBaseDir("XDG_CACHE_HOME", ".cache");
/** File for logging errors. */
public static final File LOG_FILE = new File(CONFIG_DIR, ".opsu.log");
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/** File for storing user options. */
private static final File OPTIONS_FILE = new File(CONFIG_DIR, ".opsu.cfg");
/** Beatmap directories (where to search for files). */
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private static final String[] BEATMAP_DIRS = {
"C:/Program Files (x86)/osu!/Songs/",
"C:/Program Files/osu!/Songs/",
new File(DATA_DIR, "Songs/").getPath()
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};
/** Skin directories (where to search for skins). */
private static final String[] SKIN_ROOT_DIRS = {
"C:/Program Files (x86)/osu!/Skins/",
"C:/Program Files/osu!/Skins/",
new File(DATA_DIR, "Skins/").getPath()
};
/** Cached beatmap database name. */
public static final File BEATMAP_DB = new File(DATA_DIR, ".opsu.db");
/** Score database name. */
public static final File SCORE_DB = new File(DATA_DIR, ".opsu_scores.db");
/** Directory where natives are unpacked. */
public static final File NATIVE_DIR = new File(CACHE_DIR, "Natives/");
/** Font file name. */
public static final String FONT_NAME = "DroidSansFallback.ttf";
/** Version file name. */
public static final String VERSION_FILE = "version";
/** Repository address. */
public static final URI REPOSITORY_URI = URI.create("https://github.com/itdelatrisu/opsu");
/** Issue reporting address. */
public static final String ISSUES_URL = "https://github.com/itdelatrisu/opsu/issues/new?title=%s&body=%s";
/** Address containing the latest version file. */
public static final String VERSION_REMOTE = "https://raw.githubusercontent.com/itdelatrisu/opsu/gh-pages/version";
/** The beatmap directory. */
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private static File beatmapDir;
/** The OSZ archive directory. */
private static File oszDir;
/** The screenshot directory (created when needed). */
private static File screenshotDir;
/** The replay directory (created when needed). */
private static File replayDir;
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/** The replay import directory. */
private static File replayImportDir;
/** The root skin directory. */
private static File skinRootDir;
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/** Port binding. */
private static int port = 49250;
/**
* Returns whether the XDG flag in the manifest (if any) is set to "true".
* @return true if XDG directories are enabled, false otherwise
*/
private static boolean checkXDGFlag() {
JarFile jarFile = Utils.getJarFile();
if (jarFile == null)
return false;
try {
Manifest manifest = jarFile.getManifest();
if (manifest == null)
return false;
Attributes attributes = manifest.getMainAttributes();
String value = attributes.getValue("Use-XDG");
return (value != null && value.equalsIgnoreCase("true"));
} catch (IOException e) {
return false;
}
}
/**
* Returns the directory based on the XDG base directory specification for
* Unix-like operating systems, only if the "XDG" flag is enabled.
* @param env the environment variable to check (XDG_*_*)
* @param fallback the fallback directory relative to ~home
* @return the XDG base directory, or the working directory if unavailable
*/
private static File getXDGBaseDir(String env, String fallback) {
if (!USE_XDG)
return new File("./");
String OS = System.getProperty("os.name").toLowerCase();
if (OS.indexOf("nix") >= 0 || OS.indexOf("nux") >= 0 || OS.indexOf("aix") > 0) {
String rootPath = System.getenv(env);
if (rootPath == null) {
String home = System.getProperty("user.home");
if (home == null)
return new File("./");
rootPath = String.format("%s/%s", home, fallback);
}
File dir = new File(rootPath, "opsu");
if (!dir.isDirectory() && !dir.mkdir())
ErrorHandler.error(String.format("Failed to create configuration folder at '%s/opsu'.", rootPath), null, false);
return dir;
} else
return new File("./");
}
/**
* The theme song string:
* {@code filename,title,artist,length(ms)}
*/
private static String themeString = "theme.ogg,On the Bach,Jingle Punks,66000";
/** Game options. */
public enum GameOption {
// internal options (not displayed in-game)
BEATMAP_DIRECTORY ("BeatmapDirectory") {
@Override
public String write() { return getBeatmapDir().getAbsolutePath(); }
@Override
public void read(String s) { beatmapDir = new File(s); }
},
OSZ_DIRECTORY ("OSZDirectory") {
@Override
public String write() { return getOSZDir().getAbsolutePath(); }
@Override
public void read(String s) { oszDir = new File(s); }
},
SCREENSHOT_DIRECTORY ("ScreenshotDirectory") {
@Override
public String write() { return getScreenshotDir().getAbsolutePath(); }
@Override
public void read(String s) { screenshotDir = new File(s); }
},
REPLAY_DIRECTORY ("ReplayDirectory") {
@Override
public String write() { return getReplayDir().getAbsolutePath(); }
@Override
public void read(String s) { replayDir = new File(s); }
},
REPLAY_IMPORT_DIRECTORY ("ReplayImportDirectory") {
@Override
public String write() { return getReplayImportDir().getAbsolutePath(); }
@Override
public void read(String s) { replayImportDir = new File(s); }
},
SKIN_DIRECTORY ("SkinDirectory") {
@Override
public String write() { return getSkinRootDir().getAbsolutePath(); }
@Override
public void read(String s) { skinRootDir = new File(s); }
},
THEME_SONG ("ThemeSong") {
@Override
public String write() { return themeString; }
@Override
public void read(String s) { themeString = s; }
},
PORT ("Port") {
@Override
public String write() { return Integer.toString(port); }
@Override
public void read(String s) {
int i = Integer.parseInt(s);
if (i > 0 && i <= 65535)
port = i;
}
},
// in-game options
SCREEN_RESOLUTION ("Screen Resolution", "ScreenResolution", "Restart (Ctrl+Shift+F5) to apply resolution changes.") {
@Override
public String getValueString() { return resolution.toString(); }
@Override
public void click(GameContainer container) {
do {
resolution = resolution.next();
} while (resolution != Resolution.RES_800_600 && (
container.getScreenWidth() < resolution.getWidth() ||
container.getScreenHeight() < resolution.getHeight()));
}
@Override
public void read(String s) {
try {
Resolution res = Resolution.valueOf(String.format("RES_%s", s.replace('x', '_')));
resolution = res;
} catch (IllegalArgumentException e) {}
}
},
// FULLSCREEN ("Fullscreen Mode", "Fullscreen", "Restart to apply changes.", false),
SKIN ("Skin", "Skin", "Restart (Ctrl+Shift+F5) to apply skin changes.") {
@Override
public String getValueString() { return skinName; }
@Override
public void click(GameContainer container) {
skinDirIndex = (skinDirIndex + 1) % skinDirs.length;
skinName = skinDirs[skinDirIndex];
}
@Override
public void read(String s) { skinName = s; }
},
TARGET_FPS ("Frame Limiter", "FrameSync", "Higher values may cause high CPU usage.") {
@Override
public String getValueString() {
return String.format((getTargetFPS() == 60) ? "%dfps (vsync)" : "%dfps", getTargetFPS());
}
@Override
public void click(GameContainer container) {
targetFPSindex = (targetFPSindex + 1) % targetFPS.length;
container.setTargetFrameRate(getTargetFPS());
container.setVSync(getTargetFPS() == 60);
}
@Override
public String write() { return Integer.toString(targetFPS[targetFPSindex]); }
@Override
public void read(String s) {
int i = Integer.parseInt(s);
for (int j = 0; j < targetFPS.length; j++) {
if (i == targetFPS[j]) {
targetFPSindex = j;
break;
}
}
}
},
SHOW_FPS ("Show FPS Counter", "FpsCounter", "Show an FPS counter in the bottom-right hand corner.", true),
SHOW_UNICODE ("Prefer Non-English Metadata", "ShowUnicode", "Where available, song titles will be shown in their native language.", false) {
@Override
public void click(GameContainer container) {
super.click(container);
if (bool) {
try {
Fonts.LARGE.loadGlyphs();
Fonts.MEDIUM.loadGlyphs();
Fonts.DEFAULT.loadGlyphs();
} catch (SlickException e) {
Log.warn("Failed to load glyphs.", e);
}
}
}
},
SCREENSHOT_FORMAT ("Screenshot Format", "ScreenshotFormat", "Press F12 to take a screenshot.") {
@Override
public String getValueString() { return screenshotFormat[screenshotFormatIndex].toUpperCase(); }
@Override
public void click(GameContainer container) { screenshotFormatIndex = (screenshotFormatIndex + 1) % screenshotFormat.length; }
@Override
public String write() { return Integer.toString(screenshotFormatIndex); }
@Override
public void read(String s) {
int i = Integer.parseInt(s);
if (i >= 0 && i < screenshotFormat.length)
screenshotFormatIndex = i;
}
},
CURSOR_SIZE ("Cursor Size", "CursorSize", "Change the cursor scale.", 100, 50, 200) {
@Override
public String getValueString() { return String.format("%.2fx", val / 100f); }
@Override
public String write() { return String.format(Locale.US, "%.2f", val / 100f); }
@Override
public void read(String s) {
int i = (int) (Float.parseFloat(s) * 100f);
if (i >= 50 && i <= 200)
val = i;
}
},
NEW_CURSOR ("Enable New Cursor", "NewCursor", "Use the new cursor style (may cause higher CPU usage).", true) {
@Override
public void click(GameContainer container) {
super.click(container);
UI.getCursor().reset();
}
},
DYNAMIC_BACKGROUND ("Enable Dynamic Backgrounds", "DynamicBackground", "The song background will be used as the main menu background.", true),
LOAD_VERBOSE ("Show Detailed Loading Progress", "LoadVerbose", "Display more specific loading information in the splash screen.", false),
MASTER_VOLUME ("Master Volume", "VolumeUniversal", "Global volume level.", 35, 0, 100) {
@Override
public void drag(GameContainer container, int d) {
super.drag(container, d);
container.setMusicVolume(getMasterVolume() * getMusicVolume());
}
},
MUSIC_VOLUME ("Music Volume", "VolumeMusic", "Volume of music.", 80, 0, 100) {
@Override
public void drag(GameContainer container, int d) {
super.drag(container, d);
container.setMusicVolume(getMasterVolume() * getMusicVolume());
}
},
EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100),
HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100),
MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) {
@Override
public String getValueString() { return String.format("%dms", val); }
},
DISABLE_SOUNDS ("Disable All Sound Effects", "DisableSound", "May resolve Linux sound driver issues. Requires a restart.",
(System.getProperty("os.name").toLowerCase().contains("linux"))),
KEY_LEFT ("Left Game Key", "keyOsuLeft", "Select this option to input a key.") {
@Override
public String getValueString() { return Keyboard.getKeyName(getGameKeyLeft()); }
@Override
public String write() { return Keyboard.getKeyName(getGameKeyLeft()); }
@Override
public void read(String s) { setGameKeyLeft(Keyboard.getKeyIndex(s)); }
},
KEY_RIGHT ("Right Game Key", "keyOsuRight", "Select this option to input a key.") {
@Override
public String getValueString() { return Keyboard.getKeyName(getGameKeyRight()); }
@Override
public String write() { return Keyboard.getKeyName(getGameKeyRight()); }
@Override
public void read(String s) { setGameKeyRight(Keyboard.getKeyIndex(s)); }
},
DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "MouseDisableWheel", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false),
DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false),
BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100),
FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false),
IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false),
SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true),
SHOW_COMBO_BURSTS ("Show Combo Bursts", "ComboBurst", "A character image is displayed at combo milestones.", true),
SHOW_PERFECT_HIT ("Show Perfect Hits", "PerfectHit", "Whether to show perfect hit result bursts (300s, slider ticks).", true),
SHOW_FOLLOW_POINTS ("Show Follow Points", "FollowPoints", "Whether to show follow points between hit objects.", true),
SHOW_HIT_ERROR_BAR ("Show Hit Error Bar", "ScoreMeter", "Shows precisely how accurate you were with each hit.", false),
LOAD_HD_IMAGES ("Load HD Images", "LoadHDImages", String.format("Loads HD (%s) images when available. Increases memory usage and loading times.", GameImage.HD_SUFFIX), true),
FIXED_CS ("Fixed Circle Size (CS)", "FixedCS", "Determines the size of circles and sliders.", 0, 0, 100) {
@Override
public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
@Override
public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
@Override
public void read(String s) {
int i = (int) (Float.parseFloat(s) * 10f);
if (i >= 0 && i <= 100)
val = i;
}
},
FIXED_HP ("Fixed HP Drain Rate (HP)", "FixedHP", "Determines the rate at which health decreases.", 0, 0, 100) {
@Override
public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
@Override
public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
@Override
public void read(String s) {
int i = (int) (Float.parseFloat(s) * 10f);
if (i >= 0 && i <= 100)
val = i;
}
},
FIXED_AR ("Fixed Approach Rate (AR)", "FixedAR", "Determines how long hit circles stay on the screen.", 0, 0, 100) {
@Override
public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
@Override
public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
@Override
public void read(String s) {
int i = (int) (Float.parseFloat(s) * 10f);
if (i >= 0 && i <= 100)
val = i;
}
},
FIXED_OD ("Fixed Overall Difficulty (OD)", "FixedOD", "Determines the time window for hit results.", 0, 0, 100) {
@Override
public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
@Override
public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
@Override
public void read(String s) {
int i = (int) (Float.parseFloat(s) * 10f);
if (i >= 0 && i <= 100)
val = i;
}
},
CHECKPOINT ("Track Checkpoint", "Checkpoint", "Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one.", 0, 0, 3599) {
@Override
public String getValueString() {
return (val == 0) ? "Disabled" : String.format("%02d:%02d",
TimeUnit.SECONDS.toMinutes(val),
val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val)));
}
},
ENABLE_THEME_SONG ("Enable Theme Song", "MenuMusic", "Whether to play the theme song upon starting opsu!", true),
REPLAY_SEEKING ("Replay Seeking", "ReplaySeeking", "Enable a seeking bar on the left side of the screen during replays.", false),
DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false);
/** Option name. */
private final String name;
/** Option name, as displayed in the configuration file. */
private final String displayName;
/** Option description. */
private final String description;
/** The boolean value for the option (if applicable). */
protected boolean bool;
/** The integer value for the option (if applicable). */
protected int val;
/** The upper and lower bounds on the integer value (if applicable). */
private int max, min;
/** Option types. */
private enum OptionType { BOOLEAN, NUMERIC, OTHER };
/** Whether or not this is a numeric option. */
private OptionType type = OptionType.OTHER;
/**
* Constructor for internal options (not displayed in-game).
* @param displayName the option name, as displayed in the configuration file
*/
GameOption(String displayName) {
this(null, displayName, null);
}
/**
* Constructor for other option types.
* @param name the option name
* @param displayName the option name, as displayed in the configuration file
* @param description the option description
*/
GameOption(String name, String displayName, String description) {
this.name = name;
this.displayName = displayName;
this.description = description;
}
/**
* Constructor for boolean options.
* @param name the option name
* @param displayName the option name, as displayed in the configuration file
* @param description the option description
* @param value the default boolean value
*/
GameOption(String name, String displayName, String description, boolean value) {
this(name, displayName, description);
this.bool = value;
this.type = OptionType.BOOLEAN;
}
/**
* Constructor for numeric options.
* @param name the option name
* @param displayName the option name, as displayed in the configuration file
* @param description the option description
* @param value the default integer value
*/
GameOption(String name, String displayName, String description, int value, int min, int max) {
this(name, displayName, description);
this.val = value;
this.min = min;
this.max = max;
this.type = OptionType.NUMERIC;
}
/**
* Returns the option name.
* @return the name string
*/
public String getName() { return name; }
/**
* Returns the option name, as displayed in the configuration file.
* @return the display name string
*/
public String getDisplayName() { return displayName; }
/**
* Returns the option description.
* @return the description string
*/
public String getDescription() { return description; }
/**
* Returns the boolean value for the option, if applicable.
* @return the boolean value
*/
public boolean getBooleanValue() { return bool; }
/**
* Returns the integer value for the option, if applicable.
* @return the integer value
*/
public int getIntegerValue() { return val; }
/**
* Sets the boolean value for the option.
* @param value the new boolean value
*/
public void setValue(boolean value) { this.bool = value; }
/**
* Sets the integer value for the option.
* @param value the new integer value
*/
public void setValue(int value) { this.val = value; }
/**
* Returns the value of the option as a string (via override).
* <p>
* By default, this returns "{@code val}%" for numeric options,
* "Yes" or "No" based on the {@code bool} field for boolean options,
* and an empty string otherwise.
* @return the value string
*/
public String getValueString() {
if (type == OptionType.NUMERIC)
return String.format("%d%%", val);
else if (type == OptionType.BOOLEAN)
return (bool) ? "Yes" : "No";
else
return "";
}
/**
* Processes a mouse click action (via override).
* <p>
* By default, this inverts the current {@code bool} field.
* @param container the game container
*/
public void click(GameContainer container) { bool = !bool; }
/**
* Processes a mouse drag action (via override).
* <p>
* By default, only if this is a numeric option, the {@code val} field
* will be shifted by {@code d} within the given bounds.
* @param container the game container
* @param d the dragged distance (modified by multiplier)
*/
public void drag(GameContainer container, int d) {
if (type == OptionType.NUMERIC)
val = Utils.getBoundedValue(val, d, min, max);
}
/**
* Returns the string to write to the configuration file (via override).
* <p>
* By default, this returns "{@code val}" for numeric options,
* "true" or "false" based on the {@code bool} field for boolean options,
* and {@link #getValueString()} otherwise.
* @return the string to write
*/
public String write() {
if (type == OptionType.NUMERIC)
return Integer.toString(val);
else if (type == OptionType.BOOLEAN)
return Boolean.toString(bool);
else
return getValueString();
}
/**
* Reads the value of the option from the configuration file (via override).
* <p>
* By default, this sets {@code val} for numeric options only if the
* value is between the min and max bounds, sets {@code bool} for
* boolean options, and does nothing otherwise.
* @param s the value string read from the configuration file
*/
public void read(String s) {
if (type == OptionType.NUMERIC) {
int i = Integer.parseInt(s);
if (i >= min && i <= max)
val = i;
} else if (type == OptionType.BOOLEAN)
bool = Boolean.parseBoolean(s);
}
};
/** Map of option display names to GameOptions. */
private static HashMap<String, GameOption> optionMap;
/** Screen resolutions. */
private enum Resolution {
RES_800_600 (800, 600),
RES_1024_600 (1024, 600),
RES_1024_768 (1024, 768),
RES_1280_720 (1280, 720),
RES_1280_800 (1280, 800),
RES_1280_960 (1280, 960),
RES_1280_1024 (1280, 1024),
RES_1366_768 (1366, 768),
RES_1440_900 (1440, 900),
RES_1600_900 (1600, 900),
RES_1600_1200 (1600, 1200),
RES_1680_1050 (1680, 1050),
RES_1920_1080 (1920, 1080),
RES_1920_1200 (1920, 1200),
RES_2560_1440 (2560, 1440),
RES_2560_1600 (2560, 1600),
RES_3840_2160 (3840, 2160);
/** Screen dimensions. */
private int width, height;
/** Enum values. */
private static Resolution[] values = Resolution.values();
/**
* Constructor.
* @param width the screen width
* @param height the screen height
*/
Resolution(int width, int height) {
this.width = width;
this.height = height;
}
/**
* Returns the screen width.
*/
public int getWidth() { return width; }
/**
* Returns the screen height.
*/
public int getHeight() { return height; }
/**
* Returns the next (larger) Resolution.
*/
public Resolution next() { return values[(this.ordinal() + 1) % values.length]; }
@Override
public String toString() { return String.format("%sx%s", width, height); }
}
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/** Current screen resolution. */
private static Resolution resolution = Resolution.RES_1024_768;
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/** The available skin directories. */
private static String[] skinDirs;
/** The index in the skinDirs array. */
private static int skinDirIndex = 0;
/** The name of the skin. */
private static String skinName = "Default";
/** The current skin. */
private static Skin skin;
/** Frame limiters. */
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private static final int[] targetFPS = { 60, 120, 240 };
/** Index in targetFPS[] array. */
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private static int targetFPSindex = 0;
/** Screenshot file formats. */
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private static String[] screenshotFormat = { "png", "jpg", "bmp" };
/** Index in screenshotFormat[] array. */
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private static int screenshotFormatIndex = 0;
/** Left and right game keys. */
private static int
keyLeft = Keyboard.KEY_NONE,
keyRight = Keyboard.KEY_NONE;
// This class should not be instantiated.
private Options() {}
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/**
* Returns the target frame rate.
* @return the target FPS
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*/
public static int getTargetFPS() { return targetFPS[targetFPSindex]; }
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/**
* Sets the target frame rate to the next available option, and sends a
* bar notification about the action.
* @param container the game container
*/
public static void setNextFPS(GameContainer container) {
GameOption.TARGET_FPS.click(container);
UI.sendBarNotification(String.format("Frame limiter: %s", GameOption.TARGET_FPS.getValueString()));
}
/**
* Returns the master volume level.
* @return the volume [0, 1]
*/
public static float getMasterVolume() { return GameOption.MASTER_VOLUME.getIntegerValue() / 100f; }
/**
* Sets the master volume level (if within valid range).
* @param container the game container
* @param volume the volume [0, 1]
*/
public static void setMasterVolume(GameContainer container, float volume) {
if (volume >= 0f && volume <= 1f) {
GameOption.MASTER_VOLUME.setValue((int) (volume * 100f));
MusicController.setVolume(getMasterVolume() * getMusicVolume());
}
}
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/**
* Returns the default music volume.
* @return the volume [0, 1]
*/
public static float getMusicVolume() { return GameOption.MUSIC_VOLUME.getIntegerValue() / 100f; }
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/**
* Returns the default sound effect volume.
* @return the sound volume [0, 1]
*/
public static float getEffectVolume() { return GameOption.EFFECT_VOLUME.getIntegerValue() / 100f; }
/**
* Returns the default hit sound volume.
* @return the hit sound volume [0, 1]
*/
public static float getHitSoundVolume() { return GameOption.HITSOUND_VOLUME.getIntegerValue() / 100f; }
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/**
* Returns the music offset time.
* @return the offset (in milliseconds)
*/
public static int getMusicOffset() { return GameOption.MUSIC_OFFSET.getIntegerValue(); }
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/**
* Returns the screenshot file format.
* @return the file extension ("png", "jpg", "bmp")
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*/
public static String getScreenshotFormat() { return screenshotFormat[screenshotFormatIndex]; }
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/**
* Sets the container size and makes the window borderless if the container
* size is identical to the screen resolution.
* <p>
* If the configured resolution is larger than the screen size, the smallest
* available resolution will be used.
* @param app the game container
*/
public static void setDisplayMode(Container app) {
int screenWidth = app.getScreenWidth();
int screenHeight = app.getScreenHeight();
// check for larger-than-screen dimensions
if (screenWidth < resolution.getWidth() || screenHeight < resolution.getHeight())
resolution = Resolution.RES_800_600;
try {
app.setDisplayMode(resolution.getWidth(), resolution.getHeight(), false);
} catch (SlickException e) {
ErrorHandler.error("Failed to set display mode.", e, true);
}
// set borderless window if dimensions match screen size
boolean borderless = (screenWidth == resolution.getWidth() && screenHeight == resolution.getHeight());
System.setProperty("org.lwjgl.opengl.Window.undecorated", Boolean.toString(borderless));
}
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// /**
// * Returns whether or not fullscreen mode is enabled.
// * @return true if enabled
// */
// public static boolean isFullscreen() { return fullscreen; }
/**
* Returns whether or not the FPS counter display is enabled.
* @return true if enabled
*/
public static boolean isFPSCounterEnabled() { return GameOption.SHOW_FPS.getBooleanValue(); }
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/**
* Returns whether or not hit lighting effects are enabled.
* @return true if enabled
*/
public static boolean isHitLightingEnabled() { return GameOption.SHOW_HIT_LIGHTING.getBooleanValue(); }
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/**
* Returns whether or not combo burst effects are enabled.
* @return true if enabled
*/
public static boolean isComboBurstEnabled() { return GameOption.SHOW_COMBO_BURSTS.getBooleanValue(); }
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/**
* Returns the port number to bind to.
* @return the port
*/
public static int getPort() { return port; }
/**
* Returns the cursor scale.
* @return the scale [0.5, 2]
*/
public static float getCursorScale() { return GameOption.CURSOR_SIZE.getIntegerValue() / 100f; }
/**
* Returns whether or not the new cursor type is enabled.
* @return true if enabled
*/
public static boolean isNewCursorEnabled() { return GameOption.NEW_CURSOR.getBooleanValue(); }
/**
* Returns whether or not the main menu background should be the current track image.
* @return true if enabled
*/
public static boolean isDynamicBackgroundEnabled() { return GameOption.DYNAMIC_BACKGROUND.getBooleanValue(); }
/**
* Returns whether or not to show perfect hit result bursts.
* @return true if enabled
*/
public static boolean isPerfectHitBurstEnabled() { return GameOption.SHOW_PERFECT_HIT.getBooleanValue(); }
/**
* Returns whether or not to show follow points.
* @return true if enabled
*/
public static boolean isFollowPointEnabled() { return GameOption.SHOW_FOLLOW_POINTS.getBooleanValue(); }
/**
* Returns the background dim level.
* @return the alpha level [0, 1]
*/
public static float getBackgroundDim() { return (100 - GameOption.BACKGROUND_DIM.getIntegerValue()) / 100f; }
/**
* Returns whether or not to override the song background with the default playfield background.
* @return true if forced
*/
public static boolean isDefaultPlayfieldForced() { return GameOption.FORCE_DEFAULT_PLAYFIELD.getBooleanValue(); }
/**
* Returns whether or not beatmap skins are ignored.
* @return true if ignored
*/
public static boolean isBeatmapSkinIgnored() { return GameOption.IGNORE_BEATMAP_SKINS.getBooleanValue(); }
/**
* Returns the fixed circle size override, if any.
* @return the CS value (0, 10], 0f if disabled
*/
public static float getFixedCS() { return GameOption.FIXED_CS.getIntegerValue() / 10f; }
/**
* Returns the fixed HP drain rate override, if any.
* @return the HP value (0, 10], 0f if disabled
*/
public static float getFixedHP() { return GameOption.FIXED_HP.getIntegerValue() / 10f; }
/**
* Returns the fixed approach rate override, if any.
* @return the AR value (0, 10], 0f if disabled
*/
public static float getFixedAR() { return GameOption.FIXED_AR.getIntegerValue() / 10f; }
/**
* Returns the fixed overall difficulty override, if any.
* @return the OD value (0, 10], 0f if disabled
*/
public static float getFixedOD() { return GameOption.FIXED_OD.getIntegerValue() / 10f; }
/**
* Returns whether or not to render loading text in the splash screen.
* @return true if enabled
*/
public static boolean isLoadVerbose() { return GameOption.LOAD_VERBOSE.getBooleanValue(); }
/**
* Returns the track checkpoint time.
* @return the checkpoint time (in ms)
*/
public static int getCheckpoint() { return GameOption.CHECKPOINT.getIntegerValue() * 1000; }
/**
* Returns whether or not all sound effects are disabled.
* @return true if disabled
*/
public static boolean isSoundDisabled() { return GameOption.DISABLE_SOUNDS.getBooleanValue(); }
/**
* Returns whether or not to use non-English metadata where available.
* @return true if Unicode preferred
*/
public static boolean useUnicodeMetadata() { return GameOption.SHOW_UNICODE.getBooleanValue(); }
/**
* Returns whether or not to play the theme song.
* @return true if enabled
*/
public static boolean isThemeSongEnabled() { return GameOption.ENABLE_THEME_SONG.getBooleanValue(); }
/**
* Returns whether or not replay seeking is enabled.
* @return true if enabled
*/
public static boolean isReplaySeekingEnabled() { return GameOption.REPLAY_SEEKING.getBooleanValue(); }
/**
* Returns whether or not automatic checking for updates is disabled.
* @return true if disabled
*/
public static boolean isUpdaterDisabled() { return GameOption.DISABLE_UPDATER.getBooleanValue(); }
/**
* Returns whether or not the beatmap watch service is enabled.
* @return true if enabled
*/
public static boolean isWatchServiceEnabled() { return GameOption.ENABLE_WATCH_SERVICE.getBooleanValue(); }
/**
* Sets the track checkpoint time, if within bounds.
* @param time the track position (in ms)
* @return true if within bounds
*/
public static boolean setCheckpoint(int time) {
if (time >= 0 && time < 3600) {
GameOption.CHECKPOINT.setValue(time);
return true;
}
return false;
}
/**
* Returns whether or not to show the hit error bar.
* @return true if enabled
*/
public static boolean isHitErrorBarEnabled() { return GameOption.SHOW_HIT_ERROR_BAR.getBooleanValue(); }
/**
* Returns whether or not to load HD (@2x) images.
* @return true if HD images are enabled, false if only SD images should be loaded
*/
public static boolean loadHDImages() { return GameOption.LOAD_HD_IMAGES.getBooleanValue(); }
/**
* Returns whether or not the mouse wheel is disabled during gameplay.
* @return true if disabled
*/
public static boolean isMouseWheelDisabled() { return GameOption.DISABLE_MOUSE_WHEEL.getBooleanValue(); }
/**
* Returns whether or not the mouse buttons are disabled during gameplay.
* @return true if disabled
*/
public static boolean isMouseDisabled() { return GameOption.DISABLE_MOUSE_BUTTONS.getBooleanValue(); }
/**
* Toggles the mouse button enabled/disabled state during gameplay and
* sends a bar notification about the action.
*/
public static void toggleMouseDisabled() {
GameOption.DISABLE_MOUSE_BUTTONS.click(null);
UI.sendBarNotification((GameOption.DISABLE_MOUSE_BUTTONS.getBooleanValue()) ?
"Mouse buttons are disabled." : "Mouse buttons are enabled.");
}
/**
* Returns the left game key.
* @return the left key code
*/
public static int getGameKeyLeft() {
if (keyLeft == Keyboard.KEY_NONE)
setGameKeyLeft(Input.KEY_Z);
return keyLeft;
}
/**
* Returns the right game key.
* @return the right key code
*/
public static int getGameKeyRight() {
if (keyRight == Keyboard.KEY_NONE)
setGameKeyRight(Input.KEY_X);
return keyRight;
}
/**
* Sets the left game key.
* This will not be set to the same key as the right game key, nor to any
* reserved keys (see {@link #isValidGameKey(int)}).
* @param key the keyboard key
* @return {@code true} if the key was set, {@code false} if it was rejected
*/
public static boolean setGameKeyLeft(int key) {
if ((key == keyRight && key != Keyboard.KEY_NONE) || !isValidGameKey(key))
return false;
keyLeft = key;
return true;
}
/**
* Sets the right game key.
* This will not be set to the same key as the left game key, nor to any
* reserved keys (see {@link #isValidGameKey(int)}).
* @param key the keyboard key
* @return {@code true} if the key was set, {@code false} if it was rejected
*/
public static boolean setGameKeyRight(int key) {
if ((key == keyLeft && key != Keyboard.KEY_NONE) || !isValidGameKey(key))
return false;
keyRight = key;
return true;
}
/**
* Checks if the given key is a valid game key.
* @param key the keyboard key
* @return {@code true} if valid, {@code false} otherwise
*/
private static boolean isValidGameKey(int key) {
return (key != Keyboard.KEY_ESCAPE && key != Keyboard.KEY_SPACE &&
key != Keyboard.KEY_UP && key != Keyboard.KEY_DOWN &&
key != Keyboard.KEY_F7 && key != Keyboard.KEY_F10 && key != Keyboard.KEY_F12);
}
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/**
* Returns the beatmap directory.
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* If invalid, this will attempt to search for the directory,
* and if nothing found, will create one.
* @return the beatmap directory
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*/
public static File getBeatmapDir() {
if (beatmapDir != null && beatmapDir.isDirectory())
return beatmapDir;
// search for directory
for (int i = 0; i < BEATMAP_DIRS.length; i++) {
beatmapDir = new File(BEATMAP_DIRS[i]);
if (beatmapDir.isDirectory())
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return beatmapDir;
}
// none found, create new directory
if (!beatmapDir.mkdir())
ErrorHandler.error(String.format("Failed to create beatmap directory at '%s'.", beatmapDir.getAbsolutePath()), null, false);
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return beatmapDir;
}
/**
* Returns the OSZ archive directory.
* If invalid, this will create and return a "SongPacks" directory.
* @return the OSZ archive directory
*/
public static File getOSZDir() {
if (oszDir != null && oszDir.isDirectory())
return oszDir;
oszDir = new File(DATA_DIR, "SongPacks/");
if (!oszDir.isDirectory() && !oszDir.mkdir())
ErrorHandler.error(String.format("Failed to create song packs directory at '%s'.", oszDir.getAbsolutePath()), null, false);
return oszDir;
}
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/**
* Returns the replay import directory.
* If invalid, this will create and return a "ReplayImport" directory.
* @return the replay import directory
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*/
public static File getReplayImportDir() {
if (replayImportDir != null && replayImportDir.isDirectory())
return replayImportDir;
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replayImportDir = new File(DATA_DIR, "ReplayImport/");
if (!replayImportDir.isDirectory() && !replayImportDir.mkdir())
ErrorHandler.error(String.format("Failed to create replay import directory at '%s'.", replayImportDir.getAbsolutePath()), null, false);
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return replayImportDir;
}
/**
* Returns the screenshot directory.
* If invalid, this will return a "Screenshot" directory.
* @return the screenshot directory
*/
public static File getScreenshotDir() {
if (screenshotDir != null && screenshotDir.isDirectory())
return screenshotDir;
screenshotDir = new File(DATA_DIR, "Screenshots/");
return screenshotDir;
}
/**
* Returns the replay directory.
* If invalid, this will return a "Replay" directory.
* @return the replay directory
*/
public static File getReplayDir() {
if (replayDir != null && replayDir.isDirectory())
return replayDir;
replayDir = new File(DATA_DIR, "Replays/");
return replayDir;
}
/**
* Returns the current skin directory.
* If invalid, this will create a "Skins" folder in the root directory.
* @return the skin directory
*/
public static File getSkinRootDir() {
if (skinRootDir != null && skinRootDir.isDirectory())
return skinRootDir;
// search for directory
for (int i = 0; i < SKIN_ROOT_DIRS.length; i++) {
skinRootDir = new File(SKIN_ROOT_DIRS[i]);
if (skinRootDir.isDirectory())
return skinRootDir;
}
// none found, create new directory
if (!skinRootDir.mkdir())
ErrorHandler.error(String.format("Failed to create skins directory at '%s'.", skinRootDir.getAbsolutePath()), null, false);
return skinRootDir;
}
/**
* Loads the skin given by the current skin directory.
* If the directory is invalid, the default skin will be loaded.
*/
public static void loadSkin() {
File skinDir = getSkinDir();
if (skinDir == null) // invalid skin name
skinName = Skin.DEFAULT_SKIN_NAME;
// create available skins list
File[] dirs = SkinLoader.getSkinDirectories(getSkinRootDir());
skinDirs = new String[dirs.length + 1];
skinDirs[0] = Skin.DEFAULT_SKIN_NAME;
for (int i = 0; i < dirs.length; i++)
skinDirs[i + 1] = dirs[i].getName();
// set skin and modify resource locations
ResourceLoader.removeAllResourceLocations();
if (skinDir == null)
skin = new Skin(null);
else {
// set skin index
for (int i = 1; i < skinDirs.length; i++) {
if (skinDirs[i].equals(skinName)) {
skinDirIndex = i;
break;
}
}
// load the skin
skin = SkinLoader.loadSkin(skinDir);
ResourceLoader.addResourceLocation(new FileSystemLocation(skinDir));
}
ResourceLoader.addResourceLocation(new ClasspathLocation());
ResourceLoader.addResourceLocation(new FileSystemLocation(new File(".")));
ResourceLoader.addResourceLocation(new FileSystemLocation(new File("./res/")));
}
/**
* Returns the current skin.
* @return the skin, or null if no skin is loaded (see {@link #loadSkin()})
*/
public static Skin getSkin() { return skin; }
/**
* Returns the current skin directory.
* <p>
* NOTE: This directory will differ from that of the currently loaded skin
* if {@link #loadSkin()} has not been called after a directory change.
* Use {@link Skin#getDirectory()} to get the directory of the currently
* loaded skin.
* @return the skin directory, or null for the default skin
*/
public static File getSkinDir() {
File root = getSkinRootDir();
File dir = new File(root, skinName);
return (dir.isDirectory()) ? dir : null;
}
/**
* Returns a dummy Beatmap containing the theme song.
* @return the theme song beatmap
*/
public static Beatmap getThemeBeatmap() {
String[] tokens = themeString.split(",");
if (tokens.length != 4) {
ErrorHandler.error("Theme song string is malformed.", null, false);
return null;
}
Beatmap beatmap = new Beatmap(null);
beatmap.audioFilename = new File(tokens[0]);
beatmap.title = tokens[1];
beatmap.artist = tokens[2];
try {
beatmap.endTime = Integer.parseInt(tokens[3]);
} catch (NumberFormatException e) {
ErrorHandler.error("Theme song length is not a valid integer", e, false);
return null;
}
return beatmap;
}
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/**
* Reads user options from the options file, if it exists.
*/
public static void parseOptions() {
// if no config file, use default settings
if (!OPTIONS_FILE.isFile()) {
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saveOptions();
return;
}
// create option map
if (optionMap == null) {
optionMap = new HashMap<String, GameOption>();
for (GameOption option : GameOption.values())
optionMap.put(option.getDisplayName(), option);
}
// read file
try (BufferedReader in = new BufferedReader(new FileReader(OPTIONS_FILE))) {
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String line;
while ((line = in.readLine()) != null) {
line = line.trim();
if (line.length() < 2 || line.charAt(0) == '#')
continue;
int index = line.indexOf('=');
if (index == -1)
continue;
// read option
String name = line.substring(0, index).trim();
GameOption option = optionMap.get(name);
if (option != null) {
try {
String value = line.substring(index + 1).trim();
option.read(value);
} catch (NumberFormatException e) {
Log.warn(String.format("Format error in options file for line: '%s'.", line), e);
}
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}
}
} catch (IOException e) {
ErrorHandler.error(String.format("Failed to read file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false);
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}
}
/**
* (Over)writes user options to a file.
*/
public static void saveOptions() {
try (BufferedWriter writer = new BufferedWriter(new OutputStreamWriter(
new FileOutputStream(OPTIONS_FILE), "utf-8"))) {
// header
SimpleDateFormat dateFormat = new SimpleDateFormat("EEEE, MMMM dd, yyyy");
String date = dateFormat.format(new Date());
writer.write("# opsu! configuration");
writer.newLine();
writer.write("# last updated on ");
writer.write(date);
writer.newLine();
writer.newLine();
// options
for (GameOption option : GameOption.values()) {
writer.write(option.getDisplayName());
writer.write(" = ");
writer.write(option.write());
writer.newLine();
}
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writer.close();
} catch (IOException e) {
ErrorHandler.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false);
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}
}
}