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/ *
* opsu ! - an open - source osu ! client
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* Copyright ( C ) 2014 , 2015 Jeffrey Han
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*
* opsu ! is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* opsu ! is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with opsu ! . If not , see < http : //www.gnu.org/licenses/>.
* /
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package itdelatrisu.opsu ;
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import itdelatrisu.opsu.audio.MusicController ;
import itdelatrisu.opsu.beatmap.Beatmap ;
import itdelatrisu.opsu.skins.Skin ;
import itdelatrisu.opsu.skins.SkinLoader ;
import itdelatrisu.opsu.ui.Fonts ;
import itdelatrisu.opsu.ui.UI ;
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import java.io.BufferedReader ;
import java.io.BufferedWriter ;
import java.io.File ;
import java.io.FileOutputStream ;
import java.io.FileReader ;
import java.io.IOException ;
import java.io.OutputStreamWriter ;
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import java.net.URI ;
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import java.text.SimpleDateFormat ;
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import java.util.* ;
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import java.util.concurrent.TimeUnit ;
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import java.util.jar.Attributes ;
import java.util.jar.JarFile ;
import java.util.jar.Manifest ;
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import java.util.regex.Matcher ;
import java.util.regex.Pattern ;
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import org.lwjgl.input.Keyboard ;
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import org.newdawn.slick.GameContainer ;
import org.newdawn.slick.Input ;
import org.newdawn.slick.SlickException ;
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import org.newdawn.slick.util.ClasspathLocation ;
import org.newdawn.slick.util.FileSystemLocation ;
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import org.newdawn.slick.util.Log ;
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import org.newdawn.slick.util.ResourceLoader ;
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import com.sun.jna.platform.win32.Advapi32Util ;
import com.sun.jna.platform.win32.Win32Exception ;
import com.sun.jna.platform.win32.WinReg ;
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import yugecin.opsudance.Dancer ;
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import yugecin.opsudance.ObjectColorOverrides ;
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import yugecin.opsudance.movers.factories.AutoMoverFactory ;
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/ * *
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* Handles all user options .
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* /
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public class Options {
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/** Whether to use XDG directories. */
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public static final boolean USE_XDG = checkXDGFlag ( ) ;
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/** The config directory. */
private static final File CONFIG_DIR = getXDGBaseDir ( " XDG_CONFIG_HOME " , " .config " ) ;
/** The data directory. */
private static final File DATA_DIR = getXDGBaseDir ( " XDG_DATA_HOME " , " .local/share " ) ;
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/** The cache directory. */
private static final File CACHE_DIR = getXDGBaseDir ( " XDG_CACHE_HOME " , " .cache " ) ;
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/** File for logging errors. */
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public static final File LOG_FILE = new File ( CONFIG_DIR , " .opsu.log " ) ;
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/** File for storing user options. */
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private static final File OPTIONS_FILE = new File ( CONFIG_DIR , " .opsu.cfg " ) ;
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/** The default beatmap directory (unless an osu! installation is detected). */
private static final File BEATMAP_DIR = new File ( DATA_DIR , " Songs/ " ) ;
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/** The default skin directory (unless an osu! installation is detected). */
private static final File SKIN_ROOT_DIR = new File ( DATA_DIR , " Skins/ " ) ;
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/** Cached beatmap database name. */
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public static final File BEATMAP_DB = new File ( DATA_DIR , " .opsu.db " ) ;
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/** Score database name. */
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public static final File SCORE_DB = new File ( DATA_DIR , " .opsu_scores.db " ) ;
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/** Directory where natives are unpacked. */
public static final File NATIVE_DIR = new File ( CACHE_DIR , " Natives/ " ) ;
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/** Font file name. */
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public static final String FONT_NAME = " DroidSansFallback.ttf " ;
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/** Version file name. */
public static final String VERSION_FILE = " version " ;
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/** Repository address. */
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public static final URI REPOSITORY_URI = URI . create ( " https://github.com/itdelatrisu/opsu " ) ;
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/** Dance repository address. */
public static final URI DANCE_REPOSITORY_URI = URI . create ( " https://github.com/yugecin/opsu-dance " ) ;
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/** Issue reporting address. */
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public static final String ISSUES_URL = " https://github.com/itdelatrisu/opsu/issues/new?title=%s&body=%s " ;
/** Address containing the latest version file. */
public static final String VERSION_REMOTE = " https://raw.githubusercontent.com/itdelatrisu/opsu/gh-pages/version " ;
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/** The beatmap directory. */
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private static File beatmapDir ;
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/** The OSZ archive directory. */
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private static File oszDir ;
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/** The screenshot directory (created when needed). */
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private static File screenshotDir ;
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/** The replay directory (created when needed). */
private static File replayDir ;
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/** The replay import directory. */
private static File replayImportDir ;
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/** The root skin directory. */
private static File skinRootDir ;
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/** Port binding. */
private static int port = 49250 ;
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/ * *
* Returns whether the XDG flag in the manifest ( if any ) is set to " true " .
* @return true if XDG directories are enabled , false otherwise
* /
private static boolean checkXDGFlag ( ) {
JarFile jarFile = Utils . getJarFile ( ) ;
if ( jarFile = = null )
return false ;
try {
Manifest manifest = jarFile . getManifest ( ) ;
if ( manifest = = null )
return false ;
Attributes attributes = manifest . getMainAttributes ( ) ;
String value = attributes . getValue ( " Use-XDG " ) ;
return ( value ! = null & & value . equalsIgnoreCase ( " true " ) ) ;
} catch ( IOException e ) {
return false ;
}
}
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/ * *
* Returns the directory based on the XDG base directory specification for
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* Unix - like operating systems , only if the " XDG " flag is enabled .
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* @param env the environment variable to check ( XDG_ * _ * )
* @param fallback the fallback directory relative to ~ home
* @return the XDG base directory , or the working directory if unavailable
* /
private static File getXDGBaseDir ( String env , String fallback ) {
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if ( ! USE_XDG )
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return new File ( " ./ " ) ;
String OS = System . getProperty ( " os.name " ) . toLowerCase ( ) ;
if ( OS . indexOf ( " nix " ) > = 0 | | OS . indexOf ( " nux " ) > = 0 | | OS . indexOf ( " aix " ) > 0 ) {
String rootPath = System . getenv ( env ) ;
if ( rootPath = = null ) {
String home = System . getProperty ( " user.home " ) ;
if ( home = = null )
return new File ( " ./ " ) ;
rootPath = String . format ( " %s/%s " , home , fallback ) ;
}
File dir = new File ( rootPath , " opsu " ) ;
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if ( ! dir . isDirectory ( ) & & ! dir . mkdir ( ) )
ErrorHandler . error ( String . format ( " Failed to create configuration folder at '%s/opsu'. " , rootPath ) , null , false ) ;
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return dir ;
} else
return new File ( " ./ " ) ;
}
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/ * *
* Returns the osu ! installation directory .
* @return the directory , or null if not found
* /
private static File getOsuInstallationDirectory ( ) {
if ( ! System . getProperty ( " os.name " ) . startsWith ( " Win " ) )
return null ; // only works on Windows
// registry location
final WinReg . HKEY rootKey = WinReg . HKEY_CLASSES_ROOT ;
final String regKey = " osu \\ DefaultIcon " ;
final String regValue = null ; // default value
final String regPathPattern = " \" (.+) \\ \\ [^ \\ /]+ \\ .exe \" " ;
String value ;
try {
value = Advapi32Util . registryGetStringValue ( rootKey , regKey , regValue ) ;
} catch ( Win32Exception e ) {
return null ; // key/value not found
}
Pattern pattern = Pattern . compile ( regPathPattern ) ;
Matcher m = pattern . matcher ( value ) ;
if ( ! m . find ( ) )
return null ;
File dir = new File ( m . group ( 1 ) ) ;
return ( dir . isDirectory ( ) ) ? dir : null ;
}
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/ * *
* The theme song string :
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* { @code filename , title , artist , length ( ms ) }
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* /
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private static String themeString = " theme.ogg,On the Bach,Jingle Punks,66000 " ;
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/** Game options. */
public enum GameOption {
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// internal options (not displayed in-game)
BEATMAP_DIRECTORY ( " BeatmapDirectory " ) {
@Override
public String write ( ) { return getBeatmapDir ( ) . getAbsolutePath ( ) ; }
@Override
public void read ( String s ) { beatmapDir = new File ( s ) ; }
} ,
OSZ_DIRECTORY ( " OSZDirectory " ) {
@Override
public String write ( ) { return getOSZDir ( ) . getAbsolutePath ( ) ; }
@Override
public void read ( String s ) { oszDir = new File ( s ) ; }
} ,
SCREENSHOT_DIRECTORY ( " ScreenshotDirectory " ) {
@Override
public String write ( ) { return getScreenshotDir ( ) . getAbsolutePath ( ) ; }
@Override
public void read ( String s ) { screenshotDir = new File ( s ) ; }
} ,
REPLAY_DIRECTORY ( " ReplayDirectory " ) {
@Override
public String write ( ) { return getReplayDir ( ) . getAbsolutePath ( ) ; }
@Override
public void read ( String s ) { replayDir = new File ( s ) ; }
} ,
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REPLAY_IMPORT_DIRECTORY ( " ReplayImportDirectory " ) {
@Override
public String write ( ) { return getReplayImportDir ( ) . getAbsolutePath ( ) ; }
@Override
public void read ( String s ) { replayImportDir = new File ( s ) ; }
} ,
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SKIN_DIRECTORY ( " SkinDirectory " ) {
@Override
public String write ( ) { return getSkinRootDir ( ) . getAbsolutePath ( ) ; }
@Override
public void read ( String s ) { skinRootDir = new File ( s ) ; }
} ,
THEME_SONG ( " ThemeSong " ) {
@Override
public String write ( ) { return themeString ; }
@Override
public void read ( String s ) { themeString = s ; }
} ,
PORT ( " Port " ) {
@Override
public String write ( ) { return Integer . toString ( port ) ; }
@Override
public void read ( String s ) {
int i = Integer . parseInt ( s ) ;
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if ( i > 0 & & i < = 65535 )
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port = i ;
}
} ,
// in-game options
SCREEN_RESOLUTION ( " Screen Resolution " , " ScreenResolution " , " Restart (Ctrl+Shift+F5) to apply resolution changes. " ) {
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@Override
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public String getValueString ( ) { return resolution . toString ( ) ; }
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@Override
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public Object [ ] getListItems ( ) {
return Resolution . values ( ) ;
}
@Override
public void clickListItem ( int index ) {
resolution = Resolution . values ( ) [ index ] ;
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}
@Override
public void read ( String s ) {
try {
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resolution = Resolution . valueOf ( String . format ( " RES_%s " , s . replace ( 'x' , '_' ) ) ) ;
} catch ( IllegalArgumentException ignored ) { }
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}
} ,
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// FULLSCREEN ("Fullscreen Mode", "Fullscreen", "Restart to apply changes.", false),
SKIN ( " Skin " , " Skin " , " Restart (Ctrl+Shift+F5) to apply skin changes. " ) {
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@Override
public String getValueString ( ) { return skinName ; }
@Override
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public Object [ ] getListItems ( ) {
return skinDirs ;
}
@Override
public void clickListItem ( int index ) {
skinName = skinDirs [ index ] ;
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}
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@Override
public void read ( String s ) { skinName = s ; }
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} ,
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TARGET_FPS ( " Frame Limiter " , " FrameSync " , " Higher values may cause high CPU usage. " ) {
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@Override
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public String getValueString ( ) {
return String . format ( ( getTargetFPS ( ) = = 60 ) ? " %dfps (vsync) " : " %dfps " , getTargetFPS ( ) ) ;
}
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@Override
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public Object [ ] getListItems ( ) {
String [ ] list = new String [ targetFPS . length ] ;
for ( int i = 0 ; i < targetFPS . length ; i + + ) {
list [ i ] = String . format ( targetFPS [ i ] = = 60 ? " %dfps (vsync) " : " %dfps " , targetFPS [ i ] ) ;
}
return list ;
}
@Override
public void clickListItem ( int index ) {
targetFPSindex = index ;
Container . instance . setTargetFrameRate ( targetFPS [ index ] ) ;
Container . instance . setVSync ( targetFPS [ index ] = = 60 ) ;
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}
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@Override
public String write ( ) { return Integer . toString ( targetFPS [ targetFPSindex ] ) ; }
@Override
public void read ( String s ) {
int i = Integer . parseInt ( s ) ;
for ( int j = 0 ; j < targetFPS . length ; j + + ) {
if ( i = = targetFPS [ j ] ) {
targetFPSindex = j ;
break ;
}
}
}
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} ,
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SHOW_FPS ( " Show FPS Counter " , " FpsCounter " , " Show an FPS counter in the bottom-right hand corner. " , true ) ,
SHOW_UNICODE ( " Prefer Non-English Metadata " , " ShowUnicode " , " Where available, song titles will be shown in their native language. " , false ) {
@Override
public void click ( GameContainer container ) {
super . click ( container ) ;
if ( bool ) {
try {
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Fonts . LARGE . loadGlyphs ( ) ;
Fonts . MEDIUM . loadGlyphs ( ) ;
Fonts . DEFAULT . loadGlyphs ( ) ;
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} catch ( SlickException e ) {
Log . warn ( " Failed to load glyphs. " , e ) ;
}
}
}
} ,
SCREENSHOT_FORMAT ( " Screenshot Format " , " ScreenshotFormat " , " Press F12 to take a screenshot. " ) {
@Override
public String getValueString ( ) { return screenshotFormat [ screenshotFormatIndex ] . toUpperCase ( ) ; }
@Override
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public Object [ ] getListItems ( ) {
return screenshotFormat ;
}
@Override
public void clickListItem ( int index ) {
screenshotFormatIndex = index ;
}
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@Override
public String write ( ) { return Integer . toString ( screenshotFormatIndex ) ; }
@Override
public void read ( String s ) {
int i = Integer . parseInt ( s ) ;
if ( i > = 0 & & i < screenshotFormat . length )
screenshotFormatIndex = i ;
}
} ,
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CURSOR_SIZE ( " Cursor Size " , " CursorSize " , " Change the cursor scale. " , 100 , 50 , 200 ) {
@Override
public String getValueString ( ) { return String . format ( " %.2fx " , val / 100f ) ; }
@Override
public String write ( ) { return String . format ( Locale . US , " %.2f " , val / 100f ) ; }
@Override
public void read ( String s ) {
int i = ( int ) ( Float . parseFloat ( s ) * 100f ) ;
if ( i > = 50 & & i < = 200 )
val = i ;
}
} ,
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NEW_CURSOR ( " Enable New Cursor " , " NewCursor " , " Use the new cursor style (may cause higher CPU usage). " , true ) {
@Override
public void click ( GameContainer container ) {
super . click ( container ) ;
UI . getCursor ( ) . reset ( ) ;
}
} ,
DYNAMIC_BACKGROUND ( " Enable Dynamic Backgrounds " , " DynamicBackground " , " The song background will be used as the main menu background. " , true ) ,
LOAD_VERBOSE ( " Show Detailed Loading Progress " , " LoadVerbose " , " Display more specific loading information in the splash screen. " , false ) ,
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MASTER_VOLUME ( " Master Volume " , " VolumeUniversal " , " Global volume level. " , 35 , 0 , 100 ) {
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@Override
public void drag ( GameContainer container , int d ) {
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super . drag ( container , d ) ;
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container . setMusicVolume ( getMasterVolume ( ) * getMusicVolume ( ) ) ;
}
} ,
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MUSIC_VOLUME ( " Music Volume " , " VolumeMusic " , " Volume of music. " , 80 , 0 , 100 ) {
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@Override
public void drag ( GameContainer container , int d ) {
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super . drag ( container , d ) ;
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container . setMusicVolume ( getMasterVolume ( ) * getMusicVolume ( ) ) ;
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}
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} ,
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EFFECT_VOLUME ( " Effect Volume " , " VolumeEffect " , " Volume of menu and game sounds. " , 70 , 0 , 100 ) ,
HITSOUND_VOLUME ( " Hit Sound Volume " , " VolumeHitSound " , " Volume of hit sounds. " , 30 , 0 , 100 ) ,
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MUSIC_OFFSET ( " Music Offset " , " Offset " , " Adjust this value if hit objects are out of sync. " , - 75 , - 500 , 500 ) {
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@Override
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public String getValueString ( ) { return String . format ( " %dms " , val ) ; }
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} ,
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DISABLE_SOUNDS ( " Disable All Sound Effects " , " DisableSound " , " May resolve Linux sound driver issues. Requires a restart. " ,
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( System . getProperty ( " os.name " ) . toLowerCase ( ) . contains ( " linux " ) ) ) ,
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KEY_LEFT ( " Left Game Key " , " keyOsuLeft " , " Select this option to input a key. " ) {
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@Override
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public String getValueString ( ) { return Keyboard . getKeyName ( getGameKeyLeft ( ) ) ; }
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@Override
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public String write ( ) { return Keyboard . getKeyName ( getGameKeyLeft ( ) ) ; }
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@Override
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public void read ( String s ) { setGameKeyLeft ( Keyboard . getKeyIndex ( s ) ) ; }
} ,
KEY_RIGHT ( " Right Game Key " , " keyOsuRight " , " Select this option to input a key. " ) {
@Override
public String getValueString ( ) { return Keyboard . getKeyName ( getGameKeyRight ( ) ) ; }
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@Override
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public String write ( ) { return Keyboard . getKeyName ( getGameKeyRight ( ) ) ; }
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@Override
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public void read ( String s ) { setGameKeyRight ( Keyboard . getKeyIndex ( s ) ) ; }
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} ,
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DISABLE_MOUSE_WHEEL ( " Disable mouse wheel in play mode " , " MouseDisableWheel " , " During play, you can use the mouse wheel to adjust the volume and pause the game. This will disable that functionality. " , false ) ,
DISABLE_MOUSE_BUTTONS ( " Disable mouse buttons in play mode " , " MouseDisableButtons " , " This option will disable all mouse buttons. Specifically for people who use their keyboard to click. " , false ) ,
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DISABLE_CURSOR ( " Disable Cursor " , " DisableCursor " , " Hide the cursor sprite. " , false ) ,
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BACKGROUND_DIM ( " Background Dim " , " DimLevel " , " Percentage to dim the background image during gameplay. " , 50 , 0 , 100 ) ,
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FORCE_DEFAULT_PLAYFIELD ( " Force Default Playfield " , " ForceDefaultPlayfield " , " Override the song background with the default playfield background. " , false ) ,
IGNORE_BEATMAP_SKINS ( " Ignore All Beatmap Skins " , " IgnoreBeatmapSkins " , " Never use skin element overrides provided by beatmaps. " , false ) ,
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SNAKING_SLIDERS ( " Snaking sliders " , " SnakingSliders " , " Sliders gradually snake out from their starting point. " , true ) ,
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SHOW_HIT_LIGHTING ( " Show Hit Lighting " , " HitLighting " , " Adds an effect behind hit explosions. " , true ) ,
SHOW_COMBO_BURSTS ( " Show Combo Bursts " , " ComboBurst " , " A character image is displayed at combo milestones. " , true ) ,
SHOW_PERFECT_HIT ( " Show Perfect Hits " , " PerfectHit " , " Whether to show perfect hit result bursts (300s, slider ticks). " , true ) ,
SHOW_FOLLOW_POINTS ( " Show Follow Points " , " FollowPoints " , " Whether to show follow points between hit objects. " , true ) ,
SHOW_HIT_ERROR_BAR ( " Show Hit Error Bar " , " ScoreMeter " , " Shows precisely how accurate you were with each hit. " , false ) ,
LOAD_HD_IMAGES ( " Load HD Images " , " LoadHDImages " , String . format ( " Loads HD (%s) images when available. Increases memory usage and loading times. " , GameImage . HD_SUFFIX ) , true ) ,
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FIXED_CS ( " Fixed Circle Size (CS) " , " FixedCS " , " Determines the size of circles and sliders. " , 0 , 0 , 100 ) {
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@Override
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public String getValueString ( ) { return ( val = = 0 ) ? " Disabled " : String . format ( " %.1f " , val / 10f ) ; }
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@Override
public String write ( ) { return String . format ( Locale . US , " %.1f " , val / 10f ) ; }
@Override
public void read ( String s ) {
int i = ( int ) ( Float . parseFloat ( s ) * 10f ) ;
if ( i > = 0 & & i < = 100 )
val = i ;
}
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} ,
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FIXED_HP ( " Fixed HP Drain Rate (HP) " , " FixedHP " , " Determines the rate at which health decreases. " , 0 , 0 , 100 ) {
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@Override
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public String getValueString ( ) { return ( val = = 0 ) ? " Disabled " : String . format ( " %.1f " , val / 10f ) ; }
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@Override
public String write ( ) { return String . format ( Locale . US , " %.1f " , val / 10f ) ; }
@Override
public void read ( String s ) {
int i = ( int ) ( Float . parseFloat ( s ) * 10f ) ;
if ( i > = 0 & & i < = 100 )
val = i ;
}
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} ,
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FIXED_AR ( " Fixed Approach Rate (AR) " , " FixedAR " , " Determines how long hit circles stay on the screen. " , 0 , 0 , 100 ) {
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@Override
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public String getValueString ( ) { return ( val = = 0 ) ? " Disabled " : String . format ( " %.1f " , val / 10f ) ; }
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@Override
public String write ( ) { return String . format ( Locale . US , " %.1f " , val / 10f ) ; }
@Override
public void read ( String s ) {
int i = ( int ) ( Float . parseFloat ( s ) * 10f ) ;
if ( i > = 0 & & i < = 100 )
val = i ;
}
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} ,
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FIXED_OD ( " Fixed Overall Difficulty (OD) " , " FixedOD " , " Determines the time window for hit results. " , 0 , 0 , 100 ) {
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@Override
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public String getValueString ( ) { return ( val = = 0 ) ? " Disabled " : String . format ( " %.1f " , val / 10f ) ; }
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@Override
public String write ( ) { return String . format ( Locale . US , " %.1f " , val / 10f ) ; }
@Override
public void read ( String s ) {
int i = ( int ) ( Float . parseFloat ( s ) * 10f ) ;
if ( i > = 0 & & i < = 100 )
val = i ;
}
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} ,
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CHECKPOINT ( " Track Checkpoint " , " Checkpoint " , " Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one. " , 0 , 0 , 3599 ) {
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@Override
public String getValueString ( ) {
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return ( val = = 0 ) ? " Disabled " : String . format ( " %02d:%02d " ,
TimeUnit . SECONDS . toMinutes ( val ) ,
val - TimeUnit . MINUTES . toSeconds ( TimeUnit . SECONDS . toMinutes ( val ) ) ) ;
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}
} ,
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ENABLE_THEME_SONG ( " Enable Theme Song " , " MenuMusic " , " Whether to play the theme song upon starting opsu! " , true ) ,
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REPLAY_SEEKING ( " Replay Seeking " , " ReplaySeeking " , " Enable a seeking bar on the left side of the screen during replays. " , false ) ,
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DISABLE_UPDATER ( " Disable Automatic Updates " , " DisableUpdater " , " Disable automatic checking for updates upon starting opsu!. " , false ) ,
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ENABLE_WATCH_SERVICE ( " Enable Watch Service " , " WatchService " , " Watch the beatmap directory for changes. Requires a restart. " , false ) ,
DANCE_MOVER ( " Mover algorithm " , " Mover " , " Algorithm that decides how to move from note to note " ) {
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@Override
public Object [ ] getListItems ( ) {
return Dancer . moverFactories ;
}
@Override
public void clickListItem ( int index ) {
Dancer . instance . setMoverFactoryIndex ( index ) ;
}
@Override
public String getValueString ( ) {
return Dancer . moverFactories [ Dancer . instance . getMoverFactoryIndex ( ) ] . toString ( ) ;
}
@Override
public String write ( ) {
return Dancer . instance . getMoverFactoryIndex ( ) + " " ;
}
@Override
public void read ( String s ) {
Dancer . instance . setMoverFactoryIndex ( Integer . parseInt ( s ) ) ;
}
} ,
DANCE_SPINNER ( " Spinner " , " Spinner " , " Spinner style " ) {
@Override
public Object [ ] getListItems ( ) {
return Dancer . spinners ;
}
@Override
public void clickListItem ( int index ) {
Dancer . instance . setSpinnerIndex ( index ) ;
}
@Override
public String getValueString ( ) {
return Dancer . spinners [ Dancer . instance . getSpinnerIndex ( ) ] . toString ( ) ;
}
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@Override
public String write ( ) {
return Dancer . instance . getSpinnerIndex ( ) + " " ;
}
@Override
public void read ( String s ) {
Dancer . instance . setSpinnerIndex ( Integer . parseInt ( s ) ) ;
}
} ,
DANCE_LAZY_SLIDERS ( " Lazy sliders " , " LazySliders " , " Don't do short sliders " , true ) {
@Override
public void click ( GameContainer container ) {
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bool = ! bool ;
Dancer . LAZY_SLIDERS = bool ;
}
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@Override
public void read ( String s ) {
super . read ( s ) ;
Dancer . LAZY_SLIDERS = bool ;
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}
} ,
DANCE_ONLY_CIRCLE_STACKS ( " Only circle stacks " , " CircleStacks " , " Only do circle movement on stacks " , true ) {
@Override
public void click ( GameContainer container ) {
bool = ! bool ;
AutoMoverFactory . ONLY_CIRCLE_STACKS = bool ;
}
@Override
public void read ( String s ) {
super . read ( s ) ;
AutoMoverFactory . ONLY_CIRCLE_STACKS = bool ;
}
} ,
DANCE_CIRCLE_STREAMS ( " Circle streams " , " CircleStreams " , " Make circles while streaming " , false ) {
@Override
public void click ( GameContainer container ) {
bool = ! bool ;
AutoMoverFactory . CIRCLE_STREAM = bool ? 58 : 85 ;
}
@Override
public void read ( String s ) {
super . read ( s ) ;
AutoMoverFactory . CIRCLE_STREAM = bool ? 58 : 85 ;
}
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} ,
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DANCE_MIRROR ( " Mirror collage " , " MirrorCollage " , " Hypnotizing stuff " , false ) {
@Override
public void click ( GameContainer container ) {
bool = ! bool ;
Dancer . mirror = bool ;
}
@Override
public void read ( String s ) {
super . read ( s ) ;
Dancer . mirror = bool ;
}
} ,
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DANCE_DRAW_APPROACH ( " Draw approach circles " , " DrawApproach " , " Can get a bit busy when using mirror collage " , true ) {
@Override
public void click ( GameContainer container ) {
bool = ! bool ;
Dancer . drawApproach = bool ;
}
@Override
public void read ( String s ) {
super . read ( s ) ;
Dancer . drawApproach = bool ;
}
} ,
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DANCE_OBJECT_COLOR_OVERRIDE ( " Object color override " , " ObjColorOverride " , " Override object colors " ) {
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@Override
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public String getValueString ( ) {
return Dancer . colorOverride . toString ( ) ;
}
@Override
public Object [ ] getListItems ( ) {
return ObjectColorOverrides . values ( ) ;
}
@Override
public void clickListItem ( int index ) {
Dancer . colorOverride = ObjectColorOverrides . values ( ) [ index ] ;
}
@Override
public String write ( ) {
return " " + Dancer . colorOverride . nr ;
}
@Override
public void read ( String s ) {
Dancer . colorOverride = ObjectColorOverrides . values ( ) [ Integer . parseInt ( s ) ] ;
}
} ,
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DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED ( " Collage object color override " , " ObjColorMirroredOverride " , " Override collage object colors " ) {
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@Override
public String getValueString ( ) {
return Dancer . colorMirrorOverride . toString ( ) ;
}
@Override
public Object [ ] getListItems ( ) {
return ObjectColorOverrides . values ( ) ;
}
@Override
public void clickListItem ( int index ) {
Dancer . colorMirrorOverride = ObjectColorOverrides . values ( ) [ index ] ;
}
@Override
public String write ( ) {
return " " + Dancer . colorMirrorOverride . nr ;
}
@Override
public void read ( String s ) {
Dancer . colorMirrorOverride = ObjectColorOverrides . values ( ) [ Integer . parseInt ( s ) ] ;
}
} ,
DANCE_RGB_INC ( " RGB objects increment " , " RGBInc " , " Amount of hue to shift, used for rainbow object color override " , Dancer . rgbhueinc , - 1800 , 1800 ) {
@Override
public String getValueString ( ) {
return String . format ( " %.1f° " , val / 10f ) ;
}
@Override
public void drag ( GameContainer container , int d ) {
super . drag ( container , d ) ;
Dancer . rgbhueinc = val ;
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}
@Override
public void read ( String s ) {
super . read ( s ) ;
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Dancer . rgbhueinc = val ;
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}
} ,
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DANCE_CURSOR_USE_OBJECT_COLOR ( " Give object color to cursor " , " CursorUseObjectColor " , " The color of the last object will be used on the cursor " , false ) {
@Override
public void click ( GameContainer container ) {
bool = ! bool ;
Dancer . cursoruselastobjectcolor = bool ;
}
@Override
public void read ( String s ) {
super . read ( s ) ;
Dancer . cursoruselastobjectcolor = bool ;
}
} ,
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DANCE_REMOVE_BG ( " Never draw background " , " RemoveBG " , " Hello darkness my old friend " , true ) {
@Override
public void click ( GameContainer container ) {
bool = ! bool ;
Dancer . removebg = bool ;
}
@Override
public void read ( String s ) {
super . read ( s ) ;
Dancer . removebg = bool ;
}
} ,
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DANCE_CIRLCE_IN_SLOW_SLIDERS ( " Do circles in slow sliders " , " CircleInSlider " , " Circle around sliderball in lazy & slow sliders " , false ) {
// TODO
} ,
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DANCE_HIDE_UI ( " Hide all UI " , " HideUI " , " . " , true ) {
@Override
public void click ( GameContainer container ) {
bool = ! bool ;
Dancer . hideui = bool ;
}
@Override
public void read ( String s ) {
super . read ( s ) ;
Dancer . hideui = bool ;
}
} ,
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PIPPI_ENABLE ( " Pippi " , " Pippi " , " Move in circles like dancing pippi (osu! april fools joke 2016) " , false ) {
// TODO
} ,
PIPPI_ANGLE_INC_MUL ( " Pippi angle increment multiplier " , " PippiAngIncMul " , " How fast pippi's angle increments " , 1 , - 20 , 20 ) {
// TODO
@Override
public String getValueString ( ) {
return " x " + val ;
}
} ,
PIPPI_ANGLE_INC_MUL_SLIDER ( " Pippi angle increment multiplier slider " , " PippiAngIncMulSlider " , " Same as above, but in sliders " , 5 , - 20 , 20 ) {
// TODO
@Override
public String getValueString ( ) {
return " x " + val ;
}
} ,
PIPPI_SLIDER_FOLLOW_EXPAND ( " Followcircle expand " , " PippiFollowExpand " , " Increase radius in followcircles " , true ) {
// TODO
} ,
PIPPI_PREVENT_WOBBLY_STREAMS ( " Prevent wobbly streams " , " PippiPreventWobblyStreams " , " Force linear mover while doing streams to prevent wobbly pippi " , true ) {
// TODO
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} ;
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/** Option name. */
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private final String name ;
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/** Option name, as displayed in the configuration file. */
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private final String displayName ;
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/** Option description. */
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private final String description ;
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/** The boolean value for the option (if applicable). */
protected boolean bool ;
/** The integer value for the option (if applicable). */
protected int val ;
/** The upper and lower bounds on the integer value (if applicable). */
private int max , min ;
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/** Option types. */
private enum OptionType { BOOLEAN , NUMERIC , OTHER } ;
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/** Whether or not this is a numeric option. */
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private OptionType type = OptionType . OTHER ;
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/ * *
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* Constructor for internal options ( not displayed in - game ) .
* @param displayName the option name , as displayed in the configuration file
* /
GameOption ( String displayName ) {
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this ( null , displayName , null ) ;
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}
/ * *
* Constructor for other option types .
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* @param name the option name
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* @param displayName the option name , as displayed in the configuration file
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* @param description the option description
* /
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GameOption ( String name , String displayName , String description ) {
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this . name = name ;
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this . displayName = displayName ;
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this . description = description ;
}
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/ * *
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* Constructor for boolean options .
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* @param name the option name
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* @param displayName the option name , as displayed in the configuration file
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* @param description the option description
* @param value the default boolean value
* /
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GameOption ( String name , String displayName , String description , boolean value ) {
this ( name , displayName , description ) ;
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this . bool = value ;
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this . type = OptionType . BOOLEAN ;
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}
/ * *
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* Constructor for numeric options .
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* @param name the option name
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* @param displayName the option name , as displayed in the configuration file
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* @param description the option description
* @param value the default integer value
* /
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GameOption ( String name , String displayName , String description , int value , int min , int max ) {
this ( name , displayName , description ) ;
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this . val = value ;
this . min = min ;
this . max = max ;
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this . type = OptionType . NUMERIC ;
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}
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/ * *
* Returns the option name .
* @return the name string
* /
public String getName ( ) { return name ; }
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/ * *
* Returns the option name , as displayed in the configuration file .
* @return the display name string
* /
public String getDisplayName ( ) { return displayName ; }
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/ * *
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* Returns the option description .
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* @return the description string
* /
public String getDescription ( ) { return description ; }
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/ * *
* Returns the boolean value for the option , if applicable .
* @return the boolean value
* /
public boolean getBooleanValue ( ) { return bool ; }
/ * *
* Returns the integer value for the option , if applicable .
* @return the integer value
* /
public int getIntegerValue ( ) { return val ; }
/ * *
* Sets the boolean value for the option .
* @param value the new boolean value
* /
public void setValue ( boolean value ) { this . bool = value ; }
/ * *
* Sets the integer value for the option .
* @param value the new integer value
* /
public void setValue ( int value ) { this . val = value ; }
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/ * *
* Returns the value of the option as a string ( via override ) .
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* < p >
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* By default , this returns " {@code val}% " for numeric options ,
* " Yes " or " No " based on the { @code bool } field for boolean options ,
* and an empty string otherwise .
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* @return the value string
* /
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public String getValueString ( ) {
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if ( type = = OptionType . NUMERIC )
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return String . format ( " %d%% " , val ) ;
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else if ( type = = OptionType . BOOLEAN )
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return ( bool ) ? " Yes " : " No " ;
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else
return " " ;
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}
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/ * *
* Processes a mouse click action ( via override ) .
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* < p >
* By default , this inverts the current { @code bool } field .
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* @param container the game container
* /
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public void click ( GameContainer container ) { bool = ! bool ; }
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/ * *
* Get a list of values to choose from
* @return list with value string or null if no list should be shown
* /
public Object [ ] getListItems ( ) { return null ; }
/ * *
* Fired when an item in the value list has been clicked
* @param index the itemindex which has been clicked
* /
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public void clickListItem ( int index ) { }
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/ * *
* Processes a mouse drag action ( via override ) .
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* < p >
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* By default , only if this is a numeric option , the { @code val } field
* will be shifted by { @code d } within the given bounds .
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* @param container the game container
* @param d the dragged distance ( modified by multiplier )
* /
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public void drag ( GameContainer container , int d ) {
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if ( type = = OptionType . NUMERIC )
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val = Utils . clamp ( val + d , min , max ) ;
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}
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/ * *
* Returns the string to write to the configuration file ( via override ) .
* < p >
* By default , this returns " {@code val} " for numeric options ,
* " true " or " false " based on the { @code bool } field for boolean options ,
* and { @link # getValueString ( ) } otherwise .
* @return the string to write
* /
public String write ( ) {
if ( type = = OptionType . NUMERIC )
return Integer . toString ( val ) ;
else if ( type = = OptionType . BOOLEAN )
return Boolean . toString ( bool ) ;
else
return getValueString ( ) ;
}
/ * *
* Reads the value of the option from the configuration file ( via override ) .
* < p >
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* By default , this sets { @code val } for numeric options only if the
* value is between the min and max bounds , sets { @code bool } for
* boolean options , and does nothing otherwise .
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* @param s the value string read from the configuration file
* /
public void read ( String s ) {
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if ( type = = OptionType . NUMERIC ) {
int i = Integer . parseInt ( s ) ;
if ( i > = min & & i < = max )
val = i ;
} else if ( type = = OptionType . BOOLEAN )
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bool = Boolean . parseBoolean ( s ) ;
}
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} ;
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/** Map of option display names to GameOptions. */
private static HashMap < String , GameOption > optionMap ;
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/** Screen resolutions. */
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private enum Resolution {
RES_800_600 ( 800 , 600 ) ,
RES_1024_600 ( 1024 , 600 ) ,
RES_1024_768 ( 1024 , 768 ) ,
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RES_1280_720 ( 1280 , 720 ) ,
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RES_1280_800 ( 1280 , 800 ) ,
RES_1280_960 ( 1280 , 960 ) ,
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RES_1280_1024 ( 1280 , 1024 ) ,
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RES_1366_768 ( 1366 , 768 ) ,
RES_1440_900 ( 1440 , 900 ) ,
RES_1600_900 ( 1600 , 900 ) ,
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RES_1600_1200 ( 1600 , 1200 ) ,
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RES_1680_1050 ( 1680 , 1050 ) ,
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RES_1920_1080 ( 1920 , 1080 ) ,
RES_1920_1200 ( 1920 , 1200 ) ,
RES_2560_1440 ( 2560 , 1440 ) ,
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RES_2560_1600 ( 2560 , 1600 ) ,
RES_3840_2160 ( 3840 , 2160 ) ;
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/** Screen dimensions. */
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private int width , height ;
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/** Enum values. */
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private static Resolution [ ] values = Resolution . values ( ) ;
/ * *
* Constructor .
* @param width the screen width
* @param height the screen height
* /
Resolution ( int width , int height ) {
this . width = width ;
this . height = height ;
}
/ * *
* Returns the screen width .
* /
public int getWidth ( ) { return width ; }
/ * *
* Returns the screen height .
* /
public int getHeight ( ) { return height ; }
/ * *
* Returns the next ( larger ) Resolution .
* /
public Resolution next ( ) { return values [ ( this . ordinal ( ) + 1 ) % values . length ] ; }
@Override
public String toString ( ) { return String . format ( " %sx%s " , width , height ) ; }
}
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/** Current screen resolution. */
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private static Resolution resolution = Resolution . RES_1024_768 ;
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public static int width ;
public static int height ;
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/** The available skin directories. */
private static String [ ] skinDirs ;
/** The index in the skinDirs array. */
private static int skinDirIndex = 0 ;
/** The name of the skin. */
private static String skinName = " Default " ;
/** The current skin. */
private static Skin skin ;
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/** Frame limiters. */
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private static final int [ ] targetFPS = { 60 , 120 , 240 } ;
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/** Index in targetFPS[] array. */
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private static int targetFPSindex = 0 ;
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/** Screenshot file formats. */
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private static String [ ] screenshotFormat = { " png " , " jpg " , " bmp " } ;
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/** Index in screenshotFormat[] array. */
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private static int screenshotFormatIndex = 0 ;
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/** Left and right game keys. */
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private static int
keyLeft = Keyboard . KEY_NONE ,
keyRight = Keyboard . KEY_NONE ;
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// This class should not be instantiated.
private Options ( ) { }
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/ * *
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* Returns the target frame rate .
* @return the target FPS
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* /
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public static int getTargetFPS ( ) { return targetFPS [ targetFPSindex ] ; }
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/ * *
* Sets the target frame rate to the next available option , and sends a
* bar notification about the action .
* @param container the game container
* /
public static void setNextFPS ( GameContainer container ) {
GameOption . TARGET_FPS . click ( container ) ;
UI . sendBarNotification ( String . format ( " Frame limiter: %s " , GameOption . TARGET_FPS . getValueString ( ) ) ) ;
}
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/ * *
* Returns the master volume level .
* @return the volume [ 0 , 1 ]
* /
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public static float getMasterVolume ( ) { return GameOption . MASTER_VOLUME . getIntegerValue ( ) / 100f ; }
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/ * *
* Sets the master volume level ( if within valid range ) .
* @param container the game container
* @param volume the volume [ 0 , 1 ]
* /
public static void setMasterVolume ( GameContainer container , float volume ) {
if ( volume > = 0f & & volume < = 1f ) {
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GameOption . MASTER_VOLUME . setValue ( ( int ) ( volume * 100f ) ) ;
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MusicController . setVolume ( getMasterVolume ( ) * getMusicVolume ( ) ) ;
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}
}
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/ * *
* Returns the default music volume .
* @return the volume [ 0 , 1 ]
* /
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public static float getMusicVolume ( ) { return GameOption . MUSIC_VOLUME . getIntegerValue ( ) / 100f ; }
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/ * *
* Returns the default sound effect volume .
* @return the sound volume [ 0 , 1 ]
* /
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public static float getEffectVolume ( ) { return GameOption . EFFECT_VOLUME . getIntegerValue ( ) / 100f ; }
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/ * *
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* Returns the default hit sound volume .
* @return the hit sound volume [ 0 , 1 ]
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* /
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public static float getHitSoundVolume ( ) { return GameOption . HITSOUND_VOLUME . getIntegerValue ( ) / 100f ; }
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/ * *
* Returns the music offset time .
* @return the offset ( in milliseconds )
* /
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public static int getMusicOffset ( ) { return GameOption . MUSIC_OFFSET . getIntegerValue ( ) ; }
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/ * *
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* Returns the screenshot file format .
* @return the file extension ( " png " , " jpg " , " bmp " )
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* /
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public static String getScreenshotFormat ( ) { return screenshotFormat [ screenshotFormatIndex ] ; }
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/ * *
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* Sets the container size and makes the window borderless if the container
* size is identical to the screen resolution .
* < p >
* If the configured resolution is larger than the screen size , the smallest
* available resolution will be used .
* @param app the game container
* /
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public static void setDisplayMode ( Container app ) {
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int screenWidth = app . getScreenWidth ( ) ;
int screenHeight = app . getScreenHeight ( ) ;
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// check for larger-than-screen dimensions
if ( screenWidth < resolution . getWidth ( ) | | screenHeight < resolution . getHeight ( ) )
resolution = Resolution . RES_800_600 ;
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try {
app . setDisplayMode ( resolution . getWidth ( ) , resolution . getHeight ( ) , false ) ;
} catch ( SlickException e ) {
ErrorHandler . error ( " Failed to set display mode. " , e , true ) ;
}
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width = resolution . width ;
height = resolution . height ;
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// set borderless window if dimensions match screen size
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boolean borderless = ( screenWidth = = resolution . getWidth ( ) & & screenHeight = = resolution . getHeight ( ) ) ;
System . setProperty ( " org.lwjgl.opengl.Window.undecorated " , Boolean . toString ( borderless ) ) ;
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}
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// /**
// * Returns whether or not fullscreen mode is enabled.
// * @return true if enabled
// */
// public static boolean isFullscreen() { return fullscreen; }
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/ * *
* Returns whether or not the FPS counter display is enabled .
* @return true if enabled
* /
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public static boolean isFPSCounterEnabled ( ) { return GameOption . SHOW_FPS . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not hit lighting effects are enabled .
* @return true if enabled
* /
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public static boolean isHitLightingEnabled ( ) { return GameOption . SHOW_HIT_LIGHTING . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not combo burst effects are enabled .
* @return true if enabled
* /
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public static boolean isComboBurstEnabled ( ) { return GameOption . SHOW_COMBO_BURSTS . getBooleanValue ( ) ; }
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/ * *
* Returns the port number to bind to .
* @return the port
* /
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public static int getPort ( ) { return port ; }
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/ * *
* Returns the cursor scale .
* @return the scale [ 0 . 5 , 2 ]
* /
public static float getCursorScale ( ) { return GameOption . CURSOR_SIZE . getIntegerValue ( ) / 100f ; }
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/ * *
* Returns whether or not the new cursor type is enabled .
* @return true if enabled
* /
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public static boolean isNewCursorEnabled ( ) { return GameOption . NEW_CURSOR . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not the main menu background should be the current track image .
* @return true if enabled
* /
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public static boolean isDynamicBackgroundEnabled ( ) { return GameOption . DYNAMIC_BACKGROUND . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not to show perfect hit result bursts .
* @return true if enabled
* /
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public static boolean isPerfectHitBurstEnabled ( ) { return GameOption . SHOW_PERFECT_HIT . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not to show follow points .
* @return true if enabled
* /
public static boolean isFollowPointEnabled ( ) { return GameOption . SHOW_FOLLOW_POINTS . getBooleanValue ( ) ; }
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/ * *
* Returns the background dim level .
* @return the alpha level [ 0 , 1 ]
* /
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public static float getBackgroundDim ( ) { return ( 100 - GameOption . BACKGROUND_DIM . getIntegerValue ( ) ) / 100f ; }
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/ * *
* Returns whether or not to override the song background with the default playfield background .
* @return true if forced
* /
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public static boolean isDefaultPlayfieldForced ( ) { return GameOption . FORCE_DEFAULT_PLAYFIELD . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not beatmap skins are ignored .
* @return true if ignored
* /
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public static boolean isBeatmapSkinIgnored ( ) { return GameOption . IGNORE_BEATMAP_SKINS . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not sliders should snake in or just appear fully at once .
* @return true if sliders should snake in
* /
public static boolean isSliderSnaking ( ) { return GameOption . SNAKING_SLIDERS . getBooleanValue ( ) ; }
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/ * *
* Returns the fixed circle size override , if any .
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* @return the CS value ( 0 , 10 ] , 0f if disabled
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* /
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public static float getFixedCS ( ) { return GameOption . FIXED_CS . getIntegerValue ( ) / 10f ; }
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/ * *
* Returns the fixed HP drain rate override , if any .
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* @return the HP value ( 0 , 10 ] , 0f if disabled
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* /
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public static float getFixedHP ( ) { return GameOption . FIXED_HP . getIntegerValue ( ) / 10f ; }
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/ * *
* Returns the fixed approach rate override , if any .
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* @return the AR value ( 0 , 10 ] , 0f if disabled
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* /
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public static float getFixedAR ( ) { return GameOption . FIXED_AR . getIntegerValue ( ) / 10f ; }
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/ * *
* Returns the fixed overall difficulty override , if any .
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* @return the OD value ( 0 , 10 ] , 0f if disabled
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* /
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public static float getFixedOD ( ) { return GameOption . FIXED_OD . getIntegerValue ( ) / 10f ; }
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/ * *
* Returns whether or not to render loading text in the splash screen .
* @return true if enabled
* /
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public static boolean isLoadVerbose ( ) { return GameOption . LOAD_VERBOSE . getBooleanValue ( ) ; }
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/ * *
* Returns the track checkpoint time .
* @return the checkpoint time ( in ms )
* /
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public static int getCheckpoint ( ) { return GameOption . CHECKPOINT . getIntegerValue ( ) * 1000 ; }
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/ * *
* Returns whether or not all sound effects are disabled .
* @return true if disabled
* /
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public static boolean isSoundDisabled ( ) { return GameOption . DISABLE_SOUNDS . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not to use non - English metadata where available .
* @return true if Unicode preferred
* /
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public static boolean useUnicodeMetadata ( ) { return GameOption . SHOW_UNICODE . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not to play the theme song .
* @return true if enabled
* /
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public static boolean isThemeSongEnabled ( ) { return GameOption . ENABLE_THEME_SONG . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not replay seeking is enabled .
* @return true if enabled
* /
public static boolean isReplaySeekingEnabled ( ) { return GameOption . REPLAY_SEEKING . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not automatic checking for updates is disabled .
* @return true if disabled
* /
public static boolean isUpdaterDisabled ( ) { return GameOption . DISABLE_UPDATER . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not the beatmap watch service is enabled .
* @return true if enabled
* /
public static boolean isWatchServiceEnabled ( ) { return GameOption . ENABLE_WATCH_SERVICE . getBooleanValue ( ) ; }
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/ * *
* Sets the track checkpoint time , if within bounds .
* @param time the track position ( in ms )
* @return true if within bounds
* /
public static boolean setCheckpoint ( int time ) {
if ( time > = 0 & & time < 3600 ) {
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GameOption . CHECKPOINT . setValue ( time ) ;
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return true ;
}
return false ;
}
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/ * *
* Returns whether or not to show the hit error bar .
* @return true if enabled
* /
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public static boolean isHitErrorBarEnabled ( ) { return GameOption . SHOW_HIT_ERROR_BAR . getBooleanValue ( ) ; }
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/ * *
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* Returns whether or not to load HD ( @2x ) images .
* @return true if HD images are enabled , false if only SD images should be loaded
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* /
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public static boolean loadHDImages ( ) { return GameOption . LOAD_HD_IMAGES . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not the mouse wheel is disabled during gameplay .
* @return true if disabled
* /
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public static boolean isMouseWheelDisabled ( ) { return GameOption . DISABLE_MOUSE_WHEEL . getBooleanValue ( ) ; }
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/ * *
* Returns whether or not the mouse buttons are disabled during gameplay .
* @return true if disabled
* /
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public static boolean isMouseDisabled ( ) { return GameOption . DISABLE_MOUSE_BUTTONS . getBooleanValue ( ) ; }
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/ * *
* Toggles the mouse button enabled / disabled state during gameplay and
* sends a bar notification about the action .
* /
public static void toggleMouseDisabled ( ) {
GameOption . DISABLE_MOUSE_BUTTONS . click ( null ) ;
UI . sendBarNotification ( ( GameOption . DISABLE_MOUSE_BUTTONS . getBooleanValue ( ) ) ?
" Mouse buttons are disabled. " : " Mouse buttons are enabled. " ) ;
}
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/ * *
* Returns whether or not the cursor sprite should be hidden .
* @return true if disabled
* /
public static boolean isCursorDisabled ( ) { return GameOption . DISABLE_CURSOR . getBooleanValue ( ) ; }
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/ * *
* Returns the left game key .
* @return the left key code
* /
public static int getGameKeyLeft ( ) {
if ( keyLeft = = Keyboard . KEY_NONE )
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setGameKeyLeft ( Input . KEY_Z ) ;
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return keyLeft ;
}
/ * *
* Returns the right game key .
* @return the right key code
* /
public static int getGameKeyRight ( ) {
if ( keyRight = = Keyboard . KEY_NONE )
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setGameKeyRight ( Input . KEY_X ) ;
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return keyRight ;
}
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/ * *
* Sets the left game key .
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* This will not be set to the same key as the right game key , nor to any
* reserved keys ( see { @link # isValidGameKey ( int ) } ) .
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* @param key the keyboard key
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* @return { @code true } if the key was set , { @code false } if it was rejected
* /
public static boolean setGameKeyLeft ( int key ) {
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if ( ( key = = keyRight & & key ! = Keyboard . KEY_NONE ) | | ! isValidGameKey ( key ) )
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return false ;
keyLeft = key ;
return true ;
}
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/ * *
* Sets the right game key .
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* This will not be set to the same key as the left game key , nor to any
* reserved keys ( see { @link # isValidGameKey ( int ) } ) .
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* @param key the keyboard key
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* @return { @code true } if the key was set , { @code false } if it was rejected
* /
public static boolean setGameKeyRight ( int key ) {
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if ( ( key = = keyLeft & & key ! = Keyboard . KEY_NONE ) | | ! isValidGameKey ( key ) )
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return false ;
keyRight = key ;
return true ;
}
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/ * *
* Checks if the given key is a valid game key .
* @param key the keyboard key
* @return { @code true } if valid , { @code false } otherwise
* /
private static boolean isValidGameKey ( int key ) {
return ( key ! = Keyboard . KEY_ESCAPE & & key ! = Keyboard . KEY_SPACE & &
key ! = Keyboard . KEY_UP & & key ! = Keyboard . KEY_DOWN & &
key ! = Keyboard . KEY_F7 & & key ! = Keyboard . KEY_F10 & & key ! = Keyboard . KEY_F12 ) ;
}
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/ * *
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* Returns the beatmap directory .
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* If invalid , this will attempt to search for the directory ,
* and if nothing found , will create one .
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* @return the beatmap directory
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* /
public static File getBeatmapDir ( ) {
if ( beatmapDir ! = null & & beatmapDir . isDirectory ( ) )
return beatmapDir ;
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// use osu! installation directory, if found
File osuDir = getOsuInstallationDirectory ( ) ;
if ( osuDir ! = null ) {
beatmapDir = new File ( osuDir , BEATMAP_DIR . getName ( ) ) ;
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if ( beatmapDir . isDirectory ( ) )
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return beatmapDir ;
}
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// use default directory
beatmapDir = BEATMAP_DIR ;
if ( ! beatmapDir . isDirectory ( ) & & ! beatmapDir . mkdir ( ) )
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ErrorHandler . error ( String . format ( " Failed to create beatmap directory at '%s'. " , beatmapDir . getAbsolutePath ( ) ) , null , false ) ;
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return beatmapDir ;
}
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/ * *
* Returns the OSZ archive directory .
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* If invalid , this will create and return a " SongPacks " directory .
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* @return the OSZ archive directory
* /
public static File getOSZDir ( ) {
if ( oszDir ! = null & & oszDir . isDirectory ( ) )
return oszDir ;
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oszDir = new File ( DATA_DIR , " SongPacks/ " ) ;
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if ( ! oszDir . isDirectory ( ) & & ! oszDir . mkdir ( ) )
ErrorHandler . error ( String . format ( " Failed to create song packs directory at '%s'. " , oszDir . getAbsolutePath ( ) ) , null , false ) ;
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return oszDir ;
}
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/ * *
* Returns the replay import directory.
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* If invalid , this will create and return a " ReplayImport " directory .
* @return the replay import directory
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* /
public static File getReplayImportDir ( ) {
if ( replayImportDir ! = null & & replayImportDir . isDirectory ( ) )
return replayImportDir ;
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replayImportDir = new File ( DATA_DIR , " ReplayImport/ " ) ;
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if ( ! replayImportDir . isDirectory ( ) & & ! replayImportDir . mkdir ( ) )
ErrorHandler . error ( String . format ( " Failed to create replay import directory at '%s'. " , replayImportDir . getAbsolutePath ( ) ) , null , false ) ;
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return replayImportDir ;
}
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/ * *
* Returns the screenshot directory .
* If invalid , this will return a " Screenshot " directory .
* @return the screenshot directory
* /
public static File getScreenshotDir ( ) {
if ( screenshotDir ! = null & & screenshotDir . isDirectory ( ) )
return screenshotDir ;
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screenshotDir = new File ( DATA_DIR , " Screenshots/ " ) ;
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return screenshotDir ;
}
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/ * *
* Returns the replay directory .
* If invalid , this will return a " Replay " directory .
* @return the replay directory
* /
public static File getReplayDir ( ) {
if ( replayDir ! = null & & replayDir . isDirectory ( ) )
return replayDir ;
replayDir = new File ( DATA_DIR , " Replays/ " ) ;
return replayDir ;
}
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/ * *
* Returns the current skin directory .
* If invalid , this will create a " Skins " folder in the root directory .
* @return the skin directory
* /
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public static File getSkinRootDir ( ) {
if ( skinRootDir ! = null & & skinRootDir . isDirectory ( ) )
return skinRootDir ;
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// use osu! installation directory, if found
File osuDir = getOsuInstallationDirectory ( ) ;
if ( osuDir ! = null ) {
skinRootDir = new File ( osuDir , SKIN_ROOT_DIR . getName ( ) ) ;
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if ( skinRootDir . isDirectory ( ) )
return skinRootDir ;
}
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// use default directory
skinRootDir = SKIN_ROOT_DIR ;
if ( ! skinRootDir . isDirectory ( ) & & ! skinRootDir . mkdir ( ) )
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ErrorHandler . error ( String . format ( " Failed to create skins directory at '%s'. " , skinRootDir . getAbsolutePath ( ) ) , null , false ) ;
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return skinRootDir ;
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}
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/ * *
* Loads the skin given by the current skin directory .
* If the directory is invalid , the default skin will be loaded .
* /
public static void loadSkin ( ) {
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File skinDir = getSkinDir ( ) ;
if ( skinDir = = null ) // invalid skin name
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skinName = Skin . DEFAULT_SKIN_NAME ;
// create available skins list
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File [ ] dirs = SkinLoader . getSkinDirectories ( getSkinRootDir ( ) ) ;
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skinDirs = new String [ dirs . length + 1 ] ;
skinDirs [ 0 ] = Skin . DEFAULT_SKIN_NAME ;
for ( int i = 0 ; i < dirs . length ; i + + )
skinDirs [ i + 1 ] = dirs [ i ] . getName ( ) ;
// set skin and modify resource locations
ResourceLoader . removeAllResourceLocations ( ) ;
if ( skinDir = = null )
skin = new Skin ( null ) ;
else {
// set skin index
for ( int i = 1 ; i < skinDirs . length ; i + + ) {
if ( skinDirs [ i ] . equals ( skinName ) ) {
skinDirIndex = i ;
break ;
}
}
// load the skin
skin = SkinLoader . loadSkin ( skinDir ) ;
ResourceLoader . addResourceLocation ( new FileSystemLocation ( skinDir ) ) ;
}
ResourceLoader . addResourceLocation ( new ClasspathLocation ( ) ) ;
ResourceLoader . addResourceLocation ( new FileSystemLocation ( new File ( " . " ) ) ) ;
ResourceLoader . addResourceLocation ( new FileSystemLocation ( new File ( " ./res/ " ) ) ) ;
}
/ * *
* Returns the current skin .
* @return the skin , or null if no skin is loaded ( see { @link # loadSkin ( ) } )
* /
public static Skin getSkin ( ) { return skin ; }
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/ * *
* Returns the current skin directory .
* < p >
* NOTE : This directory will differ from that of the currently loaded skin
* if { @link # loadSkin ( ) } has not been called after a directory change .
* Use { @link Skin # getDirectory ( ) } to get the directory of the currently
* loaded skin .
* @return the skin directory , or null for the default skin
* /
public static File getSkinDir ( ) {
File root = getSkinRootDir ( ) ;
File dir = new File ( root , skinName ) ;
return ( dir . isDirectory ( ) ) ? dir : null ;
}
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/ * *
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* Returns a dummy Beatmap containing the theme song .
* @return the theme song beatmap
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* /
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public static Beatmap getThemeBeatmap ( ) {
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String [ ] tokens = themeString . split ( " , " ) ;
if ( tokens . length ! = 4 ) {
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ErrorHandler . error ( " Theme song string is malformed. " , null , false ) ;
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return null ;
}
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Beatmap beatmap = new Beatmap ( null ) ;
beatmap . audioFilename = new File ( tokens [ 0 ] ) ;
beatmap . title = tokens [ 1 ] ;
beatmap . artist = tokens [ 2 ] ;
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try {
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beatmap . endTime = Integer . parseInt ( tokens [ 3 ] ) ;
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} catch ( NumberFormatException e ) {
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ErrorHandler . error ( " Theme song length is not a valid integer " , e , false ) ;
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return null ;
}
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return beatmap ;
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}
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/ * *
* Reads user options from the options file , if it exists .
* /
public static void parseOptions ( ) {
// if no config file, use default settings
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if ( ! OPTIONS_FILE . isFile ( ) ) {
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saveOptions ( ) ;
return ;
}
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// create option map
if ( optionMap = = null ) {
optionMap = new HashMap < String , GameOption > ( ) ;
for ( GameOption option : GameOption . values ( ) )
optionMap . put ( option . getDisplayName ( ) , option ) ;
}
// read file
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try ( BufferedReader in = new BufferedReader ( new FileReader ( OPTIONS_FILE ) ) ) {
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String line ;
while ( ( line = in . readLine ( ) ) ! = null ) {
line = line . trim ( ) ;
if ( line . length ( ) < 2 | | line . charAt ( 0 ) = = '#' )
continue ;
int index = line . indexOf ( '=' ) ;
if ( index = = - 1 )
continue ;
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// read option
String name = line . substring ( 0 , index ) . trim ( ) ;
GameOption option = optionMap . get ( name ) ;
if ( option ! = null ) {
try {
String value = line . substring ( index + 1 ) . trim ( ) ;
option . read ( value ) ;
} catch ( NumberFormatException e ) {
Log . warn ( String . format ( " Format error in options file for line: '%s'. " , line ) , e ) ;
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}
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}
}
} catch ( IOException e ) {
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ErrorHandler . error ( String . format ( " Failed to read file '%s'. " , OPTIONS_FILE . getAbsolutePath ( ) ) , e , false ) ;
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}
}
/ * *
* ( Over ) writes user options to a file .
* /
public static void saveOptions ( ) {
try ( BufferedWriter writer = new BufferedWriter ( new OutputStreamWriter (
new FileOutputStream ( OPTIONS_FILE ) , " utf-8 " ) ) ) {
// header
SimpleDateFormat dateFormat = new SimpleDateFormat ( " EEEE, MMMM dd, yyyy " ) ;
String date = dateFormat . format ( new Date ( ) ) ;
writer . write ( " # opsu! configuration " ) ;
writer . newLine ( ) ;
writer . write ( " # last updated on " ) ;
writer . write ( date ) ;
writer . newLine ( ) ;
writer . newLine ( ) ;
// options
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for ( GameOption option : GameOption . values ( ) ) {
writer . write ( option . getDisplayName ( ) ) ;
writer . write ( " = " ) ;
writer . write ( option . write ( ) ) ;
writer . newLine ( ) ;
}
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writer . close ( ) ;
} catch ( IOException e ) {
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ErrorHandler . error ( String . format ( " Failed to write to file '%s'. " , OPTIONS_FILE . getAbsolutePath ( ) ) , e , false ) ;
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}
}
}