yugecin
|
896ba657a7
|
don't show epilepsy img when jumping object index using sb
|
2016-11-20 13:30:02 +01:00 |
|
yugecin
|
a1a9dde5ae
|
add epilepsy warning img
|
2016-11-17 00:12:44 +01:00 |
|
yugecin
|
4b5fab5050
|
add map start & end delay adjustable (#10 optimalisation)
|
2016-11-13 04:17:28 +01:00 |
|
yugecin
|
d869f2ef48
|
save settings on enter, revert on leave
|
2016-11-13 00:14:38 +01:00 |
|
yugecin
|
15f560ee68
|
some interaction fixes
|
2016-11-12 23:55:39 +01:00 |
|
yugecin
|
43e1109f40
|
make the menu work
|
2016-11-12 23:31:18 +01:00 |
|
yugecin
|
f466fafa03
|
skip through objects
|
2016-11-12 23:13:41 +01:00 |
|
yugecin
|
b584dcaf68
|
overlays, draw an optionmenu
|
2016-11-12 22:30:22 +01:00 |
|
yugecin
|
ceb6751831
|
leadin delay 2s
|
2016-11-12 19:04:40 +01:00 |
|
yugecin
|
7276705533
|
add 5s delay after last hitobj
|
2016-11-12 18:44:04 +01:00 |
|
yugecin
|
3dc0ad8c68
|
get tick points from slider
|
2016-11-12 18:25:44 +01:00 |
|
yugecin
|
255280de95
|
fix 'use last objects color' cursor color override using the color before the object was hit
|
2016-10-10 23:46:20 +02:00 |
|
yugecin
|
177e75ba29
|
show github link in playfield
|
2016-10-04 14:40:41 +02:00 |
|
yugecin
|
5c2fc16124
|
use better spinnerdelay
|
2016-10-04 13:43:08 +02:00 |
|
yugecin
|
7ab4e4263f
|
Don't hide ui in break periods when auto isn't active
|
2016-10-02 10:47:48 +02:00 |
|
yugecin
|
0ef65e2dd1
|
Fix pippi using a wrong radius in the beginning
|
2016-10-01 21:40:58 +02:00 |
|
yugecin
|
6ad4348d7c
|
fix start
|
2016-10-01 15:47:01 +02:00 |
|
yugecin
|
b6c8b9753e
|
add key for single mirror object
|
2016-10-01 15:24:30 +02:00 |
|
yugecin
|
f93fab1874
|
fix mirrorFrom
|
2016-10-01 15:16:34 +02:00 |
|
yugecin
|
e08d5f2a83
|
use mapid to decide starting hue for rainbow objects, also use mapid instead of title for direction etc
|
2016-10-01 15:10:20 +02:00 |
|
yugecin
|
3a507453f9
|
Use map title to get initial rainbow colors
|
2016-10-01 15:00:12 +02:00 |
|
yugecin
|
49e03add75
|
Make mirror collage toggleable ingame by pressing M
|
2016-10-01 13:58:10 +02:00 |
|
yugecin
|
70d006b645
|
make reversearrows scale to the bpm
|
2016-10-01 13:12:02 +02:00 |
|
yugecin
|
652bb4f2d0
|
add cursor color overrides
|
2016-10-01 11:53:33 +02:00 |
|
yugecin
|
eee65a589e
|
fix first object movement
|
2016-10-01 11:34:32 +02:00 |
|
yugecin
|
5b264a5277
|
Option to hide all objects
|
2016-09-30 23:11:43 +02:00 |
|
yugecin
|
2b91288adb
|
PIPPI!
|
2016-09-30 22:57:57 +02:00 |
|
yugecin
|
daa7bec0da
|
Add mover direction
|
2016-09-30 21:40:33 +02:00 |
|
yugecin
|
2f5f2a610d
|
add opposite combo color as override option
|
2016-09-30 21:32:24 +02:00 |
|
yugecin
|
8891976d48
|
Flash warningarrows after breaks 4 times instead of 2
|
2016-09-30 20:08:50 +02:00 |
|
yugecin
|
be547cfa1f
|
Don't draw UI on breaks
|
2016-09-30 20:05:33 +02:00 |
|
yugecin
|
8c7531e550
|
prevent arrayindexoutofbounds
|
2016-09-30 19:56:47 +02:00 |
|
yugecin
|
b12ed6fa0e
|
Also draw skipbutton when using auto
|
2016-09-30 19:41:42 +02:00 |
|
yugecin
|
f6b791cf25
|
Option to apply last object color to cursor
|
2016-09-30 19:38:02 +02:00 |
|
yugecin
|
add5e96af1
|
Options to use object color overrides
|
2016-09-30 19:05:53 +02:00 |
|
yugecin
|
05c29f1106
|
Fix warningarrows being rotated 180° instead of flipped horizontally
|
2016-09-30 16:17:51 +02:00 |
|
yugecin
|
3a1f510e31
|
option to hide all UI
|
2016-09-30 12:06:36 +02:00 |
|
yugecin
|
52f9ac9a7f
|
only do dancer options (mirror etc) if auto is active
|
2016-09-30 09:36:21 +02:00 |
|
yugecin
|
73754e9c7d
|
option to never draw background
|
2016-09-30 09:35:21 +02:00 |
|
yugecin
|
7f908db6e7
|
add option for mirrorcollage
|
2016-09-29 23:29:20 +02:00 |
|
yugecin
|
9a73ab23e9
|
render mirrored
|
2016-09-29 21:40:42 +02:00 |
|
yugecin
|
759187b4cd
|
fix #3 (doesn't move to last object)
|
2016-09-28 13:49:33 +02:00 |
|
yugecin
|
eb696077a2
|
we want to dance
|
2016-09-27 21:29:03 +02:00 |
|
yugecin
|
e7e33cd406
|
put more information in gameobject
|
2016-09-27 18:17:53 +02:00 |
|
Andrew Zhao
|
5b42f9a588
|
centered follow points
|
2015-11-29 18:58:00 -08:00 |
|
Jeffrey Han
|
ba240797d8
|
Replaced all linear fade-out transitions with eased transitions.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
|
2015-11-19 17:47:46 -05:00 |
|
Jeffrey Han
|
fb789c8fc5
|
Follow-up to #150: delayed fade-out, minor style changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
|
2015-11-19 16:56:28 -05:00 |
|
MatteoS
|
3e285e05fc
|
Add falling game objects on fail
|
2015-11-18 22:29:18 +01:00 |
|
MatteoS
|
d0069c20e5
|
Fix pitch changes (hopefully)
|
2015-11-16 21:21:28 +01:00 |
|
Jeffrey Han
|
01fb9c50c9
|
Replace xy float[] arrays with Vec2f (mostly in game objects).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
|
2015-09-05 12:53:42 -05:00 |
|